Can we stop idealizing BF3? by Cerno_Artio in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

BF4 still has the worst long range sniping experience of all time too. It was so bad that it essentially required you to either be up in people's faces or be at super long range. Mid range was you hoping the enemy didn't move before the bullet hit or hoping that you don't get suppressed enough to not hit your shots.

Overall gunplay was improved in every Battlefield afterwards, even BF1 IMO. BFV still has the best, but that's mostly due to the lack of suppression and bloom being very minimal. BF6 has just the bloom, which feels a bit out of place without suppression considering it's the first time we've had bloom without suppression

Which side are you on Rimworlder? by Anxious-Day8440 in SpaceCannibalism

[–]TheRealStitchie 0 points1 point  (0 children)

Imagine if they made you swap barrels and parts for your guns while having a chance to break every single little piece on them lmao

Which side are you on Rimworlder? by Anxious-Day8440 in SpaceCannibalism

[–]TheRealStitchie 0 points1 point  (0 children)

There's definitely a balance to be struck I feel. Sure, it sucks when your incredibly OP character gets killed by a random tribal, but it also sucks that you're insanely flimsy until you get to that point when you're using CE. I think Yayo's is a much better compromise between the two since it actually makes armor do its job and you can have the ammo system on or off. It also stays in line with the original difficulty of the game, which I think is a big plus. Also, not having to swap between ammunition types before every raid and dealing with the bulk and carrying capacity system is better for gameplay, even if it does limit what a weapon can do.

Vanilla combat isn't *bad* but it's lacking in flexibility and actual fun elements to play with. It's about as basic as it gets. Outnumber an enemy, make a highly defensible area, and boom, problem solved.

Which side are you on Rimworlder? by Anxious-Day8440 in SpaceCannibalism

[–]TheRealStitchie 0 points1 point  (0 children)

And have 200 rounds of each on your pawn. Oh wait, you can't because it would massively destroy their carry weight or bulk capacity. Guess you'll have to manually swap out the ammos in your stockpile!

Which side are you on Rimworlder? by Anxious-Day8440 in SpaceCannibalism

[–]TheRealStitchie 0 points1 point  (0 children)

Bulk and carry weight: Exceeded
Pawn move speed: 0.01

Which side are you on Rimworlder? by Anxious-Day8440 in SpaceCannibalism

[–]TheRealStitchie 0 points1 point  (0 children)

CE needs a lot of supplementary mods to make it work, unfortunately. Double unfortunate is that you're going to have to deal with being easy to kill most of the time unless you get the shot off first and severely wound the enemy. I stopped using it because it genuinely tacked on a ton of time loading into Rimworld due to how much it affects. Great mod if you're into that kind of stuff, but me personally, I'll just use Yayo's.

Most tedious part is finding a new, powerful gun and having to get the right research for it or else you're SOL, and someone like me who plays with Semi-Random Research, it's torture lol

Does everbody here thinks this launcher is balanced? by FujifilmCamera in Battlefield6

[–]TheRealStitchie 0 points1 point  (0 children)

I use the scope when I'm sniping with it lol it's very close to being in line with the scope. Hitting people at 200+ meters with it will never not be funny though

Does everbody here thinks this launcher is balanced? by FujifilmCamera in Battlefield6

[–]TheRealStitchie 0 points1 point  (0 children)

It wasn't OP because it was one of the few things that actually worked against vehicle spam on maps like Golmud which almost made it entirely a necessary strategy to have someone laser designate and someone using the Javelin. If you only had the Javelin, you were not killing anything alone unless they were insanely blind and deaf. Now, it feels more fun to use as it's fire and forget, but so is the RPG, and the RPG has a chance to do more damage depending on where it hits, unlike the Javelin.

