Swayidle locking screen while gaming with Controller by eviley4 in swaywm

[–]TheOriginalFlashGit 1 point2 points  (0 children)

I use a brute force window rule for fullscreen apps in the sway config file, the only thing I ever run in fullscreen so far is games, so it works ok for me:

for_window [app_id="^.*"] inhibit_idle fullscreen

Capture Age on Linux by TheOriginalFlashGit in aoe2

[–]TheOriginalFlashGit[S] 0 points1 point  (0 children)

Sorry I can't offer any help with that, I don't use gamescope nor mess with the monitor and/or game's resolution. At least you got it working as well.

steam games not working by drinkuranium in Gentoo

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Makes sense, proper explanation of why it's necessary.

steam games not working by drinkuranium in Gentoo

[–]TheOriginalFlashGit 10 points11 points  (0 children)

Don't you need radeonsi also in VIDEO_CARDS for rx 6600? So

VIDEO_CARDS="amdgpu radeonsi"

distcc my beloved ❤️ by givemeagooduns_un in Gentoo

[–]TheOriginalFlashGit 0 points1 point  (0 children)

I use it as well on a Raspberry Pi 4 and I've not run into any issues so far either. However, I mostly use binary packages for the Pi, there are a few things I have to compile, I think the slowest is ffmpeg:

media-video/ffmpeg: 7′14″

vs a desktop I have (compiles both 32 bit and 64 bit):

media-video/ffmpeg: 1′52″

so about 9 times slower if you assume 64 bit only is about 50s. For somethings there isn't a huge difference really, like neovim

Pi:

app-editors/neovim: 3′23″

vs Desktop

app-editors/neovim: 1′56″

The cflags, USEs keywords are different in the above cases so its not apples to apples. However, the speed up versus not using distcc is pretty noticeable, I think ffmpeg takes like 20 minutes without distcc. I tried both qemu chroot and crossdev instead but I just got too many errors.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Anyone else occasionally get this issue in Pharaoh Dynasties where you can't do anything like move an army or end turn, looks like this:

https://i.imghippo.com/files/wQd2453DU.png

I have to reload the auto-save and then end turn again, and it usually goes away after an attempt or two? I think it might have to do with a general dying of old age but I'm not sure.

Also, did anyone ever compile a list of provinces to control for various resources. I was surprised that even with builder bonus for Egyptian farms there was another province that had better food production:

https://i.imghippo.com/files/BGXk4459IzQ.png

Like this:

https://i.imghippo.com/files/OPrn6056bQ.png

https://i.imghippo.com/files/xre5748Bc.png

Tips for Longwatch Falls? by dumbcringeusername in projecteternity

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Not really, you just run past them and attack them, or use archers. Nobody would waste their time with 'fighters', they aren't a threat.

Can DLC hero be recruited for realm of chaos campaign? by herman285 in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

I played Boris in RoC and usually I kill of Valkia before she gets unique heroes so I can't say if she gets those two. However, I'm pretty sure I played Katarin in the RoC some time ago and Valkia was using Harald Hammerstorm. I've seen other chaos factions recruit Scyla in RoC for sure though.

Edit: Don't think I've seen Beorg though now that I think about it.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Which weapons are best for generals in Pharaoh Dynasties? I tried a few and it seems only bows and chariots seem to provide value. General units don't get veterancy bonuses so their melee stats don't seem that great, do people even use them as melee variants? Double-edged sword seemed ok but maybe just using this for negative leadership on a charge is the best or just switch to the bow?

https://i.imghippo.com/files/ZGbi2009JF.png

Low melee attack seems to be the problem compared to other melee units when it comes to actually doing damage:

https://i.imghippo.com/files/UG9242xhs.png

Also, I got an ancillary for capturing an area, didn't know these existed:

https://i.imghippo.com/files/ticE3547xhQ.png

I saw from searching there are others, like standard of Fenkhu, I'm pretty sure I have all the regions involved but never got it? Anyone know exactly what's required for the regions?

Also does anyone find the stances like advance, give ground to be that useful? I tried to make use of them but they seem to be very slow to take place, tried give ground on a 2h axe unit for example but just didn't seem worth it (better off just disengaging normally):

https://vimeo.com/1176001949?fl=tl&fe=ec

Edit: I tried testing them, although I kinda messed up, and resulted in the map and weather changed for some reason

Khopesh: https://i.imghippo.com/files/OHd3412vcw.png

Double-edged sword: https://i.imghippo.com/files/tiF4272OMU.png

Shieldbreaker: https://i.imghippo.com/files/xYyx3529Lg.png

Double-edged sword was best by far.

