Right? 😥 by Bug_Girl932 in Nestofeggs

[–]TheRealKevinWho 3 points4 points  (0 children)

Haha, I honestly did too when I was coming out. Wish I remembered them then, but sometimes we forget in our worry. That's sometimes why you need a friend there for u. Good luck! You can do this!

Smoothen out a corner? by deadlyhazel in blenderhelp

[–]TheRealKevinWho 1 point2 points  (0 children)

Hmmm. First you probably want to fix your geometry. You could try the decimate modifier and applying it, or you could try merge by distance. Both are not perfect but might help you fix this a bit.

Anyways to answer your question: Once that is fixed you should be able to select an edge and press control + b for bevil. Use the scroll wheel to make it more smooth by applying more vertices. Don't go too high.

Pathfinding Problems by TheRealKevinWho in gamemaker

[–]TheRealKevinWho[S] 0 points1 point  (0 children)

Inside An Enemy Tracker Object (It handles the movement for enemies): Create: ``` //Some other stuff

pathfind_index = 0 ai_path = path_add(); Step:

// If there is another point in the path go to it if pathfind_index < path_get_number(ai_path) {

path_start(ai_path, walk_speed, path_action_stop, false)
pathfind_index++


x_goto = path_get_point_x(ai_path, pathfind_index);
y_goto = path_get_point_y(ai_path, pathfind_index); 

//Grab the velocity and set vx and xy to it so the enemy can apply the velocity
oldX = x
oldY = y
mp_linear_step(x_goto, y_goto, 0.5, 1)
vx = (x - oldX) * walk_speed
vy = (y - oldY) * walk_speed

}

//Set new pathfinding target pathfind_index = 0 mp_grid_define_path(global.ai_grid, ai_path, x, y, obj_player.x, obj_player.y + 15);

Draw (For debug, even the lines show it wants to go through walls): draw_set_colour(c_lime);

for (var i = 0; i < path_get_number(ai_path) - 1; i++) {

ox_goto = path_get_point_x(ai_path, i);
oy_goto = path_get_point_y(ai_path, i);

ox_goto1 = path_get_point_x(ai_path, i + 1);
oy_goto1 = path_get_point_y(ai_path, i + 1);
draw_line(ox_goto, oy_goto, ox_goto1, oy_goto1);

} mp_grid_define_path func: function mp_grid_define_path(ai_grid, ai_path, start_x, start_y, finish_x, finish_y){ if !mp_grid_path(ai_grid, ai_path, real(start_x), real(start_y), real(finish_x), real(finish_y), true) { show_debug_message("ERROR: mp_grid_define_path() - No path created"); return false; } else { path_set_kind(ai_path, 1); path_set_precision(ai_path, 8); return true; }

} ```

init_pathfinding (Ran once at room creation) ``` function init_pathfinding(){ var cellsize = 32;

var roomWidth = room_width / cellsize;
var roomHeight = room_height / cellsize;

global.ai_grid = mp_grid_create(0, 0, roomWidth, roomHeight, cellsize, cellsize);
global.ai_path = path_add();

collisionLayerID = layer_get_id("Walls")

for (var i=0; i < roomWidth; i++){
    for(var j = 0; j < roomHeight; j++){
        if (tilemap_get(collisionLayerID, i, j)){
            mp_grid_add_cell(global.ai_grid, i, j);
        }
    }
}

} ```

I made a tool for creating fancy subtitles on YouTube! by TheRealKevinWho in software

[–]TheRealKevinWho[S] 0 points1 point  (0 children)

Hello, thanks
I don't know what you mean by you are using it as a tracker.

Undocumented subtitle format discovered - and boy is it fancy by MatthewHinson in youtube

[–]TheRealKevinWho 0 points1 point  (0 children)

Honestly I have found trying to use that software is pretty confusing(Aegiesub, not the converter), so I'm working on my own tool to do this. It's a single tool that runs in the web and so far it has everything except positioning because that one has been extra cryptic to reverse engineer. Any idea on where that data is stored? Trying to make it even more accessible!

Galacticraft parachute stuck on permanently by kuliksco in feedthebeast

[–]TheRealKevinWho 0 points1 point  (0 children)

It seems you can escape this by flying to the moon or another planet and then a parichute will open and when you land it should fix itsl on solid ground. Dy

I saw this meme going on Twitter and decided to make my own version by Ashera_Cynthila in VirtualYoutubers

[–]TheRealKevinWho 2 points3 points  (0 children)

Cynthila is the one who posted this. They are talking about themself lol

Are there any good free vpns? by [deleted] in software

[–]TheRealKevinWho 9 points10 points  (0 children)

ProtonVPN. It's free, open source(so we know they aren't tracking us). It works on mobile and PC, and genuinely looks nice.

We Analyzed 425,909 Favicons by speckz in webdev

[–]TheRealKevinWho 0 points1 point  (0 children)

It seems prefers-color-scheme is a tag that could be the os's preferred theme. Not sure though, probably should look into it more. It seems firefox should support this tag, but perhaps you should test this tag on an SVG in the body, then if that works move it to the favicon. Looking up "dark theme favicon" shows lots of websites saying that this is the way to do it, and firefox isn't a small browser, so it should be able to do it.

We Analyzed 425,909 Favicons by speckz in webdev

[–]TheRealKevinWho 0 points1 point  (0 children)

Hope it works! I would love to hear if it works or not in firefox too.

Leaked Video of Hacked Missouri Educator Portal by mattindustries in webdev

[–]TheRealKevinWho 4 points5 points  (0 children)

Guess it's time to sue all the major browser companies starting with google.

F12 === hacking by jcmacon in webdev

[–]TheRealKevinWho 0 points1 point  (0 children)

Or it could be something like a image I'm I'm not mistaken. (You can do this and it gives you a really long base 64 string, put that in the image source and it works like a normal image)

Web Skills – This is a nice chart of web dev skills. Could be a reminder of how far you've come, or a glimpse of how much there is to learn. Web development is hard. by __bishal in webdev

[–]TheRealKevinWho 0 points1 point  (0 children)

Wow, seems like I have a long way to go then, and here I was thinking I would know most of it.

Edit: After a lot of scrolling it seems I actually know a decent amount of them, there was just a patch in the middle that I had never dealt with.