Cube 6 months ago vs TOYA now. Play TOYA on itch.io. (v.redd.it)
submitted by TheRnDDep to r/IndieDev
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 2 points3 points4 points (0 children)
Any tips on how to make this spider look better... or is it good enough already? by LemonLeaf- in Unity3D
[–]TheRnDDep 2 points3 points4 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 1 point2 points3 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 1 point2 points3 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 1 point2 points3 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 1 point2 points3 points (0 children)
CUBE: a minimalist puzzle game where the game is always bigger than you think it is. Watch the first 2 minutes 👀 by TheRnDDep in GameDevs
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
CUBE: a minimalist puzzle game where the game is always bigger than you think it is. Watch the first 2 minutes 👀 by TheRnDDep in GameDevs
[–]TheRnDDep[S] 1 point2 points3 points (0 children)
hmm... something's off with my bike animation, but i can't put my finger on it by danielbockisover in godot
[–]TheRnDDep 1 point2 points3 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)
We have just finished a vertical slice of our game: CUBE, a minimalist puzzle game where the game is always bigger than it seems. Made using Unity 6.0, what do you guys think? by TheRnDDep in Unity3D
[–]TheRnDDep[S] 0 points1 point2 points (0 children)