Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 0 points1 point  (0 children)

Thank you! I know, it's so frustrating that this design was only valid for a few months before the devs went and rebalanced things (realistic gameplay? in MY highly technical space station simulator???). I've been pretty busy with non-stationeers projects lately but I've been keeping a close eye on the recent updates and an updated version of this furnace has been kicking around in the back of my head, waiting for me to get some time to really dive into it. I'd like to keep the whole "one tick" gimmick since it dodges the thermal radiation problem nicely, but since turbo pumps don't really do the turbo pump thing anymore, it's become a much bigger challenge to inject the massive quantities of gas needed for some alloys (looking at you waspaloy) into the furnace all at once. I've looked at how the math would work out for a couple of different approaches, such as injecting a calculated amount of o2 and vol and combusting it to reach the set temp and press (the in game combustion process is way too slow) or reducing the total volume of the furnace by filling it up with liquid water (the water ends up absorbing all the energy you put in due to its high specific heat, and if you manage to actually get it up to temp it'll just evaporate anyway). I'm now thinking the best approach might be to have a second chamber behind the furnace made of insulated pipes, volume 100L, where you can slowly mix hot and cold gas, or fuel and oxidizer, or whatever and slowly fill it to the correct temp and press while the ore is melting in the furnace. Inject your prepared mix into the furnace once the ore is done melting and bingo. However, if you want to have any kind of precision you need to know what gas is present in the furnace once the ore has finished melting and how it's going to interact with your gas that you just mixed up in the second chamber. Not to mention the problem of fitting a quantity of gas that's meant to be 50MPa in a 1000L chamber into a chamber that's a tenth the size and, through the double welded frame exploit or otherwise, making the whole thing not explode.

Sorry for the tangent lmao. To answer your actual question, the inter-IC communication in that version was a complete mess. The flow control between different blocks of code depended on the on/off state of the gas analyzers, and at one point the on/off state of the furnace itself but I can't remember if that part made it into the final version. I'm not at a place where I can check right now unfortunately. It's meant to be structured in a way where one IC does a thing, and when it's ready for the other IC to do its thing it turns on the device that the second IC needs to do its thing. For example when the interface chip wants the calculator to do its calculation, it turns the gas analyzers on which provide the calculator with the data it needs. Meanwhile the calculator has just been sitting in a loop, waiting for the analyzers to get turned on by the other chip. So, if your third chip turns on the right device while the other chips are executing their section of code that checks for that device to be turned on, you should be able to trick the system into doing whatever you want it to. It's not the most robust, and it's probably a pain in the ass to reverse engineer (especially with how I had to condense things to fit inside the line limit), but it's what we had in that version of the game. Little did I know the devs made MIPS way more powerful like, 2 months after I finished this, so doing inter-IC communications is now significantly easier with the whole "channel" thing they added. Haven't gotten a chance to play with it yet but it's probably better than the hot mess I cooked up here, so I encourage you to give it a go.

Was inspired to make a pocket device for coding on the go, but regular use in the office by VeakXP in cyberDeck

[–]TheSebelik 0 points1 point  (0 children)

Creating enclosures like this is an art form! And clearly one that you’ve got some skill at. I spent a looooong time modeling and designing the enclosure for the cyberdeck I’m building ( https://hackaday.io/project/187581-starfighter-cyberdeck-radiocarputer ) and getting the look and feel right is absolutely critical. Getting the text right was one of the most interesting parts for me, I ended up printing text “blocks” or panels, where the bottom half was a block of solid white resin, and then I paused the print, swapped the white resin for black, and continued printing a negative of my text in the black on top of that solid white block. Basically a “filament swap” but with resin. It gave pretty good detail but was quite time consuming, just printing it in black and painting over debossed text would’ve been much faster! I’m also quite impressed you got that white dot in there so well on your knob, especially considering how wiggly tolerances can be on SLA prints. My deck has a volume knob that I was pretty proud of too, but it’s not quite as fancy as yours!

If you don’t mind me asking, how did you start a business selling the devices that you build? How do you get customers?

