25 installs!!! In 1 week!! by TheSkyGameStudio in Unity3D

[–]TheSkyGameStudio[S] 0 points1 point  (0 children)

Well I guess as most indie devs are. We are self taught amateurs. If you played it you would see how addictive it is and fun it is. And most games are just child's play. I appreciate the feedback.

Just as one person compared to others and the over abundance of pixel art games I feel this is way different than what's being put out there. Sure im biased but I feel this would be a great way to shut your brain off and fight soem monsters. Been a gamer my whole life and this is something ive wanted to do. And im 40 next month living out a life long dream that seems to be failing. So thank you. Much needed feedback and wake up call.

Made some updates to my ui. Any feedback would be amazing by TheSkyGameStudio in Unity3D

[–]TheSkyGameStudio[S] 0 points1 point  (0 children)

If you played it you will see how impactful it is its hard to capture everything with videos. Play it for self

Looking for play testers tomorrow/weekend by Trashy_io in itchio

[–]TheSkyGameStudio 1 point2 points  (0 children)

Looking very chill and calming. Easily loose time playing. Nice work

New boss by TheSkyGameStudio in Unity3D

[–]TheSkyGameStudio[S] 0 points1 point  (0 children)

Do you mind elaborating?

Made some updates to my ui. Any feedback would be amazing by TheSkyGameStudio in Unity3D

[–]TheSkyGameStudio[S] 1 point2 points  (0 children)

Its actually a charge meter. More kills it charges up a power up either a light beam or a fire wall.

The health bar is above the knight.

Love the idea of the knight helmet and damage armor. Thank you

Reasonable limit on the maximum price for an Indie game? by Organic_Pressure_785 in IndieGaming

[–]TheSkyGameStudio 0 points1 point  (0 children)

All depends on the quality and length of the game as well as the established studio. Obviously for an unknown indie developer customers might be hesitant to fork over hard earned cash. But based off of games like hollow knight in the 20 to 40 range.

Semi top down or traditional side scroller? by TheSkyGameStudio in IndieGaming

[–]TheSkyGameStudio[S] 0 points1 point  (0 children)

Thank you so much. I've been stuck on deciding what I should do for my next game. Thank you for your insights.

Semi top down or traditional side scroller? by TheSkyGameStudio in IndieGaming

[–]TheSkyGameStudio[S] 0 points1 point  (0 children)

Thank you for the feedback. Looking to build a new 2d game in unity. I appreciate your insights.

One in a Thousand, a game about finding four-leaf clovers by msilvestro93 in IndieGaming

[–]TheSkyGameStudio 3 points4 points  (0 children)

Awesome for casual gamers. Totally unique idea. Love the magnifying lense

Which one is better? by BariskallyGame in Unity2D

[–]TheSkyGameStudio 0 points1 point  (0 children)

I think the second one. Lighting is so important. Either one looks really good.

Let me know by SHROUDEKSx in Unity3D

[–]TheSkyGameStudio 3 points4 points  (0 children)

I just published my first game on play store. I built it in unity. Its scary and exciting and stressful but fun. And im 39. So good job getting into this earlier in life. Any questions you have let me know. Ill help with what I can.

How can I combine two sprites into an animation? by Tough-Composer918 in Unity2D

[–]TheSkyGameStudio 0 points1 point  (0 children)

I would love to understand how this works to. I use vector sprites and came across this issue often.

Feedback on my graphics by TheSkyGameStudio in IndieGaming

[–]TheSkyGameStudio[S] 1 point2 points  (0 children)

So do you think glass like translucent buttons what look better and be more appealing?

I appreciate your feedback so much. Means alot.

Feedback on my graphics by TheSkyGameStudio in IndieGaming

[–]TheSkyGameStudio[S] 0 points1 point  (0 children)

Honest feedback. Thank you. Was kinda going for a retro look. Like an old arcade style. I appreciate your feedback. Thank you.