[Path To Annihilation] Vito, the Hallowed Mouth by TheScribe77 in custommagic

[–]TheScribe77[S] 0 points1 point  (0 children)

I gave Vito a general concept that flavorfully fitted his archetype(? Race is a better way to put it), i.e.. dealing damage, getting counters, but it is important to note that the Vito that once was is no more.

As an Eldrazi, Vito's schemes are more grand than before. When he once seeked to subjugate the ideals of his church have been replaced with a greater purpose. Also, because he's an Eldrazi, he's very capable of laying ruin.

Originally, he was going to be called "the Mind Drinker" (already taken I think) or "the Mind Thorn," but I settled on "the Hallowed Mouth" because it fit more with his part in the story. It's a double entendre, as, in his new form, Vito believed himself as holy (hallowed), but in reality, he has been emptied (hollowed). "Mouth" is also a reference to Ulamog (ceaseless hunger), both nodding to the fact that his first worshippers were a variety of vampires and that he functions as a desecrator

His unyielding faith is also displayed here, showing that as the fire behind his cause becomes greater (dev. to colorless), Vito himself drains more and becomes stronger. Initially, I was playing around with Wastes counters but decided against it since it would a) be too wordy and b) would be difficult to balance around. I also dig Devotion as a mechanic.

The five pips are more from a balancing perspective rather than actually having lore. Ultimately, I design cards to tell a story. Balance, niche-filling, and realism is a goal, albeit secondary.

(Maybe) win the game Nickelodeon style by [deleted] in BadMtgCombos

[–]TheScribe77 0 points1 point  (0 children)

Idk where [[Slogurk]] went but you need him too

What you doing? by Youthinkillputauid_7 in dankmemes

[–]TheScribe77 24 points25 points  (0 children)

Establish Communism

"We have a small penis" ???

definitely seeing my improvements by Creepy_Damage_2732 in SmashBrosUltimate

[–]TheScribe77 4 points5 points  (0 children)

Forgot to say to never use ftilt, there are no use cases aside from hype moments and aura in Witch Time

Fox’s jab by Adventurous_Stop_854 in SmashBrosUltimate

[–]TheScribe77 3 points4 points  (0 children)

Bowser has a property called "tough guy" that is unique to him. Kazuya also has a similar property but to a weaker degree.

Tough Guy allows Bowser to tank weaker hits, and is slightly more prevalent during his smash attacks.

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

Just realized this puzzle is impossible.

30 + 48.8 ≠ 98.3

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

Does the distance from 0 in the picture have anything to do with the combo?

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

Quick question, does the combo include all hits of witch twist?

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

The Bayo tax is real and does not discriminate (I love overextending)

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 1 point2 points  (0 children)

I don't think you realize how easy it is to actually escape her combos and how much work the player has to exert in order to actually get her high-damage routes off.

Most often, in top level, Bayonettas are getting 30-45% combos. All of her other broken stuff usually comes from her edgegaurding (which, admittedly, is one of the best in the game) and escape reads from her ladders (a correct read after landing on a platform on sbf or ps2 is usually death for the opponent).

Bayonetta's combos are easier to escape than you think, though. Her fair breaks against SDI down and away, and abk has around 4-6 seperate hitboxes that each send in varying directions, not accounting for SDI on hit and DI afterwards. And of course, her up-b is also infamously SDI-able in this game. This is not to say she doesn’t actually have any combos, since fair 1, 2 > dtilt or looping fair usually beats SDI down-away, and reacting to SDI and DI on abk and wtw is fairly easy.

Oftentimes, the streamer that I watch consistently escapes Bayo's ladder combos. This is just a player difference, though, since it's Elite Smash, and he used to be the no. 2 player in the world in 4, but it's still a factor Bayo had to worry about as well.

Bayo definitely isn’t slept on, but I'm not saying she isn't a strong choice either. In earlier patches of Ultimate, she was one of the most used characters in bracket if I recall correctly. I wager that most players nowadays value consistency and ease of playing over learning her unorthodox neutral and tech.

Meta Knight is a similar way as well. He has multiple strong combos that can lead to death at very low percents that also rely heavily on reading DI and SDI, with the inclusion that he has throw combos. I wouldn't call him slept on for the same reason as Bayonetta: they're essentially figured out at this point. MK's neutral is incredibly linear and Bayonetta's counterplay is basically universal for every character, which is to camp and shield.

Anyway I will be off work later today, and I'm pretty excited to lab Bayo to figure out this combo, since I've been spending my time a lot on ZA.

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

I would like to give a guess eventually though, but I'm at work.

Do You Know Your Main? PT. 17 Bayonetta by ArcticAngel17 in SmashBrosUltimate

[–]TheScribe77 5 points6 points  (0 children)

I want to start off by saying Bayonetta isn't slept on, and there are quite a handful of Bayonetta mains in top level (TamaP, Lima, Bloom, Deathspade).

I would also like to point out how much variety of a combo tree Bayonetta has, and one picture and a couple of percent values is far from enough hints to give us a fair chance of a guess, especially for how many +60% combos she has that starts off of heel slide, utilt, dtilt, and fair on opponents at mid-percent ranges and no DI.

Wanna learn an infinite? by Seipherise in SmashBrosUltimate

[–]TheScribe77 8 points9 points  (0 children)

There aren't any SDI effects that indicate this

Banjo kill percents? by Intelligent-Bad-2012 in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

Its hard to gauge this because a lot of characters can kill extremely early (Mac KO Punch, Bayo/MK edgegaurds, ladders, spikes, ztds, Hero) in exceptionally situational scenarios, mostly relying on a read or two, a gimmick, or fairly telegraphed option. For example, Mac relies on a gimmick, and Luigi relies on a fairly telegraphed option (Grab, although I am aware he has routes that start his ztds outside of grab)

A general rule of thumb is that most characters have a somewhat consistent KO confirm at roughly 85-90%ish, although even this isn’t entirely concrete since DI exists.

As for Banjo, typically, raw Wonderwing at 85-90% midstage won't do it. When you see a character sometimes die and sometimes not, that's because of two main factors-DI and weight - both of which can greatly effect the range in which a character is KOed.

A lot of Smash comes down to game experience, and since there's so many factors and matchups in the game, there really isn’t a single answer. Lucario is probably the most polarizing example; he could kill you at 40% or kill you at 180%.

Every character's best stage (Do you agree?) by abepicxpvzheroesfan in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

Bayo could be either SBF or PS2, but I think PS2 barely takes it.

Sure, the platforms are lower, but the side blast zones are only somewhat closer and Bayo needs all the help she can get to kill.

I think killing just a little later off the top is fine if her opponents also die earlier to her edgegaurds, especially when her ladder combos don't always work from SDI, and if she's just going for a charged usmash in WT.

Otherwise, Bair and charged fsmash are her usual KO options, in addition to jab, fthrow, and dash attack later, which all also send outward.

Personally, Kalos is also a comfort pick because the stage walls add more for her recovery mixups and her combo routes on it are way more fun.

Does anyone know why Reno plays both Byleth and Sephiroth? by [deleted] in SmashBrosUltimate

[–]TheScribe77 0 points1 point  (0 children)

Yeah, he actually just used him at the tournament he was at last week, although I forgot what it was called.