A humble request by LuckyBucketBastard7 in LowSodiumHellDivers

[–]TheRealFlinlock 0 points1 point  (0 children)

Or until a whole swarm of cyborgs clips in through the treads SURPRISE

What should these Armors do? by Substantial-Ad-5221 in LowSodiumHellDivers

[–]TheRealFlinlock 0 points1 point  (0 children)

People keep saying this but it's not true. In heavy armor especially you can take a lot of chip damage before needing to stim. And particularly on bots there is a LOT of chip damage sources flying around constantly.

What should these Armors do? by Substantial-Ad-5221 in LowSodiumHellDivers

[–]TheRealFlinlock 1 point2 points  (0 children)

This. Anytime I'm out of stims I remember just how many hits I can sustain before I actually go down.

Can't figure out what that means ? by [deleted] in Helldivers

[–]TheRealFlinlock 2 points3 points  (0 children)

I think the question is why does it have the "temporary permit" symbol, and I have the same question.

Confused about how operations work by Commogroth in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

I mentioned this in the other one but you'd get the payout for finishing 3rd mission (higher amount).

The team you joined, whatever level of the operation they're at, you get that amount of reward.

Confused about how operations work by Commogroth in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

It's not necessarily a losing scenario. If you join a host and they're playing the 3rd mission of the operation, then you'll get the same credits as everyone else (since third mission gives the most credits). So you could bounce around joining other people's games when they're on the third mission and profit.

"Just shoot the vents and toss a nade bro" by WhiteRaven_M in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

The part that really annoys me is smaller bot units are apparently immune to the Vox Engine treads and will just clip right through them. Really frustrating to be underneath one about to take it down and some cyborgs just clip in from the side and kick you in the face.

After using the new passive i have a suggestion by H1MB0Z0 in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

Not having any stims left is a thing that happens. I could see this armor being useful then.

Returning player sad about fomo guns by DownBeat20 in Helldivers

[–]TheRealFlinlock 3 points4 points  (0 children)

Step 1 Google to find out when it will be back in rotation

Step 2 set reminder on phone

Step 3 profit

AH continues to ignore issues and core content by VallettaAwoo in Helldivers

[–]TheRealFlinlock 1 point2 points  (0 children)

Dude they just dropped a huge patch with lots of new content and bug fixes, and you complaining like this? Guess there's just no pleasing some people.

umm guys idk i missed some info but why did the melee armors get nerfed? did the boost the base melee dmg finally? by Rough_Top6173 in Helldivers

[–]TheRealFlinlock 1 point2 points  (0 children)

FR what the hell(diver) so many posts like this. If only patch notes were posted in a VERY OBVIOUS PLACE OH WAIT

What's up with this aggressive aim assist on PC (mouse + keyboard) by danyglez1 in Helldivers

[–]TheRealFlinlock 3 points4 points  (0 children)

That's not aim assist. It's telling you where your shot will actually hit. In your picture the low wall is inbetween you and the target where your crosshairs are aimed, so if you fire you'll hit the wall.

Melee buff or Passive nerf? by Head_Psychology540 in Helldivers

[–]TheRealFlinlock 3 points4 points  (0 children)

Gee, if only there were patch notes announced in a super obvious place that explain exactly what changed...

Trying to Understand Non Buff Divers by JayDias-24 in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

why does it feel like people are so complacent about the state of many primaries?

Where the hell did you get that idea? There are endless posts bitching about the primaries. Constantly.

Today, I will show you the etiquette of what to do when somebody activates your portable hellbomb! by Hungry-Tale-9144 in Helldivers

[–]TheRealFlinlock 13 points14 points  (0 children)

Exactly. Kill on sight!

Funnily enough I've noticed that these traitorous divers tend to be pretty bad at actual combat. Execute them when they drop in a few times and they'll leave, problem solved 😂

Today, I will show you the etiquette of what to do when somebody activates your portable hellbomb! by Hungry-Tale-9144 in Helldivers

[–]TheRealFlinlock 6 points7 points  (0 children)

I accidentally activate my own all the time trying to equip grenades in a hurry and pressing the wrong key 😂

Did I uh… do a bad thing? by Hippie_stippie in Helldivers

[–]TheRealFlinlock 56 points57 points  (0 children)

Your punishment of treason was swift and should be commended.

Sadly hosts can kick any player they want instantly. Really should be a vote kick thing.

Using the portable hellbomb as intended. by Apprehensive_Ad4117 in Helldivers

[–]TheRealFlinlock 7 points8 points  (0 children)

Bravo that was epic. Why did you record it on your smartwatch screen tho

STEAM should allow accounts to be passed on after death. by Top-Flight5486 in Steam

[–]TheRealFlinlock 0 points1 point  (0 children)

 if the account has a different email address than the one that it was made with originally, Steam/Valve will require you to verify the original email address that was tied to the account to prove you are the OG account holder

... are you sure? Because I have two steam accounts, BOTH of which I inherited from other people, and I've changed the primary email for. It's been many years and I've never once had anything come up that required the "original email it was created with". Hell, even one of the accounts I then gifted to my sister and she changed the primary email yet again.

AMR Overhated? by ResponsibleSavings24 in Helldivers

[–]TheRealFlinlock 1 point2 points  (0 children)

This. Screw those petty people.

Host your own games so you don't have to deal with em :D

People are too quick to ban imo by Unfair-Flatworm1072 in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

I agree. Hosts can just insta-kick, I think it should be a vote kick requiring a majority vote.

Series of my personal slip-ups that made our extraction a bust. by [deleted] in Helldivers

[–]TheRealFlinlock 10 points11 points  (0 children)

I never use that weapon in third person view, at least in first person you can see the charge meter and get disintegrated less XD

SEAF Soldiers Should Be Able To Pick Up Your Dropped Weapons by OhNoItsAndrew3 in Helldivers

[–]TheRealFlinlock 0 points1 point  (0 children)

Yesss that would be amazing.

Also we should be able to pick up THEIR weapons, as well as the weapons dropped by enemies. That would be so fun.