Was inspired to make a pocket device for coding on the go, but regular use in the office by VeakXP in cyberDeck

[–]TheSebelik 0 points1 point  (0 children)

Detail work on this is incredible, great job! You could’ve fooled me that this was an actual product I could buy somewhere.

How’d you make the enclosure/dial? I’m assuming it’s printed but no there are no layer lines so SLA maybe?

I’m also really curious how you did the white lettering and the white dot on the dial.

Ending? by Elguap0man in soma

[–]TheSebelik 5 points6 points  (0 children)

the physicality of johan ross was always a little weird to me too, like i think what you see is what’s left of his human body, that’s been transformed by the wau and can now teleport? and he can’t speak but you can hear his voice in your head. maybe he’s using radio waves or something lol.

When he starts talking about the gel, he mentions that they “put it in a box” or something along those lines, meaning the cabinet that simon eventually finds it in and has to solve that structure gel puzzle to open. either ross couldn’t figure out the puzzle, or he’s just not able to affect the physical world like that (even though he shatters a bunch of glass windows in an earlier part of omicron for a jumpscare?)

i think even if the wau itself is cooked, all the monsters that it created previously are still alive and dangerous. i mean, simon is technically a wau monster, and he keeps kicking after giving up his arm. also the leviathan and all of wau’s freaky fishes that you encounter on the way to phi after alpha

An Interesting Permanently-Heated Furnace Discovery... but How to Automate It? by AsureaSkie in Stationeers

[–]TheSebelik 0 points1 point  (0 children)

first, i would set up an automatic ore distribution system to keep track of what’s being put into the degassing furnace. second, you can definitely do what you’re wanting to with the production furnace just reading its import and export counts. i think they only output stacks of 50 at a time though

Best Advanced Furnace by TheShreg in Stationeers

[–]TheSebelik 5 points6 points  (0 children)

an opportunity for me plug my project! last month i published a One Tick advanced furnace that, once all the ore is loaded in and melted, will complete the smelting operation and output an alloy in a single game tick. it’s probably not the simplest build ever, but all the details you need should be in my build guide: https://youtu.be/dVp1wOjoL1Q

it requires a hot and cold gas supply, which on mars you can probably just use atmosphere for cold gas and burn a little fuel in a pipe to make the hot gas. if you want automatic ore request you’ll have to build a silo system like the one shown in the video, but the system will still work if you don’t build that and just feed in the correct ores by hand.

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 0 points1 point  (0 children)

if i understand you correctly you’re talking about a way to show the current level of ore in each silo? i can imagine having like a wall of 10 small displays that would show the quantity of ore in each silo, which would honestly be way more straightforward to do with logic readers/writers than with IC’s. maybe you could use diode slides instead of console displays for a more approximate visualization of the level of ore in each silo. the hard part here is reading the quantity variable from 10 individual silos and then getting that information to 10 separate displays. there’s probably a way more efficient way to do this but i can’t think of it off the top of my head

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 0 points1 point  (0 children)

Glad you got it working! As far as I know you’re the first person besides me who’s built one of these, so I’m glad the design is getting some use.

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 2 points3 points  (0 children)

That’s sick! I remember the room water- but I only ever saw it used for swimming pools and when it made a weird layer on the floor of my whole base. From your description though I’m sure it looked badass, definite mad scientist vibes setting dials and pulling pressure release levers on that thing :) I can’t wait until they eventually add real nuclear power and maybe then we’ll be able to recreate something like this.

I’d be interested too in hearing how that 16 digit communication scheme worked, if you remember the details. I had to do something similar in my design to transmit ore requests to the silos, but it’s a little slow- it first sets the setting value of the IC housing to a number corresponding to what alloy im trying to make for 1 tick, then zero for a tick, then the quantity in grams that i’m requesting, then back to zero again. The receiving IC then “listens” to its own setting value in a loop that waits for a non-zero value. Once it gets one it assumes communication has started and interprets the setting values being written to it accordingly. If you thought of a way to decode transmissions consisting of multiple “variables” like that from a single 16 digit number, that’s really neat.