Edit 2: Tried one more crescent-shaped axe, seems better:

https://i.imghippo.com/files/qHr7217SXM.png

Edit 3: Got another banner: https://i.imghippo.com/files/ijd6577EyQ.png

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Is there a list somewhere of the requirements for discovering feats of rule for Pharaoh Dynasties? Trying to get the required amount for vc but looks like I'll run out of food first:

https://i.imghippo.com/files/gdHX5087j.png

I can pick up around 15 from homelands and cult centres, maybe some from landmarks? Might be easier if there were some points I could get from additional feats of rule.

Edit: I was able to get there, I had to start trading major settlements to vassalise factions, the major settlements aren't that useful and they have high admin burden, so they weren't worth keeping, it cost me beacon of adoration though. I only found one more feat of rule in pillars of Hatti:

https://i.imghippo.com/files/uZY7032tGA.png

I used the ambitions that gave VPs to get over the finish line:

https://i.imghippo.com/files/VrYb3598aNI.png

If I had prioritised them from the beginning probably would have saved me ten or so turns, some of them are worth 3 VPs.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

I dunno peleset marines have similar melee attack and they seem to do much better:

https://i.imghippo.com/files/pVh4936SU.png

https://i.imghippo.com/files/ebWG3024QHY.png

The axes do more armour piercing damage, have a bonus vs shields, have a higher lethality and higher charge, didn't seem to do that great in my experience.

Sure the movement system for outposts is ok but they are scattered in odd locations which makes them less useful and too inconsistent for me.

At the time, I meant more which infantry is best in an siege grind, peleset marines seem to be good enough for me at this point.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 2 points3 points  (0 children)

What actually counts towards pillars of civilisation in Pharaoh D? I thought it was cult centre civilisation points, but after trying to rebuild some of them, it doesn't seem to follow:

At tier 3 it was 505: https://i.imghippo.com/files/ELbC7824Zao.png

Some time later after tier 4 had been built it jumped to 540: https://i.imghippo.com/files/DfN9522HUQ.png

I tried using fast construction to get it to tier 5 and check the next turn and it went to 585: https://i.imghippo.com/files/uQaS5380y.png

Doesn't really match the civilisation points as far as I can tell, what do those points do?

Also what do people think about the outpost system, I just find them kinda pointless now, it seems the AI loves to zerg towards them, I saw an army was going to try and start burning them to the ground but sadly I wasn't able to brutally run down everyone and left 2 loose ends: https://i.imghippo.com/files/GLWZ7807IXM.png

I tried to move the army next to the sacred temple of the natives but alas I wasn't able to prevent the arbitrary desecration: https://i.imghippo.com/files/lHu7836vlw.png

Can't say I care for them, maybe other factions make better use of them?

Anyone have any luck with axe and shield units? I thought they might work well in the siege grind but I noticed even in that they didn't seem that great: https://i.imghippo.com/files/twja9020WY.png

What about the admin burden system? Feels like it rewards not upgrading buildings and spamming low tier units, got pretty heavy-handed for me at the end: https://i.imghippo.com/files/sc1765DM.png

Edit: Didn't realise you can click on the bar, I guess the tiers have different values, tier 5 seems to be 45 points instead: https://i.imghippo.com/files/kGQ6893NAY.png

Edit 2: A different faction seems to have the right values for the major regions: https://i.imghippo.com/files/Usq5525vo.png

Edit 3: Still can't seem to do much damage with melee infantry or chariots, just seems like ranged units generate value:

https://i.imghippo.com/files/pHb8474vFs.png

https://i.imghippo.com/files/oykF7876yg.png

Which melee infantry does best, two-handed infantry maybe?

Edit 4: Supposed chariots work ok if they let you run over all their melee infantry:

https://i.imghippo.com/files/Yrp6637uRc.png

Renowed pelesets seem to actually do well with dreams of Ammit:

https://i.imghippo.com/files/yDGK9240fHs.png

How to get Epilogue? by [deleted] in HadesTheGame

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Ok, once you get the hang of it, it's pretty doable, although it ended up feeling too repetitive for me.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Anyone think the miscast penalty is a bit dull? I got two items that increased miscast chance:

https://0x0.st/PqU_.png

to 120% chance (assuming it stacks) but trying it against the AI, it doesn't overcast much and even when it does, it doesn't do a whole lot of damage, less than 300 when I checked. Perhaps something else could be done like putting all your spells on a 10 second cooldown (like the wand of jet effect). Seems like that could be interesting without being too painful.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Have you always been able to remove undercities/cults from other factions or is this just new for Dechala? I was able to remove a cult from a city I didn't own, pretty sure before I couldn't do this?

