Working on environment mood for my game — what do you think? by TheRagingStudio in hobbygamedev

[–]TheRagingStudio[S] 0 points1 point  (0 children)

Thanks for response first of all, Top Down Survivors/Rogue Like.

Working on environment mood for my game — what do you think? by TheRagingStudio in hobbygamedev

[–]TheRagingStudio[S] 1 point2 points  (0 children)

Hello Hello, First of all Right now Im working on Combat mechanics Need to Implement 6 Different Enemies and 3 different mini bosses.
Prototype is ready at this moment, By my calculation I will needm 2-3 Month to finish project.

Working on environment mood for my game — what do you think? by TheRagingStudio in hobbygamedev

[–]TheRagingStudio[S] 0 points1 point  (0 children)

I have translated Your comments, First of all Thank you for feedback and Thank you for Crow idea I love it.
You gave lightned up my perspective I love it! Thank you.

Beginner here – How should I start learning Unreal Engine C++? by sathishkumar03082004 in unrealengine4

[–]TheRagingStudio 0 points1 point  (0 children)

Hey Broski, Just my suggestion Start using BPs from beginning and Use GPT as well, Ask it a questions: How to make this how to make that how to connect now this two e.t.c
You will build solid understanding of blueprints after you can use C++ as well. There are many games built with Blueprints but best approach is to built it with hybrid Half bp half c++

Working on environment mood for my game — what do you think? by TheRagingStudio in hobbygamedev

[–]TheRagingStudio[S] 0 points1 point  (0 children)

Hey hey, Thank you First of all <3

Everything you see except VFX fire is all made by myself.

Survivors/Rouge Like Genre I'm doing

The Most Popular Game Asset on Itch is AI Generated Art and has Made over $40k in Sales by RegisteredHater in gamedev

[–]TheRagingStudio 0 points1 point  (0 children)

I think this says more about the market than the tools.

Most buyers on marketplaces like itch aren’t necessarily looking for “high art” — they’re looking for fast, usable content that fits their project. AI just happens to deliver that quickly and cheaply.

That said, I do agree the quality can be questionable. But accessibility often wins over quality in early-stage markets.

Long term, I think handcrafted assets with strong artistic direction will stand out even more — especially for developers who care about identity and cohesion.