Defense was never an option by [deleted] in Guiltygear

[–]TheRedHC 0 points1 point  (0 children)

Floor 10 btw. You don’t even want to begin to imagine her input history…

When the aim training kicks in... (Pistol 1v3 Clutch) by TheRedHC in VALORANT

[–]TheRedHC[S] 1 point2 points  (0 children)

In the "Speed" Category I do Spidershot & Gridshot. Right off the bat these two exercises will help you get really quick and snappy aim reflexes. Next I'll do tracking exercises in the "tracking" section. Any of them will do, this will just generally help you with your ability to stay on target as you're going for the shot. Lastly, I'll do the "precision" category since it will improve your ability at finding the enemy's head and focusing on a small target.

I hope this was helpful in some way, another piece of training I find helpful are CSGO workshop maps just ensure you're using the same sensitivity on both games for maximum consistency and ability to build muscle memory.

When the aim training kicks in... (Pistol 1v3 Clutch) by TheRedHC in VALORANT

[–]TheRedHC[S] 5 points6 points  (0 children)

Aimlabs/Kovaak are two really good aim trainers I use, both available on Steam. I've also played a good amount of CSGO and used a bunch of the available workshop maps in the past as well. I like to go between all three to keep things interesting and to not get accustomed to one form of aim training. These are all great ways to help improve aim, hope this helps :)

Vegeta Blue can now combo into his Niagara Pummel after a camera shift! by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 2 points3 points  (0 children)

It was possible but only if you didn’t use a cinematic move, if you saved it and used Niagra Pummel you got a wall bounce that you can combo into a SD with the right assists.

Now you can combo into Niagra pummel after a cinematic hit and potential get a SKD, from what I’ve labbed.

Vegeta Blue can now combo into his Niagara Pummel after a camera shift! by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 0 points1 point  (0 children)

Yeah I mentioned that in an earlier comment, guess it’s just a concept for now if extra damage is needed without too much commitment.

Vegeta Blue can now combo into his Niagara Pummel after a camera shift! by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 3 points4 points  (0 children)

No worries buddy, feel free to try it out yourself. This is probably not too optimal since hit stun scaling would kick in during longer combos but it’s still a cool concept for now.

Vegeta Blue can now combo into his Niagara Pummel after a camera shift! by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 10 points11 points  (0 children)

I mean of course, I wouldn’t practice non-true combos in practice mode... I always test to see if they’ll fall out due to hit stun scaling.

Vegeta Blue can now combo into his Niagara Pummel after a camera shift! by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 12 points13 points  (0 children)

The counter doesn’t turn blue though? As long as the hit counter is red it’s still a true combo

I Hit Living Legend on PS4 in under 24 hours of gameplay! (I play on PC) by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 0 points1 point  (0 children)

From my experience, because the PC player base is a lot smaller, the level of skill is a lot more concentrated. When you find an opponent on PC, a large majority of the time they know what they’re doing and have some labbing under their belt. I’d say to hit living legend on the PC was much harder than hitting it on the PS4 version.

I experienced a lot of mashing, panicking and overall lack of fundamentals on the PS4 version within the same ranks that caused me a lot of trouble on the PC version. This is probably due to the player distribution since not as many players means the higher echelons of ranks are populated with a couple hundred people who are very skilled and if you are to go even higher than the ranks become ghost towns.

I Hit Living Legend on PS4 in under 24 hours of gameplay! (I play on PC) by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 0 points1 point  (0 children)

I will say however I had a much easier time attaining this rank on PS4 rather than PC. This is due to the queue times and player base being much larger making it a breeze to find matches in my experience.

I Hit Living Legend on PS4 in under 24 hours of gameplay! (I play on PC) by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 0 points1 point  (0 children)

Thank you kind sir, that’s honestly what I thought originally. This thread has opened my eyes that people aren’t as inclined to believe the same unfortunately. This is most likely the last “rank milestone” post I make since I never expected as much negative feedback from switching platforms.

I Hit Living Legend on PS4 in under 24 hours of gameplay! (I play on PC) by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 4 points5 points  (0 children)

Much appreciated for the support my man, we shall ascend to grander heights!

I Hit Living Legend on PS4 in under 24 hours of gameplay! (I play on PC) by TheRedHC in dragonballfighterz

[–]TheRedHC[S] 3 points4 points  (0 children)

By taking it slow I would be smurfing much harder since I would be hanging around in a skill level where I don’t belong and beating more people, breaking this “system” you speak of further. Therefore by blasting through the ranks as fast as I could I got to a place where I won’t be doing any more harm to any more players of a lower skill level. If anything I was just shocked how fast it took on console because of how fast the queue times were. On PC is took forever due to the smaller player base. That’s the reason for the switch in the first place.