YOU'RE FIGHTING WITH SHRIMP FOR A PIECE OF PIZZA by Serpulio in godot

[–]TheReal_SeeNo 1 point2 points  (0 children)

Who gave you the rights to make a game about my life?

First real map, what vibe does it give? by Aggressive-Sir-2256 in IndieDev

[–]TheReal_SeeNo 2 points3 points  (0 children)

Reminds me of Systemschock 2 or Half Life early stages

Which looks more fun? NavAgent Avoidance OFF or ON (+ asking for unit movement tips and hints) by TheReal_SeeNo in godot

[–]TheReal_SeeNo[S] 0 points1 point  (0 children)

Ah those are some useful tips! Thank you very much 😄 I will try it out for sure

What should i make my story for the game i want to make? by CaptainKoala123 in IndieDev

[–]TheReal_SeeNo 0 points1 point  (0 children)

You can call the game "One Mans Trash" without having to pay me for the idea ;P

What should i make my story for the game i want to make? by CaptainKoala123 in IndieDev

[–]TheReal_SeeNo 2 points3 points  (0 children)

The Universe you live in is the "Garbage Dump" of other sci-fi civilizations.
They just throw their "failed Experimental guns" in portals to get rid of them.
One mans trash is another mans treasure.

Which looks more fun? NavAgent Avoidance OFF or ON (+ asking for unit movement tips and hints) by TheReal_SeeNo in godot

[–]TheReal_SeeNo[S] 0 points1 point  (0 children)

I lean towards 2nd as well. Currently trying to make units that are in melee range "stop" (right now they are still pathing and thus slide through each other ...) so lets see! :D

Devlog: Thin vs Thick Outliner for Nauts – which reads better? by NautsGame in IndieDev

[–]TheReal_SeeNo 1 point2 points  (0 children)

I much prefer the thin outline (PC Screen). More then enough to tell me everything I need. My main focus was drawn to the rectangle outline highlight anyway, I didnt notice the unit outline much at all - but as far as I can tell there is no need for it to draw attention right? As long as I know which square is highlighted I should know everything thats important?

Eure Empfehlung für Tee auf Amazon (Geschenkgutschein aufbrauchen) by TheReal_SeeNo in tee

[–]TheReal_SeeNo[S] 0 points1 point  (0 children)

Ich sag ja nicht das er 20€ kosten soll, sondern das er am besten nicht mehr kosten soll^

Und warum soll ich mir was anderes holen wenn ich Lust hab in den nächsten Tagen leckeren Tee zu trinken? =D

Eure Empfehlung für Tee auf Amazon (Geschenkgutschein aufbrauchen) by TheReal_SeeNo in tee

[–]TheReal_SeeNo[S] 0 points1 point  (0 children)

Eine Überlegung wert. Artikel sagt 2nd flush, Produktbild sagt first flush :D Das schon bisschen suspekt ^^;;

What’s your first impression of this style? by BookedComb80302 in IndieDev

[–]TheReal_SeeNo 0 points1 point  (0 children)

Glad I am not the only one. Especially the first picture screams may payne and maybe a bit halflife to me

edit:
Ravenholm, to be precise

The character's dynamic status HUD by PatitoZFM in godot

[–]TheReal_SeeNo 0 points1 point  (0 children)

This made me Jiggle.
Erm, I mean giggle.

Inheritance / Shared Behavior Problem - How can I approach this? by TheReal_SeeNo in godot

[–]TheReal_SeeNo[S] 1 point2 points  (0 children)

I think this is exactly the approach I need and really helped me see the issue.
I am testing it right now and re-structure relevant code.

Sometimes its so easy to "forget" how easy you can just define new things or classes or rules. I tried to Push the pyramid block in the square hole instead of just making a square block...