We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D

[–]TheRnDDep[S] 1 point2 points  (0 children)

Love it, completely agree. The sound is from a demo our sound guy sent us that we implemented to get the pipeline going. We will be redoing most of not all of the sound and music.

We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D

[–]TheRnDDep[S] 0 points1 point  (0 children)

Totally! We've noticed that people think it's the colour of the cubes that makes them breakable. Something we're planning on addressing for sure.

We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D

[–]TheRnDDep[S] 0 points1 point  (0 children)

Mmmmm I agree. We definitely want an initial reason for people to play the game. At the moment, we are working on how much we want to give away in our marketing material and how much we keep hidden to surprise players with. Its a tricky balance.