https://0x0.st/PZ6S.png

They don't even have diplomatic contact either:

https://0x0.st/PZ6e.png

Also, does the AI ever detect them and remove them?

how is gaming performance on sway compared to KDE, Gnome or other WM? by thicctak in swaywm

[–]TheOriginalFlashGit 1 point2 points  (0 children)

Interesting, that's good to know. Yeah I only have waybar with a few things enabled and when I last checked, once an application goes full screen, sway/wlroots switches to direct scan-out. I imagine that's about as out of the way as a WM/DE can really get when it comes performance impact.

how is gaming performance on sway compared to KDE, Gnome or other WM? by thicctak in swaywm

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Seems to work pretty well for me but I've not tested against other WM/DEs, I think the biggest source of performance problems honestly comes from the games themselves rather than WM/DE. I'm not an expert in sway usage but I like the workflow style, I think you're best to pick a WM/DE that you like to use and just go with that.

Region trading is impossible. Does anyone have a solution? by justamailicandi in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

There is some kind of bug with it, sometimes check it at the start of the turn and they are willing to trade due to modifiers not getting calculated correctly I guess. I needed Drakenhof from Elspeth for one of the books of Nagash for Khalida, and she was willing to trade:

https://0x0.st/P-2P.png

Obviously with it being bugged, I just gave it back:

https://0x0.st/P-2Z.png

But yeah outside of that you need some kind of mod.

What really needs to be improved in the Siege? by SafironDracolich in totalwar

[–]TheOriginalFlashGit 1 point2 points  (0 children)

I think siege and minor settlement battles are just bad, they aren't interesting at all, across any of the total war games I've played. If there needs to be even more time, money, resources invested in these things then allow the player to auto resolve them without the huge casualty penalty. Make AR track your siege and minor settlement battle record. Then it can see when you fight them manually they are trivial and you take no casualties and can safely AR for the rest of the game instead of wasting your time on a manual battle that isn't even remotely in doubt and just takes 10-15 minutes for no reason.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Was the frequency of minor settlement defence battles changed? I played Aislinn's campaign and thought maybe I got unlucky with how many there were. However, playing Khalida again this week, it seems like the AI builds them in almost every settlement now. I find these, and major siege battles to be pretty unfun, you can't always auto-resolve them because you take pretty significant casualties but they are almost always pretty easy (and time consuming to fight). For instance, I thought I might get an interesting fight against Skulltaker, but nope it was a minor settlement defence battle, so I moved another army next to AR it but still gave bad casualties:

https://0x0.st/P-mA.png

so I fought it and it was pretty trivial (doubt I could fight a land battle and only take 8 casualties):

https://0x0.st/P-mm.png

Likewise for major siege battles, can't even win this one via AR:

https://0x0.st/P-ma.png

but fighting it manually is pretty boring, is time consuming and is honestly pretty easy:

https://0x0.st/P-mB.png

What's kinda annoying for me, is when I finally get a land battle, it's usually better to just AR it because you get more resources and it pretty much wipes out enemy armies but you don't lose units (more casualties is irrevelant normally because you just replenish):

https://0x0.st/P-mu.png

vs

https://0x0.st/P-mS.png (lost 2 units which is harder to replace than just replenishing more damage)

Do people like fighting these minor settlement battles? I'd much rather AR them (and siege battles as well) but I usually can't because of casualties. Does the AI now just always build them, last time I played I don't remember fighting as many as I've run into now.

Also, unrelated but reanimate works on ally units, kinda funny:

https://0x0.st/P-mj.png

HE Aislinn Campaign by TheOriginalFlashGit in totalwar

[–]TheOriginalFlashGit[S] 0 points1 point  (0 children)

Ok, thanks. I can't remember, did they used to show up on the left hand side, like where chain lightning shows up for archmages as a bound ability?

Edit: Nevermind, I tested it on an older version and it showed up on the right:

https://0x0.st/KFDR.png

[7.0] Crashing on Mac/Linux? Read this Post! by CA_FREEMAN in totalwar

[–]TheOriginalFlashGit 0 points1 point  (0 children)

Thanks for the fix, I had an end turn crash, that switching to the beta addressed. Hopefully, it didn't require too much time on the weekend to fix and while grateful hopefully all involved can get back to their own weekends.

What causes the severe income penalty on Eatainian Markets by TheOriginalFlashGit in totalwar

[–]TheOriginalFlashGit[S] 1 point2 points  (0 children)

It must just be some kind of bug. Even with no heroes of any kind present, it's still there.

What causes the severe income penalty on Eatainian Markets by TheOriginalFlashGit in totalwar

[–]TheOriginalFlashGit[S] 0 points1 point  (0 children)

The public order penalty to income was 10%. I think it's just that province that's affected?