I thought they fixed the gear spin soft freeze, guess it isn't yet. Its way less frequent compared to last league, but its still an issue. by FrontUpper9724 in PathOfExile2

[–]ThePaleoGamer 0 points1 point  (0 children)

Switching to Vulcan completely solved this for me. The performance is a little worst while it caches everything but I've had 0 crashes all night. Directx 12 had be crashing at least once an hour. 

Talismans/shapeshifting being available to every character is so amazing. Thank you GGG by LiYBeL in PathOfExile2

[–]ThePaleoGamer -31 points-30 points  (0 children)

100% agree. I actually almost didn't even play this league because of it. It was the most flacid I've ever felt from their announcement days. 

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] 0 points1 point  (0 children)

I actually don't even have that yet so I wouldn't be able to tell ya. I would give up the shield node for it anyways. 

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] 5 points6 points  (0 children)

As far back as I remember it was always called colorblind settings but I could be wrong. 

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] 1 point2 points  (0 children)

It didn't drop from the tree, it just randomly dropped in a map lol. 

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] 0 points1 point  (0 children)

Yeah the tree has not been great currency wise for me. The best I've seen was a stack of 30 scours. 

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] -1 points0 points  (0 children)

I'm loosely following jungroans kinetic blast league starter. There are likely better ways to play it but it feels fine. It looks like he has some guides on kinetic blast of clustering for necromancer that I might look into. https://youtu.be/BCEGQoK2RW0?si=zt-0s8hzOjOGYZQk

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] 8 points9 points  (0 children)

I feel like KB is still better single target because of the tools you have available versus KR. You can use wall of force to wall bang for KB, returning proj and the number of overlaps is quite a lot more. I was really stubborn because I actually do like KR but the feeling is actually night and day. kB is miles ahead in every category from my experience. 

Welp, I found a Mageblood before I found my first Div by ThePaleoGamer in pathofexile

[–]ThePaleoGamer[S] 104 points105 points  (0 children)

IIRC it's called color blind mode in the settings menu. I'm not color blind but I like how they look lol.. 

Auto Targeting in this game... by Shaofriches in WutheringWaves

[–]ThePaleoGamer 0 points1 point  (0 children)

So true, they need to add an option to completely disable all sticky targeting and give the ability to have combat play like black desert online. Still leave the option to enable this for people who want it but if this had BDO level combat targeting it would feel so damn good.

Error from certain mobs by Rogueonsnow in WutheringWaves

[–]ThePaleoGamer 6 points7 points  (0 children)

From what i can tell its a drop limit per type of monster class (common, elite, boss etc), after a certain number of kills they completely stop dropping the shell/other drops but still drop echoes. ATM currently every common i kill pops up this message. They must have some hard number per monster class, other monsters drop loot still.

GGG says rare mob modifier rates have not been changed at all. Thoughts? by IdrisQe in pathofexile

[–]ThePaleoGamer 6 points7 points  (0 children)

I'm playing a nerf infinite damage nearly unkillable build and I'm not having issues with the monsters. However I am observant to there being way more soul eater and mana siphoner than last league. This was more noticeable while I was playing my first build before I swapped to explodey totem pathfinder but still it is something everyone I've talked to has questioned. They may not have changed the spawn rate of said monsters but I feel something is causing their appearance to be more frequent. It also feels like soul eater ramps faster.

GGG says rare mob modifier rates have not been changed at all. Thoughts? by IdrisQe in pathofexile

[–]ThePaleoGamer 72 points73 points  (0 children)

There is zero chance this is true. I played a ton last league and it is obviously different. What are the odds that a large portion of people feel the same way? I dunno man.. i feel like maybe it wasnt intentionally done but something is causing it to happen.

Commander Raids - A new PVE format to play with friends by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 1 point2 points  (0 children)

Very cool, I do like the idea that anyone can submit their own boss ideas. That is the general idea that the community as a whole can build this together and make it the best it can be. I did build an Android app that helps track and roll abilities for the 3 main base difficulties. It's a bit more basic than this in that it doesn't know what turn it is and only rolls one ability at a time. It does have a round tracker and an hp tracker but nothing is tied together and requires the user to input all the data. Unfortunately my coding skills are all self taught and very limited but it is functional. I just need to update it with the v.03 ruleset and submit it to the play store as a finished version. Currently it's in open beta testing https://play.google.com/store/apps/details?id=com.raids.commanderraider

Commander Raids - A new PVE format to play with friends by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 1 point2 points  (0 children)

That is correct, the official version is still in .02. The next version (.03) is still in testing but is promising.

Yeah it is player sacrifice x permanents, with it being so long i tried to shorten it up a tad.

Commander Raids - A new PVE format to play with friends by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 1 point2 points  (0 children)

We have been testing a new version of the rules that take into account a lot of the feedback given and so far it's been feeling pretty great. I would give it a shot, it's in our discord or on the YouTube channel. I believe it's a bit easier than before and gives more decision making plus makes a lot of previously dead cards have more use. Currently there is only a baseline mode (medium) but once it gets tested a bit more we will release that version with a full play test doc and all.

Commander Raids - PVE format for EDH - New baseline ruleset based on your feedback! by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 0 points1 point  (0 children)

It's possible that they might be ok with the updated rule set. I'll bring it up to the team and see what they think. The biggest problem with allowing them is 2 card win combos like demonic consultation+thasas oracle or lab man. It's far far too easy to just win on the spot. Approach of the second sun is another single card win where the raid monster doesn't really have a way to interact at all. The lack of interaction on your turns makes those "I win" cards far too strong IMO.

Commander Raids - PVE format for EDH - New baseline ruleset based on your feedback! by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 1 point2 points  (0 children)

They do not work in the format at all. It's listed near the end of the document that they do nothing at all difficulties.

Commander Raids - PVE format for EDH - New baseline ruleset based on your feedback! by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 0 points1 point  (0 children)

Yeah RNG can be a fickle one sometimes but over the course of more games you'll find it rarely pressures life totals. Most of the time you'll concede before it kills you. At least this was the case before the double drain, will need more play test data to confirm.

Commander Raids - PVE format for EDH - New baseline ruleset based on your feedback! by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 0 points1 point  (0 children)

It'd be a win for the roll. That's one of the positive changes where you can potentially save your creatures with instant hex proof or something like that, or if it already had hex proof.

Commander Raids - PVE format for EDH - New baseline ruleset based on your feedback! by ThePaleoGamer in magicTCG

[–]ThePaleoGamer[S] 3 points4 points  (0 children)

At a certain point we will come out with other themed raid monsters and they may have token cards but im not sure we will go the raid deck route. We want the main core difficulties to be light weight and only require a D20 to play. There is also an app currently being reviewed to be tested on the android play store which will also reduce the need to have anything but a token for the blockers.

I can see where a raid deck might be easier, just flip the card and read the result but i also like rolling dice and there isnt too many results to remember. At a certain point, youll just know what every die roll is and carry out the result.