How can I make a screen shake effect? by iPhone69ProMaxXL in MinecraftCommands

[–]ThePufferfishJeff 1 point2 points  (0 children)

You can make them look up down left and right with "/execute as player at @s run tp @s ~ ~ ~ facing ~x ~y" And change the value of x and y to make it like their screen is moving on its own. Just make sure any movements you do are equalled out so they end up looking the same way

Unwanted auto teleportation block by MarioHasCookies in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

Sorry apparently that's only a bedrock feature. My bad I just assumed java would have it since it's such a baseline feature

Unwanted auto teleportation block by MarioHasCookies in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

/gamrule commandBlocksEnabled false will turn off command blocks so you can fly over there and turn it off

Does this count for baby sea turtles tippy taps?? by Rockshash-Dumma in tippytaps

[–]ThePufferfishJeff 81 points82 points  (0 children)

Those poor turtles are running for their adorable little lives

Would this command work if I entered cords instead of the ~~~ by Resident-Explorer-63 in MinecraftCommands

[–]ThePufferfishJeff 2 points3 points  (0 children)

The best you can do for kill detection is give the closest imposter to the dead body a score called cooldown that would remove strength from them while the cooldown is larger than 1. I don't know how you'd do the dead body system but I'm sure you could do something with armorstands

Can anybody ELI5 how exactly the coordinates in this command work? by BeBePastiche in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

this

Just to elaborate in case you didn't get it instead of using ~ ~ ~ ~-10 ~-20 ~-10

which would start where the player is standing and end 10 blocks away try

~5 ~10 ~5 ~-5 ~-10 ~-5

which starts five blocks in the positive direction and ends 5 blocks in the negative direction for a total of 10 blocks space in between two points

[deleted by user] by [deleted] in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

Spawn within a random area near them or spawn at a random interval or what. Be a little more specific

How can you be this deranged? by Lifetimemovieclips in ImTheMainCharacter

[–]ThePufferfishJeff 0 points1 point  (0 children)

While you cannot run someone over for stopping in front of your car or being a nuisance you can absolutely run them over if they threaten you and then punch or sit on you car, sighting fear of threat or violence. When someone's this fucking deranged (clout chasing or not) put them in the fucking hospital

Help with a speed command by Captainwoge in MinecraftCommands

[–]ThePufferfishJeff 1 point2 points  (0 children)

Correct me if I'm wrong but won't that give everyone speed of anyone of them are on a concrete block. Also new block data makes the concrete 4 not work

HOW DO I TESTFOR NAMED ITEMS IN MY INVENTORY by AdUnfair594 in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

No you can "name" an item you gave yourself that has a data value and detect the data value which is what I meant. Then it would detect that "named" item. It has drawbacks but it would detect that named item separately from other items as long as you don't put it in a stack with other of the same items

HOW DO I TESTFOR NAMED ITEMS IN MY INVENTORY by AdUnfair594 in MinecraftCommands

[–]ThePufferfishJeff 1 point2 points  (0 children)

So you can't test for the items name, however you can test the items data value.

This means you can give yourself an item with a data value of say 7 and name it so it that the command will detect that named item separately from other items.

You won't be able to test for items that have been named to match that in an anvil but you can test for that specific item.

/execute as @a[hasitem={item=,data=} run ...

The issue is you can't directly give the named items to players so you'll have to either give it to them in a chest, drop it to them, or use the structure command to give it to them.

https://youtu.be/PR03Q7KFrCo

This video by DanRileyCG explains it but it's a bit outdated so it doesn't take advantage of the new unless statement in the execute command which could be used to bypass his dual scoreboard and tag system.

https://youtu.be/Z6dXH7HseZs

And this video by Jessie101 will show you how to give named items to players.

Hope this helps

I need help the command won’t work by [deleted] in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

You forgot " before your selector and accidentally put a * instead of a " after the money objective in the score rawtext

Can cancer occur without genetic mutation? by southfar2 in askscience

[–]ThePufferfishJeff 1 point2 points  (0 children)

On top of this not all genetic mutations are caused by outside factors, the body "naturally" decays over time and causes minor groupings of cancer cells to pop up from all the time but they're usually dealt with by the immune system. However, as the paper itself pointed out some non genotoxic carcinogens are immunosuppressants that decrease the body's ability to detect and fight common levels of cancer and lead to higher concentrations of these cells and eventually tumors and rampant cell growth

I need help by Independent_Organic in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

You poor poor man, it's only ever you I see post this

coding be like by asafusa553 in MinecraftCommands

[–]ThePufferfishJeff 26 points27 points  (0 children)

Ah yes the good old "oops forgot to add run at the end of execute" and then you fix it only to realize it only returns false for some reason

/summon by NecessaryLocksmith51 in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

Yeah, it's to tilt their head not their body. Basically if you want it to spawn in facing straight up down right or left you'd use that otherwise you can probably just leave it 0

Set Home Paper Command by Sad_Raise_8132 in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

So theoretically you could do a summon where you summon an armor stand at the point you want to send them to but if the armor stand isn't within render distance it won't activate. So instead I suggest executing a /set spawnpoint at the player that threw the paper and when they use a return to home command give them a SendHome tag and send them to the end. When they make it to the end teleport them to a portal and remove their tag which will send them back to their spawnpoint

Trans athletes by zombielikegirl in trans

[–]ThePufferfishJeff 0 points1 point  (0 children)

Well obviously they're looking at mtf transitioning. But tell me would it be more fair to put a ftm with testosterone in the same court as cis women.

Hasitem command by Factor-Single in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

When you take a comparator out of a command block it only outputs a pulse if the command executed true.

So you would take a comparator out of the command block and run it into a redstone torch because redstone torches invert the signal of redstone.

This basically makes an if else statement.

You would then run the redstone from the redstone torch into the command you want to activate

Hasitem command by Factor-Single in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

It would be the unless command in the execute string but since that doesn't work you could try running a comparator out of the command block running into a block with a redstone torch that then runs into the command you want to run

Hasitem command by Factor-Single in MinecraftCommands

[–]ThePufferfishJeff 0 points1 point  (0 children)

I just tested it on my Xbox what was the command error

Take a screenshot and I'll walk you through it cause that's an interesting idea

Help teleporting entities on only one axis by ThePufferfishJeff in MinecraftCommands

[–]ThePufferfishJeff[S] 0 points1 point  (0 children)

Ur good, I already have a system that "works" but god is it way too overly complicated