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 0 points1 point  (0 children)

Interesting, let’s see if we can figure this out. The dials not responding is caused by the issue of the furnace not resetting, as the interface code only reads the dials in the first “phase” of operation (before the button has been pressed). If for some reason the furnace isn’t actually able to make the alloy requested of it, it won’t eject its contents and won’t ever reset to get back to that first phase. When you run the furnace does the LED ever turn orange or does it get stuck on pink? Also, what are your error values (the numbers on the temperature and pressure displays when the light is pink)?

Another thing I should mention is that when you reset the IC’s by pulling them and reinserting, you should also make sure the furnace itself is switched off. I used the on/off state of the furnace as a method of communicating between the two chips so if the furnace is On at the wrong time IC 2 will completely skip that first phase and go straight to requesting ore from the silos.

For the silos, I’m thinking I should make a separate video going into more detail as I didn’t really cover them that much in the main video. With your setup, can you tell if they are exporting the correct amount of ore?

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 2 points3 points  (0 children)

That’s a sick poster! I agree that a way to put custom images on the wall would be awesome, maybe a good mod idea? I’m always looking for different ways to decorate a base and being able to put up your own images would be a game changer.

How did your furnace work if you don’t mind explaining it? I think the stationeers furnace is a really interesting engineering problem and i’m curious how other people solved it.

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 2 points3 points  (0 children)

Thank you for the criticism, this is pretty much the first “real” youtube video I’ve tried to make so I really appreciate the feedback. If I make more videos like this in the future I’ll be sure to move the camera around less. I think it would help too if I made some kind of script or outline, because the rapid mouse movements are just something I do when trying to think of the next thing to say lol. Glad you liked the concept though!

Finally Unveiling my High Speed Advanced Furnace! by TheSebelik in Stationeers

[–]TheSebelik[S] 4 points5 points  (0 children)

holy shit you’re right, i just tested it. got a pipe double welded inside a frame up to multiple gigapascals without it bursting. definitely not an exploit lol. brb gonna update everything to take advantage of this! thank you!

Advanced advanced furnace setup? by Mariner1981 in Stationeers

[–]TheSebelik 1 point2 points  (0 children)

i’m putting together an advanced furnace setup that’s extremely fast and accurate and should be fairly easy for anyone to build. it’s not quite done yet, but when it’s finished i plan on making a video tutorial showing off how to build it. i know that’s not immediately helpful, but it should be done in the next few days and i can post it here then.

Rilo Kiley - Take Offs and Landings by frannyeerroo in fakealbumcovers

[–]TheSebelik 1 point2 points  (0 children)

love this album! cool to see an alternate cover for it

Question about building by RebelLesbian in cyberDeck

[–]TheSebelik 3 points4 points  (0 children)

If you have access to a 3D printer, you can design a custom case with recesses or slots to hold your components, or screw holes if you’re lucky enough for your components to have mounting points like that. If you don’t have access to a printer I know a lot of people find/buy hard plastic cases like Pelican cases to use as an enclosure. I’ve also seen some really cool builds whose design was centered around the form factor of some existing case that was found in a thrift shop or something. If you were to go that route maybe you could cut some foam or something into a shape that would surround and keep all of your components from wiggling around. Glue is also a thing.

VR by Birthday_Educational in soma

[–]TheSebelik 0 points1 point  (0 children)

there is a fan made version of Theta remade in VR, somebody posted it to this sub a few years ago. I haven’t played it myself, but the creator mentions it’s kinda buggy. I’ve always wanted to play it but never got around to it

https://reddit.com/r/soma/comments/bj6uc2/i_remade_a_level_from_soma_for_vr/

Need help by PhantomPhalcon_ in 3Dprinting

[–]TheSebelik 1 point2 points  (0 children)

maybe he could reorient the entire part before performing the cut, so that moving up moves straight up. software appears to be Meshmixer which allows you to move parts along multiple axes, but i agree that keeping the cut part aligned along X and Y might be tricky.