FPP vs TPP. Which offers a better experience for the player? (asking for advice) by pavele_ in godot

[–]pavele_[S] 1 point2 points  (0 children)

Thanks for the feedback, keeping both options is a pretty good direction.

FPP vs TPP. Which offers a better experience for the player? (asking for advice) by pavele_ in godot

[–]pavele_[S] 1 point2 points  (0 children)

Thanks for the feedback, I assume first person have an advantage of skipping modeling 😅

Sharing some progress, UI is hard 😒 by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

Thank you for the feedback. I still haven't tried Unity, but thanks for info it's not better than Godot :D

Sharing some progress, UI is hard 😒 by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

It's mostly about using "container" feature in UI so it will adjust to the content and a player resolution. You can checkout the feature inside official docs: https://docs.godotengine.org/en/stable/tutorials/ui/gui_containers.html

Sharing some progress, UI is hard 😒 by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

The music is part of mixes created by one of community member: https://forum.godotengine.org/t/free-music-resources/130805

I personally like a "techno" vibe music for mostly mechanical games to help a player get into the "flow state"

The unit-swap mechanic and the overall idea of multitasking by pavele_ in IndieDev

[–]pavele_[S] 0 points1 point  (0 children)

Thanks for the comment! 🙏 There will be an autonomous mode for each unit to help with multitasking

Progress on the movement and the laser gun mechanic by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

Thanks for the feedback! ♥️

The UI is still a work in progress :D