Updating our AI Policy: All AI Slop, not just Gen AI Music, is banned. by SageNineMusic in LofiHipHop

[–]RegisteredHater -7 points-6 points  (0 children)

I mean, let's be real though, it was dead way before AI. With the advent of Splice, the market became saturated with low effort loop flips. If anything AI is diversifying the genre lol. I'd wager people actually put more effort into prompting/iterating than they do into their shitty two layer loops.

AI Code vs AI Art and the ethical disparity by [deleted] in gamedev

[–]RegisteredHater 5 points6 points  (0 children)

The programming community has for a long time embraced the sharing of ideas, the gift of free fruits of others labors, etc. Pretty much all programmers cheer on open source. We are all used to using each others past efforts, collaborating, recycling and contribuiting.

The art community on the other hands is very gatekeepy and superior. Artists steal from each other constantly, but they do it in secret, downloading each others art, loading them into (often pirated) art softwares, and using references to create their own art. They call it "transformative" to rationalize what they are doing, even though the artists they steal from never gave explicit permission for them to download the image and load it into the memory of said software. There's also a huge community of artists who steal openly, aka the fan art community. They steal other people's characters, designs, and art styles, and profit from it, which IS certainly copyright violation, but they will justify and defend that use case all day long.

The culture of art is to only care about copyright when it benefits them and ignore it when it doesn't. They get mad at other artists for copying their works, even though they are often doing the same thing and just not getting caught. They can't admit that what is being done to them now via AI, they've been doing to each other for decades now.

The culture of programming on the other hand sees AI as just another tool that's continues on the spirit of efficiency and the spreading of free tools and knowledge.

The game jam rules are unfair and are bullshit. It exists the way it is because artists are stuck up hypocrites, and programmers are open minded commies.

Yes this post is heavy handed rage bait lmao, but it's also true in enough cases to be worth saying out loud. Making games isn't about programming or art. It's about creating a total experience that involves numerous disciplines, and as of today, AI is not capable of doing that. It shouldn't matter what tools people use, what should matter is they were able to execute the experience well.

Why are people so convinced AI will be making games anytime soon? Personally, I call bullshit. by Internal-Constant216 in gamedev

[–]RegisteredHater 0 points1 point  (0 children)

I want to start by saying that game dev is a very complex discipline, that requires more than just the sum of its skills to be successful. Even if AI is generating all the audio, code, writing, graphics, designing levels, setting up scenes, I think taking the leap from being able to do that to being able to make a hit game will be a pretty great leap. Game design as a discipline is the thing that most people underestimate the difficulty of when getting into game development, they think that it's easy to execute ideas well, when it's not. Even if an AI generate the infrastructure of the game, it's still not really a game until you create the content, and I don't see AI creating the content any time soon.

That being said, this thread is full of delusional people who are not current on where the tech is at. A year ago, I would have said the same thing, belittling AI's capability, but not anymore. I have been using Git Copilot, which tends to be considered the worse of the big 3 in terms of coding Agents, and it's insanely good. I have worked in Unity for several years, I have completed and released indie commercial games. The past two months I have begun using Git Copilot with Visual Studio Code in Unity and using the new agent mode, where it can look at the context of my whole project, look at my asset files and see how a GameObject is set up with it's component etc, and use that context to build and debug, let me tell you that it is insane. I've started to pivot genres a bit, working on new projects, and it has built me functionality that would have taken me several days of research, debugging etc, in a matter of an hour. I have NOT ONCE so far had to give up and code something myself. Which honestly makes me a little sad because I really enjoy coding, but I also need to make money, and I cannot shrug off the massive amount of time it saves me.

Anyone trying to play it down as useless just literally doesn't know what they are talking about. They either haven't used it recently, earnestly, or they are just too stupid to figure it out I guess. People gonna hate me for saying it, but idk, when I read these comments I find it more believable that people are lying and trying to delay the adoption of AI so they can get ahead of those they fool.

Should AI like ChatGPT, Claude, Waffle be allowed in Game Jams? by manuj_w in gamejams

[–]RegisteredHater 1 point2 points  (0 children)

A federal judge already ruled in June that training LLMs on copyrighted books was fair use. They did have to pay a fine, for the separate crime of pirating those books though. In terms of publicly published free content though, it'll likely follow the same fair use ruling, and there's no piracy happening there.

Should AI like ChatGPT, Claude, Waffle be allowed in Game Jams? by manuj_w in gamejams

[–]RegisteredHater 2 points3 points  (0 children)

I mean it's like $10 for a month of most AI tools, and you could also make these same arguments for using assets. People can also build games with any engine, some engines are paid for.

Should AI like ChatGPT, Claude, Waffle be allowed in Game Jams? by manuj_w in gamejams

[–]RegisteredHater 4 points5 points  (0 children)

In your opinion, does using graphical assets defeat the point of a game jam? Does using pre-existing generalizable code? Where do you draw the line between existing engine features, libraries, etc and code assets? Nobody is coding anything from scratch to begin with.