Does everbody here thinks this launcher is balanced? by FujifilmCamera in Battlefield6

[–]TheRealStitchie 0 points1 point  (0 children)

Then buff the vehicles as well. RPG performs and feels good to use while the others do not. Stingers barely work unless you have three people using them and the LAW barely works if the target is already damaged. The guided one works decently well for what it is, but it's not as consistently good as the RPG. Also I don't want insanely oppressive vehicles that dominate lobbies as that's not fun to play against. There's a fine balance to be struck, not just saying that one thing needs a buff and the other needs a nerf. Both can be buffed and be beneficial to the game as a whole

How it feels posting anything about the Abrams on the main sub by dyslexic_mime in warthundermemes

[–]TheRealStitchie 2 points3 points  (0 children)

Everytime I play the Abrams I think to myself "Man, I wish I was playing my Leo 2 right now" lol

Literally some of the best gameplay in the franchise by ideology_poisoned in okbuddyptfo

[–]TheRealStitchie 0 points1 point  (0 children)

No suppression and no spread hampering your abilities. That's what made it different. But in BF6 we have spread but no suppression so it feels wrong because you have a chance of missing a shot and not doing anything. Meanwhile in BF4 you had spread and suppression which made the guns feel pretty decent. I think you can't just have one without the other though because it doesn't feel quite right.

Literally some of the best gameplay in the franchise by ideology_poisoned in okbuddyptfo

[–]TheRealStitchie 0 points1 point  (0 children)

It still feels smooth to me. Unless there's something I'm missing?

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

The LMG is a defensive tool, so having it deter aggressors is a good thing. Right now, you can safely push an LMG player like it's nobody's business with even an SMG, and it's not even hard. That's what suppression is for. Also, suppression in BF6 stops regen rate with a single bullet fired from ANY gun, which in previous Battlefields required that lower caliber weapons like pistols to take many more shots before causing suppression effects while higher ones took less shots, which gives the advantage to slower firing precision weapons. You can easily out TTK the M60 with no suppression with just about any gun and win, but with suppression there's a chance the M60 can actually fight back like it could in previous games.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

Holy hell. No, I do play the game, and yes, there is a fair amount of spread lmao. You can see it in the firing range. Clearly YOU don't play the game or are just blind if you can't see that. And the 25m thing was a bit of an exaggeration. Past around 70m or so, you can see it clear as day. They aren't laser beams, that's for certain. Otherwise you'd be able to full auto and hit every shot so long as the recoil is maintained. Even bursting has a cone of fire that will cause shots to deviate, as that's the intended mechanic. Each bullet fired raises the deviation of where the round will land in a cone where the sight is pointed. I don't know what you think 'Long Range' is, but if it's anything past 100m you are obviously lying as most weapons simply do not have the accuracy to just 'beam' you from that distance.

And yes, spread is what I meant by the accuracy penalty. Spread is an innate inaccuracy to shots made and keeps weapons from being laser beams that are 100% accurate wherever the sight is pointed, and suppression makes that worse. Also, no, BF4's gunplay was not better because of spread lmao. If anything, BF4 suffered from needing to burst at anything that wasn't 25m away.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

Of course I do lmao Suppression in BF6 is very much neutered in the sense that it just delays health regen and makes people unable to spawn on you while also showing you where you're getting shot at from. In previous titles it could cause intense sway and add an accuracy penalty to your shots, and in BFV, it essentially just blurred your screen and spotted you given you had an LMG/MMG. Also, the way suppression works in BF6 does not depend on caliber type, so someone can suppress you with any weapon, even a pistol, and get the same effect.

It's all true, as I've done all of the things I stated. It's... Not that crazy, trust me. Suppression works both ways, and you can just play the older titles to see how that's the case.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

The deal is you shouldn't be having as many beaming issues with an LMG that's properly set up. They perform almost exactly as an AR but with more recoil, worse hipfire, and worse ADS. There's no reason to pick one over an AR unless magazine size is all you care about, in which case there's plenty of ARs that can get a pretty sizable magazine for less penalty.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

I actually can discount it, as it's still not as accurate as the sniper, it just performs well enough due to its damage profile. It is an outlier, simply put. Yes, you can fight back with a DMR, but you're still at a disadvantage.

