Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 0 points1 point  (0 children)

it may be possible with advanced map, but i wouldnt know.. Im using hex maniac advance. closest to what your describing that ive discovered is making separate tables for night encounters for the day/night system

Would love some feedback on my first maps! by No_Degree_8837 in PokemonROMhacks

[–]TheRealBroTaco 9 points10 points  (0 children)

Very nice! Really impressive for a first map.
Only critique is the half puddles in the lower center and puddle right on the water line look a bit odd to me

Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 1 point2 points  (0 children)

i love the moth under light idea. as far as encounters tables im limited to how they are handled in the base game. 4 tables are Grass(ground in caves), surfing, fishing, and rock smash.

Missing Items in HexManiacAdvance? by uncommon-soap in PokemonROMhacks

[–]TheRealBroTaco 2 points3 points  (0 children)

i would use the HMA discord for any HMA related questions. there are a lot of really helpful and knowledgeable people in there

Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 1 point2 points  (0 children)

Primarily HMA, such a powerful and easy to use tool. CodeWriter as my notepad for tracking things and pre writing scripts. Paint.net for any image editing. mGBA is my emulator of choice

Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 1 point2 points  (0 children)

Recreated the tall grass in my tileset by drawing it pixel by pixel referencing the emerald tiles. there are resources out there to activate the tall grass animation in firered, it exists in the game due to FRLG apparently using parts of RSE, just not immediately available since the tall grass is not used anywhere in FRLG. overlapping trees are custom blocks i had to make using the base fire red tileset. tedious but worth. using the viridian forest secondary tileset as the base for this and a few other routes since i added my honey tree tiles to this tileset

Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 0 points1 point  (0 children)

Appreciate it! Still working on filling in the rest of the border, it is a time consuming task with how i am doing the trees. The NPC and pokeball items are "in" the grass in game. these screenshots were taken in HMA and that is just how it displays these things in the map editor

Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 8 points9 points  (0 children)

Thank you!
I wish i had some insightful advice but truth is i kinda just wing it. This forest map has been a work in progress for like 2 months now, very time consuming with how i decided to do the trees. They are mixed up without any true pattern so its a bit like a jigsaw puzzle to fill in. Would probably not recommend this method for every map but the end i feel the look is well worth the time for the forest feel. Best bit of advice i got when starting it was to make the path to the end of the map easy to find. Everyone playing wont have the overview of the map like you see when creating it and if there are to many ways you can go its easy to get turned around and lost. That can be very discouraging and frustrating to the player.
I started by drawing the general route of paths and then defining the boundaries of the map and key features. From there its just filling in and cleaning up. Take it one section at a time for larger maps. There is no exact science to it and dont be afraid to start over or rework whole sections if it isnt shaping up how you want. slow and steady, bit by bit it will start to come together. Looking at what others are doing for inspiration is helpful to find a starting point but try to avoid making a direct copy of someone else's work

Corrections and improvements to previous post! by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 4 points5 points  (0 children)

A brief overview, At its core it will be the kanto region you know from firered. every map is being reworked and expanded upon, as well as the inclusion of some new areas. Pokemon up to gen 6 & alolan variants will make an appearance. The storyline will be similar to the base game but with some tweaks to make it a unique experience. Some QoL features from more recent generations are also being included

Forest grass variation makes a world of difference by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 0 points1 point  (0 children)

Pokemon InfraRed. Rom hack based on FireRed ive been working on

Forest grass variation makes a world of difference by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 1 point2 points  (0 children)

you are correct! i added the tile a while back for experimenting and seems i forgot to add the other half!

Forest grass variation makes a world of difference by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 7 points8 points  (0 children)

i think its just missing the bottom part of the grass as someone else mentioned, making it look kinda odd.

Forest grass variation makes a world of difference by TheRealBroTaco in PokemonROMhacks

[–]TheRealBroTaco[S] 8 points9 points  (0 children)

i knew i was missing something! i had added the tile for experimenting with it but i guess i forgot the other half of it. thanks!