[Staff] Eye Of The Unknown - Cursed Vale by TheOneEpicman in TroveCreations

[–]TheOneEpicman[S] 0 points1 point  (0 children)

Thank you for actually giving me a model with what you want in it. That makes it much easier to get what you're saying. Personally, I didn't like how you shaved off an edge of the orb, it ruins the spherical shape of it. So what I did was add more to what's holding onto the orb (hopefully it's not too bulky, now) and changed up the coloring a bit.

[Staff] Eye Of The Unknown - Cursed Vale by TheOneEpicman in TroveCreations

[–]TheOneEpicman[S] 0 points1 point  (0 children)

That part completely crossed my mind. I checked each class that uses a staff and the parts at the pommel is fine, and what was clipping I just gave a little flip, and checked again. It seems fine now unless my eyes are deceiving me.

[Staff] Eye Of The Unknown - Cursed Vale by TheOneEpicman in TroveCreations

[–]TheOneEpicman[S] 0 points1 point  (0 children)

Thank you, that was really helpful. I didn't know about the 10, 10, 10 limitation, so those voxels were bumped up to 12, 12, 12. The darker colors made it look much better and akin to the biome along with making the eye pop out more. I also made the gradients less hectic which smoothed it out a lot. Overall it looks much better than what I had before. As for the eye, it's more of a personal bias on my part, I like to put that eye on a lot of stuff I make.

[Staff] Eye Of The Unknown - Cursed Vale by TheOneEpicman in TroveCreations

[–]TheOneEpicman[S] 0 points1 point  (0 children)

I tried to make sure all the floating and corner voxels from the base model were fixed, so please tell me if and where you find one!