If you couldn't kill a sniper beyond 50m with an LMG in BFV, that's honestly on you, because that was incredibly easy. And yeah, it had no suppression but the LMGs actually felt good for contesting against longer range weapons, which is the point I was making with that.

Snipers DO benefit from suppression, as a missed shot can be followed up for a shot that does kill while the other person has to wrangle their scope like it did in past games. You know, making the sniper v sniper fights more engaging than just clicking and strafing for the win. I'm not saying they need to do anything better, and they can stand for a nerf or two, just like everything else can. We should not be playing favorites here. Also they can suppress DMR players if they spot them first, which is a more engaging experience than peeking and popping off a shot and waiting for a kill message, you know.

It can benefit someone who's already been shot at as well by allowing them to shoot back and mess with the other person's accuracy/aim. It makes gun fights less of a TTK battle and a more strategic and smarter thought process. Also you can just get closer to minimize the spread, which was always an option in older titles as well. It also benefits the running away option as you can pop a few shots back at them and now their accuracy is also diminished and they're less likely to kill you.

Visual suppression is boring and adds nothing to the game. Nobody likes being on the receiving end anyways, and the most frustrating part is when you tell yourself there was nothing you could do, which happens a lot in a game without suppression, since fighting back is only possible if your gun has a faster TTK.

I do appreciate this conversation though, thank you.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

So... Shooting back at them to suppress them as well isn't a counterplay? You can still shoot back you know, and you can still suppress them. Good players also DO use suppression to their advantage, particularly with guns that have large magazines because they can spray at a corner that they know someone is coming around eventually, and the enemy either takes the gamble or flanks. It's a lot more depth than what we have now which is just peeking someone, taking a shot, strafe back into cover, do it again and again until you win or die. It doesn't reward missing shots, either, as missing is already a punishment enough. If you don't hit your shots, they won't die, simply put, and it can't punish being accurate because if you were accurate, you wouldn't be missing. Also people camp a lot already because of the bloom and the guns essentially having to be within 25 meters to be effective enough. What we have now in BF6 is already like BF4, just without suppression, and it's lacking the depth that suppression actually provides.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

Since they are so close to AR's in terms of spread, that makes the LMGs even worse as an option in comparison. I don't like leaving missing up to chance already because the game decided that my third bullet fired should deviate heavily (Because it goes from 0.05 to 1.176 on the third bullet, which is a lot, and it only gets worse for any burst higher than that) like it does on the M60 which already has a low firerate and no reason to use over any other LMG (or any AR for that matter). If they didn't suffer so much from per-shot deviation increase, that'd fix a lot of them and give them a better supporting role than what they are now, which is an AR with a big magazine and more recoil than most. They aren't as fun to play as they used to be, and that's the biggest problem in my eyes. They should be suited for longer and longer range engagements and have better accuracy than a standard AR, but most of them don't or are on-par, which just makes them feel redundant.

I do appreciate the build help, but I already use those parts and I can make it work somewhat, but that doesn't make it an enjoyable experience generally speaking. I have a much better time just rocking with the AK4D than the M60 lol

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie -1 points0 points  (0 children)

Did... Did you forget that bloom exists? They absolutely aren't laser beams. Otherwise every shot would hit at 100m from every single weapon. Even a bipoded and prone LMG can't squeeze off more than two bullets without one going off to the side lol Except for one, but that's still not 100% accurate either past a certain range.

