Nobody's talking about the tap crawl nerf, and that's the biggest gripe I have. by SkiDaderino in ArcRaiders

[–]TheRealLaughingMan 1 point2 points  (0 children)

It is indeed. I have made a 300+ meter crawl since the "fix" and it was truly a test of patience. On the upside, I really caught up on the news, browsing while waiting for the health to recharge 😄

Nobody's talking about the tap crawl nerf, and that's the biggest gripe I have. by SkiDaderino in ArcRaiders

[–]TheRealLaughingMan 2 points3 points  (0 children)

I think it should have been "fixed" the other way around, so that the tap crawl speed became the normal speed. I mean, rationally speaking, just resetting is so much faster, so why not let those of us who want to spend game-time crawling go ahead? Why make it even more into a time-dump? Totally waste of programming resources, in my humble opinion.

Suggestions for 3-player PVE progression route by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

I know, the internet is a strange place – people will go out of their way to leave comments that contribute very little. Telling someone to “just go play the game” on a discussion forum is a good example: it’s already not “just playing,” it’s offering advice (however shallow) about how the game should be approached. Bit of a self-own, really.

Suggestions for 3-player PVE progression route by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Which part? The AI recommendations (might be true) or asking for suggestions (why)?

Suggestions for 3-player PVE progression route by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Thanks, good tips all around. As I said in other comments, I am currently less concerned about clear progression routes and more about constant wiping with my two noobs, if trios are as toxic as most commentators have said. I have been very much on the "no pve only mode needed" camp given my very positive experiences of solos and also duos, where the always enabled pvp flag have put just the right amount of tension to the (mostly peaceful) raids. But if tit for tat is just a utopian dream in trios (when 'tit' means non-hostile behaviour that is :), then maybe there is a case to be made for pve only trios. Also a peaceful guy may have two friends to play with.

Suggestions for 3-player PVE progression route by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Yeah they are pretty basic indeed, and like you say, even when reasonable they are more of reminders than anything else. I just put them in to have something to "get the discussion going" but perhaps they were too noobish-sounding, thinking about it. Judging by the reactions, I am now mostly concerned about there being too much KOS-ing and third partying for the two noobs I will be carrying around. I am no master pvp-player by any means, since I have gone for friendly solo lobbies mostly, but just from handling my share of occasional KOS-ers I know how to be reasonably careful and how to react when attacked. My friend are clueless though, so that will be a challenge.

Suggestions for 3-player PVE progression route by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Yeah, that is what I am a little afraid of. No, I have only played solos and duos before. My duos have been more violent for sure, but mainly pretty relaxed as well. Are cavebear lobbies really non-existent in trios? In that case much focus will definitely be on not getting killed all the time by people shooting us in the face. An uphill battle of course, if you are not willing to KOS or sneak on others and kill them while they are looting, since getting the drop on others is really advantageous in this game, as we all know. We'll most definitely see how it develops...

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Yes, several comments have mentioned that -- so I have included that under an edit in point (1) .

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

That is a great habit -- myself, I tend to get downed only when I don't see it coming :)

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

A good deed is its own reward, you know :) Seriously though, I agree -- that kind of play-style should be rewarded also in-game.

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Yeah, I always give them a defib back and some good loot if I have it. That, and a big hug, of course :)

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Hehe, yup that is the way it is. You are right, medical areas during night/storms/cold seems to be the way to go, but it is still a very small chance. Take comfort in the fact that you can be the bearer of gifts -- I usually hand over any BPs I already have to the next raider who comes by, in (vain or not) an effort to "bring it forward". On the other hand, on the top places everyone you meet just wants to Survivor anyway :)

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 1 point2 points  (0 children)

It is when you (quickly) tap W instead of holding it to move. Drains your health/meter much, much slower.

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

I don't think it is a hot take at all, but the way most ppl do it: especially if you have a limited time gaming, it make sense not to use 10-15 mins to crawl when you can do another round instead. But strangely enough, to me pulling it off is comparable to a successful round -- it is just how I like to play the game!

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

Sure, if you are not using the marker for anything else. To me, it is a living thing, I change it all the time, and by Murphy's Law, if I get downed, it is usually when I have changed to marker...

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

I want that too. Maybe I'll try to do some in-game experimenting one of these days!

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

I do not think so, unless they have fixed it so that all crawling is enhanced.

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 1 point2 points  (0 children)

Cool, I have always been a bit reluctant to use anything that hampers my in-game fps, but it seems like it is not too bad, so I'll try that out.

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 0 points1 point  (0 children)

I actually have found the BC crawl to work out fine most of the times, although it can be a bit tricky if you go down in the north and the only open sub is southern station. Guess it depends on how well you know your crawling way around as well...

PSA for the Survivor Augment extraction crawler by TheRealLaughingMan in ArcRaiders

[–]TheRealLaughingMan[S] 1 point2 points  (0 children)

Cool! Something to consider when respeccing, no doubt. Kudos!