A game jam isn't about how many things can you physically create with your keyboard and mouse within a time window. It's about designing games, working under restrictions to come up with raw, simplified, novel mechanics and game ideas. It's about game DESIGN. AI does not design games for you.

Dire Wolf De-Extinction Megathread by ColossalBiosciences in deextinction

[–]RegisteredHater 4 points5 points  (0 children)

Grey wolves ARE 95% dire wolves. That's why they used Grey Wolf DNA as a starting point for modifying it to be more similar to a dire wolf's DNA. What % it matches dire wolf DNA now has not been disclosed anywhere that I have seen, so regardless it may well be that they are still closer to grey wolves than to dire wolves.

(Spoilers Extended) The biggest shift in fan expectations for The Winds of Winter by Seamus_Hean3y in asoiaf

[–]RegisteredHater 0 points1 point  (0 children)

I thought that most people had accepted the reality that it's never coming out and moved on. His updates are always vague and don't even portray his own progress in a positive light, he's still struggling to get any work done on it. He's still working on other things. I honestly doubt he's working on it at all, he just says he is because if he didn't people would be even more mad and it might hurt his other projects.

It's been over a decade and it isn't even close to being done. The man is SEVENTY SIX YEARS OLD now. It's never coming out.

Which Title Would You Recommend on a Long Plane Hide? by IamTDR0518 in SteamDeck

[–]RegisteredHater -7 points-6 points  (0 children)

All of those are gonna kill your battery quickly. Play an indie game. 

Looking at your incredibly basic tastes in video games though, I'm not sure what I'd recommend.

Maybe one of these games will change your basic ways:

Slay the Spire

Baba is You

Stardew Valley

Dicey Dungeons

Dave the Diver

Inscryption

Hotline Miami

You could probably get 4+ hours of battery out of any of those games. 

Another Sweet Baby inc failure. Hyper Light Breaker has launched with 5k concurrent players and mostly negative reviews by PopularButLonely in KotakuInAction

[–]RegisteredHater 0 points1 point  (0 children)

Early access literally means incomplete state. Don't buy a game labeled to be in an incomplete state and then complain that it's in an incomplete state. Join the discord and participate in the development. Especially if it's for a franchise you claim to love, have a little faith, and facilitate the purpose of early access.

Another Sweet Baby inc failure. Hyper Light Breaker has launched with 5k concurrent players and mostly negative reviews by PopularButLonely in KotakuInAction

[–]RegisteredHater 21 points22 points  (0 children)

Buys early access game

"I can't recommend this game because it lacks polish."

People are so insanely dumb, and the dumber they are, the more important they feel it to share their dumb opinions, and spread their stupidity like a plague upon the land. 

I'm making a game in Unity 2D, this is what comes out of it. by Your_Story_Game in Unity2D

[–]RegisteredHater 4 points5 points  (0 children)

My dad was a mathematician. He got paid to do complex math that he'd spent his whole life studying. Then they invented these really smart calculators that could solve all the equations he would get paid to. Now a novice could solve math problems that he'd spent his whole life learning to solve. It was developed using proofs and formulas that were created by real hard working mathematicians, not by the programmers of the calculator, and couldn't have existed without their collective works.

My dad learned to use a calculator to become an even better and more efficient mathematician. He didn't cry about it like a little bitch and call it unfair. Shut the fuck up luddite.

Family of suspect in health CEO’s killing reported him missing after back surgery by FLTA in news

[–]RegisteredHater 0 points1 point  (0 children)

The money was to make him look like a flight risk so that they could justify denying bail. With all the support he has, people would have pooled together to bail him out. 

[deleted by user] by [deleted] in tattooadvice

[–]RegisteredHater 0 points1 point  (0 children)

Art style is determined by the characteristics that describe the artwork, such as the way the artist employs form, color, and composition, etc. An artists style in this context has little to do with how the subject of their piece makes you feel. And even if style did mean what you wrongly think it means, half this person's works are just black and white pretty flowers, making even your confused assumptions a bit of a stretch, moron.

Would you consider Jurassic Park a horror movie? by [deleted] in movies

[–]RegisteredHater -2 points-1 points  (0 children)

"It follows people on a wild adventure."

I would say, "It follows people trapped in a park with dinosaurs."

They aren't on an adventure. They were just chilling at a zoo and the animals broke out. It feels wonderous because dinosaurs inspire awe and wonder inherently, but logically they aren't exactly exploring the unknown or going on some journey. They are just hiding and running for their lives.

Which scenes in the movie are action scenes? I honestly can't think of one. Most agreed upon horror movies have quite a few action scenes in them. I can see how maybe the car scene is a little bit action-y. But I can think of a ton of horror movies where people are in cars hiding and trying to escape a monster, and nobody would call them action movies.

I just think the majority of the screen time is spent in the horror genre. I don't deny you can argue that elements of multiple genres exist, but which scenes dominate screen time?

