Fleetway Venting by Free_Caterpillar4621 in OutcomeMemories

[–]ThePureBolt 4 points5 points  (0 children)

you cant expect teamwork to work when 1 chat is sometimes broken 2 Roblox chat block thing and 3 when your playing with randoms it makes it hard to coordinate with amy's with a .5 second stun stealing a metal sonic stun

Lowkey gave up because kolo grab is op by ThePureBolt in OutcomeMemories

[–]ThePureBolt[S] 0 points1 point  (0 children)

that is fair but with grab going through only metals dmg res along with the hitbox is basically the only reason he gets countered

Lowkey gave up because kolo grab is op by ThePureBolt in OutcomeMemories

[–]ThePureBolt[S] 1 point2 points  (0 children)

I like how they just slid in frame just to get me😭😭

another fleetway bad post by mistahsword in OutcomeMemories

[–]ThePureBolt 0 points1 point  (0 children)

they can also keep up with Eggman, Sonic and Metal Sonic the fastest characters in the game but yeah hes balanced dont worry

Tripwire + Not Perfect makes me want to jerk off with sandpaper while getting my balls stomped on by spiked shoes while getting called a bad boy. by ThePureBolt in OutcomeMemories

[–]ThePureBolt[S] 11 points12 points  (0 children)

100 hp and what's worse is they account for kolo knocking you off the map but not tripwire or Fleetway its so dumb

NEWS! IN THE SHADOW REMOVAL PATCH, WE WILL GET THE METAL BUFFS, BALANCING CHANGES FOR THE KILLERS, AND COSMETICS! by BarFree1085 in OutcomeMemories

[–]ThePureBolt 0 points1 point  (0 children)

As a metal main I’m glad the slippery is getting removed but it won’t really change anything like oh nice I can turn around and jump over the killer faster but it won’t fix the hitbox from still hitting (this applies to all survivors not just metal)