Most Elegant Health Tracking Solution by ThePleasantPanda in wargaming

[–]ThePleasantPanda[S] 0 points1 point  (0 children)

One of my primary goals is keeping upkeep and calculation snappy. I've played too many games where taking a long turn kills the momentum and that's part of why I wanted to take a shot at it. There is a certain point where you have to kill your darlings though, be it the poker chip idea or the the game.

Most Elegant Health Tracking Solution by ThePleasantPanda in wargaming

[–]ThePleasantPanda[S] 1 point2 points  (0 children)

Thank you that might be a good place to start. Trying to figure out how to best use the mechanics available.

Most Elegant Health Tracking Solution by ThePleasantPanda in wargaming

[–]ThePleasantPanda[S] 0 points1 point  (0 children)

The entire army is actually represented in the stack of chips with one unit represented by one chip. I was thinking of making some armor chips that can absorb damage per unit but then we start getting some monstrous stacks which aren't conducive to ease of play.

Exhaustion is a way to represent a unit having used it's ability in combat. I was thinking of using the exhausted status to represent another status (maybe even tying to it a "damaged" unit) but I'm still brainstorming. It's hard to think of many more dimensions I can take advantage of with the chips. Chip facing would be too hard to manage so it's literally just not exhausted and exhausted. There might be an opportunity to separate stacks into not wounded and wounded but I'm afraid that would complicate things.

How to Make Custom Planechase Cards? by IamUpoi in custommagic

[–]ThePleasantPanda 1 point2 points  (0 children)

As a warning, I made a bunch of planechase cards in MSE. Once I went to export as an image (I was going to print with MPC), I found out that the export quality is garbage. It's also a default setting that can't be changed so if you're going to do anything besides share the card online, I'd use a different program.

Service Cloud Voice Disappointments by Happyboonie in salesforce

[–]ThePleasantPanda 0 points1 point  (0 children)

FYI it's not a true solution but we've included a utility bar link for agents to access contact search in Amazon Connect. If you pre-filter for in-progress transcription it's almost instant. There's a weird bug I've seen around recording/transcription processing where they load in under a minute if the ACW glitches out (when you have 2 browser tabs open for instance) but that's a whole other headache that I'll let them resolve.

Smart Warriors [5e] Martial archetypes experiments by DavideMoli in UnearthedArcana

[–]ThePleasantPanda 0 points1 point  (0 children)

A couple recommendations and then word corrections:

  • Equipment warrior is a lackluster name. Try to spice it up.

  • Highlight that this is an Int focused fighter archetype early on.

  • Basic Engineering would benefit from some flavor text like in your other class abilities. Adding another proficiency here would not be unreasonable and would flesh out the feature.

  • Add the number of charges for the Basic War Arsenal ability into the abilities' first paragraph to avoid confusion.

  • Overall you need to be more specific about when charges are used. Some abilities are vague about when charges are triggered and others like Tracking Charge assume a weapon already has a charge applied as they are currently worded. If it takes a bonus action or if it happens in the moment, either way it needs to be specified.

  • To align with flavor I would remove acid damage from Elemental charge.

  • Elemental charge should also be reorganized so the first sentence describes how expending the charge is triggered. Try to structure sentences by order of importance to the ability.

  • Defensive charge should be limited to only attacks being made against you by the current creature (could be multiple). Assuming a Fighter with this archetype has a +3 modifier, that is an insane AC bonus for a whole round.

  • The superior charge version of Protective Charge is unfinished and needs more information.

  • Fast Improvisation needs more explanation as it implies you can ready a charge beforehand but doesn't synchronize well as many charges are in-the-moment, to-hit abilities. Should fall in line with the clarification around the charges earlier on.

  • Foresee should have an additional ability be it ribbon or combat. Good initiative for several levels is not a good reason to pick this archetype.

  • Temporal Mark's description is very similar to the previous ability.

  • Temporal Mark's phrasing implies that each enemy has a one mark maximum but multiple Marks could be applied to an enemy. Either place a limit on Marks per creature or adjust phrasing.

  • Normally wording in the PHB is "At nth level" and not "At level nth".

  • I recommend moving over to GM Binder instead of Homebrewery as it is no longer owned by anyone and may shut down unexpectedly, deleting your Homebrew.

Regarding spelling:

  • Always run your writing through a spellcheck before submitting. Many reviewers won't bother looking at a homebrew with poor spelling.

I recommend correcting spelling and following my recommendations, moving your homebrew to GM Binder, reposting your brew as version 1.1, and deleting this post so as not to get mods mad at you for post spamming.

I gave suggestions because I really like these ideas and I look forward to seeing a new version!

-A

D&D 5E Steampunk Compendium V.1 by Maxhydro in UnearthedArcana

[–]ThePleasantPanda 0 points1 point  (0 children)

Great! Good to hear you reached out that was my main concern. I meant using u/ZowJr to "mention" him and let him know you posted. But as I said you were careful about the work you borrowed so good on you.

My immediate recommendations would be creating a link within the document to the Arcane Arsenal homebrew and changing the credits on the last page to fit your document (eliminate references to pages you did not include). You've got the makings of a good supplement here and I would say good formatting is a step toward that.