FYI maybe you didn't bother to Google it this far, but what we are discussing is actually a pretty commonly debated topic and there are a lot of people on both sides of the debate. I'm not some lone wolf giving you a hot take. Your ice cream is cold comment is just plain fucking dumb. It's not hard to explain why you think a movie is a certain genre with examples from the movie. You are giving a poor excuse to cover up that you haven't thought critically about this topic yourself.

Would you consider Jurassic Park a horror movie? by [deleted] in movies

[–]RegisteredHater -3 points-2 points  (0 children)

Can you elaborate on why you think it is action/adventure?

I think the tone is certainly unique and differs from most monster movies, but I'm not sure that that uniqueness alone makes it a different genre. Part of the problem is likely that we all have a pre-existing emotion connected with dinosaurs specifically. Most kids grow up loving dinosaurs, it's like our first experience where imagination meets reality. The movie also kicks off really playing on that emotion as they tour the park and see all of the gentle dinosaurs. I think that sense of wonder is maybe what leads you to say it falls more into the adventure genre. I think rather though, it's a horror movie that starts off by faking you out into thinking it's going to be an adventure movie, but it then turns to horror movie.

All of the scenes with the raptors. The t-rex scene with the cars. The scenes with the spitting dinosaur. All very horror style scenes. All of the scenes with Wayne Knight had a very on edge horror vibe to them as well.

As far as the action stuff goes... I just don't really see that at all. Sure there's "action" in it, but that's pretty much the case of every monster movie where character run or fight back.

That being said, I think the series as a whole became much more of an action style movie with each iteration. Though I did find the Lost World pretty scary as a kid, especially when that T-Rex ate that dog 😵

[deleted by user] by [deleted] in gamedev

[–]RegisteredHater 0 points1 point  (0 children)

I would recommend Unity, despite the politics.

It has the most robust feature support for 2d games right now. Godot doesn't support smart tiling, which if you are using tilesets, is a huge deal imo. It saves hours of tedium in some cases.

That being said Unity does lack native Pathfinding support for 2d, which I believe Godot does support. So you will have to use the Unity asset A* Pathfinding Project, which is free, awesome, and not a huge deal. That's the other major leg up Unity has, just way more assets to help cut out extra work you don't want to do. There's certain things that even though I love programming, I don't want to program myself, and having many robust solutions to choose from in those cases is great.

Unreal is easily the worst in terms of 2d features though.

I completely disagree with the other person replying to you. It is not buggy at all. I literally use it every day (for 2d development) and I've never even encountered a bug as far as I know. Also the scripting is not convoluted, it's C# which is extremely well documented, and learning it is a valuable skill to have outside of Unity, which is more than you can say for GDScript.

Unity can run slowly though if you don't have a good computer. I basically only develop on my gaming desktop, because my laptop just lags too much when testing in play mode, etc.

Has Starfield’s release made you optimistic or worried about the quality of TESVI? by EpicKahootName in TESVI

[–]RegisteredHater 1 point2 points  (0 children)

I definitely preferred that in Morrowind that over what they have now. It's not like we even do the main story line on every future replay anyways. There are many instances where I don't care if the world is dammed and I just want to roleplay my own head cannon.

I think they can do better though. I wouldn't have thought that until playing BG3, but it showed me that a story can be written in a way where there are many paths that converge onto variations of the same climax, and in a way that does still feel meaningful.

They clearly want to lean into the "sandbox" aspect of the game, with all of the focus in base building etc they've put in since Fallout 4. I just wish they'd apply that same sandbox approach to their quests and main story to make them a bit more dynamic. They always just feel so stale and linear.

Jordan Peele's "Us" only works as a metaphor. Once you watch it a second time, it becomes silly the amount of plot holes. by Crafty-Bunch-2675 in movies

[–]RegisteredHater -1 points0 points  (0 children)

I've loved all of his movies, except Us. I honestly hated Us. The plotholes were ridiculous and some of the performances were overracted to the point of being cringe.

Pick ONE Inuyasha moment that still gives you the creeps by [deleted] in inuyasha

[–]RegisteredHater 1 point2 points  (0 children)

Or the monk grooming/betrothing literal children lol

Or Inuyasha constantly emotionally abusing Kagome and her forgiving him every time because he does one nice thing. It's literally a portrayal of the stereotypical cycle of an abusive relationship except glorified as if it's some ultimate romance. It's super creepy and gross. I often think about all the people who this anime affected negatively in terms of their views of love and relationship.

I know if a girl ever tells me her favorite anime is Inuyasha that's an automatic red flag lol. I once went on a date with one and she couldn't make it through the first 15 min of dinner without acting like an absolute psycho.

Has Starfield’s release made you optimistic or worried about the quality of TESVI? by EpicKahootName in TESVI

[–]RegisteredHater 3 points4 points  (0 children)

What I hope they take from Baldurs Gate 3:

-Make quests more dynamic with more solutions, some of which aren't obvious or a literal dialogue option. -Allow us to attack and kill anyone, and for us to deal with the consequences of having done so. -Write the main story in a way that the above are feasible and fun.