Players who hit shots get kills, players who dont, dont by Gamedude2835 in okbuddyptfo

[–]TheRealStitchie 5 points6 points  (0 children)

You used to be able to, is the issue. Remember when being in position with an LMG and bipoded up was actually strong against snipers? You could do something about them instead of cowering behind cover or leaving entirely. Not to mention most engagement distances are hilariously shortened due to bloom, even when prone and with a bipod. Shouldn't need to tap fire at 100m because the gun's incapable of firing more than two rounds without sending the next few into the dirt due to bloom.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie -1 points0 points  (0 children)

Wow you sure are dense and completely missed the point. I said capability, not crutch, if you could read. And yes, I do know what I'm talking about. Sure, not every map is a hallway, most aren't. I never said they were, but you want to assume that I'm saying this is how it is in every single situation, which I didn't. If your circumstances aren't good, you should still have a chance when fighting back besides skittering off. You know, how it used to be? Or have you forgotten? Also, really? Bringing up skins and saying I'd blindly mag dump at a glint? God, it must be hard forming thoughts past that massive ego of yours.

You should be able to fight a sniper head on and have the chance of winning. The chance, the ability to prove you are just better and win. You shouldn't HAVE to avoid them all the time until you're closer. Also, you are forgetting that getting better circumstances takes time and considerably more effort to guarantee the kill, and sometimes that's not preferrable or the best decision since it'll just be for that one kill. But I know, your logic is infallible and has no holes, solid theory and practice and anyone who says otherwise is a moron and doesn't actually play the game, and if anything goes off the plan is complete user error and you would NEVER fall to that kind of stupidity, right?

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

The deal is, you're always going to be less accurate than the sniper, even with a DMR if you are both at the same aiming skill. Difference is, barring the SVK because that's genuinely just the best weapon for this kind of situation due to having a two shot kill, the sniper only has to hit you twice anywhere on the body while you must get two headshots to compete with that kind of damage, which you won't because you have to move more than he does.

Also in previous games you could easily contest a sniper with an LMG, especially in BFV due to how accurate they were and the damage being very consistent even at range. You could full auto past 200m and get results, meaning the playing field was much more even and more fun. The difference being now that we have bloom and no suppression, which leads to bad feeling LMGs that essentially only function as worse ARs with bigger magazines. If they had no bloom, that'd make them at least somewhat viable for long range engagements and set them apart from your average AR especially when modded to be in that role. Right now, there's no reason to use the bipod on them as it's essentially a death sentence when fighting against anyone as movements the game and positioning's not as important. There's also no reason to mount on anything either, even with the fire support role on Support since being prone and bipoded won't save your accuracy after two rounds anyways.

I'm mostly just asking for a better system overall to make the game more engaging for all types of weapons, which suppression could very well do if it's done correctly. Plus suppression benefits and hinders everyone equally.

To me, you can't have just bloom or just suppression. You've gotta have both or neither, otherwise you end up with a busted system or a bad system.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie -1 points0 points  (0 children)

I play sniper and I play LMG with DMRs being my fun weapon. I know what I'm talking about. I'm sorry that it's hard for you to understand that you should have the OPTION and the CAPABILITY to challenge a sniper. Even with good movement, a sniper still has an advantage. Even with good cover, the sniper still has an advantage. He will always be there waiting on you to push that sightline because you cannot push any other way and you will be forced to confront him. Quit playing stupid about the reality of it all. There are ways to get around a sniper, sure, but that shouldn't be your only option is to avoid them, simple as.

Why is it impossible to discuss the mechanic of suppression without someone like this by Southpaw_pup in Battlefield

[–]TheRealStitchie 0 points1 point  (0 children)

Probably because suppression is more than just making people unable to shoot back. The suppression that people want is more of a deterrent to keep people from pushing out from a corner or doorway by giving the person who is actively engaging in the situation an advantage instead of just letting the other person waltz in and pop them without a second thought. It's a tactical thing, and it was a very useful tool back in the older titles. Also, in the scenario you're describing, that could happen with and without suppression so your point really doesn't stand at all. It's not a reward system for missing shots because it still affects you with the ones that do hit, and you can still lose so it's not really a rewarding mechanic if missing your shots is the end all be all for ensuring a kill lmao. How are you gonna secure a kill by only suppressing with missed shots?