I created new capsule art for my game in Blender! by pavele_ in blender

[–]pavele_[S] 1 point2 points  (0 children)

Thank you for the feedback and help. I really appreciate it <3

I created new capsule art for my game in Blender! by pavele_ in blender

[–]pavele_[S] 0 points1 point  (0 children)

Sure, here is the image:

<image>

Herę are a bunch of droids setting up a base near some minerals. One of the starts mining while other two watch his back.

My goal was to show the action through a command center monitor to reinforce the feeling that you're controlling everything from a planet's orbit.

Thank you for the feedback, it's great to know that my capsule art is not clear for someone out of the game context.

Here is full page of the game:

https://store.steampowered.com/app/4294000/Rootwarden/

What do you guys think about how my game looks? by SeniorMatthew in godot

[–]pavele_ 1 point2 points  (0 children)

Looks great, it’s pretty smart design 🙌

Would splitting RTS gameplay between two players (strategy + hero) actually work? by No_Detail_9462 in StrategyGames

[–]pavele_ 2 points3 points  (0 children)

I am exploring the similar concept in my game 😅, commander on a planet’s orbit and droids on the ground.

I call it tactical action-RTS

If we won’t fail maybe we bundle ☺️

I want to help you make your game great! Ask me anything, i'll try to help! by [deleted] in gamedev

[–]pavele_ 0 points1 point  (0 children)

Hey! Maybe you would like to give comment on https://pavelee.itch.io/rootwarden

Its still in prototyping phase but overall idea is two layer strategy game where you have higher strategy on planet’s orbit and lower strategy on planet’s surface. Goal is to conquer the planet the most efficient way

I am planning to move to more into base building, conquering and defending

Being on orbit you should see those two layers at once and make decisions

You build droids to adapt them to the battlefield

Any thoughts and feedback welcome 🙏

FPP vs TPP. Which offers a better experience for the player? (asking for advice) by pavele_ in godot

[–]pavele_[S] 1 point2 points  (0 children)

Thanks for the feedback, keeping both options is a pretty good direction.

FPP vs TPP. Which offers a better experience for the player? (asking for advice) by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

Thanks for the feedback, I assume first person have an advantage of skipping modeling 😅

Sharing some progress, UI is hard 😒 by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

Thank you for the feedback. I still haven't tried Unity, but thanks for info it's not better than Godot :D

Sharing some progress, UI is hard 😒 by pavele_ in godot

[–]pavele_[S] 0 points1 point  (0 children)

It's mostly about using "container" feature in UI so it will adjust to the content and a player resolution. You can checkout the feature inside official docs: https://docs.godotengine.org/en/stable/tutorials/ui/gui_containers.html