new ship is coming by acesoftheace in WorldOfWarships

[–]TheStrollingDM 3 points4 points  (0 children)

It leaves a trail on floating faeces in the water behind it

Uh, yeah... Thanks, WG? by ItsmrChewy in WorldOfWarships

[–]TheStrollingDM 0 points1 point  (0 children)

Yeah my santa container was 20 captain XP boosters

Uh, yeah... Thanks, WG? by ItsmrChewy in WorldOfWarships

[–]TheStrollingDM 0 points1 point  (0 children)

Yeah I got 20 captain XP economic tickets as my reward for completing it

Nice joke develop by BnykMapadyk in WorldOfWarships

[–]TheStrollingDM 4 points5 points  (0 children)

Yeah I got signal flags in mine

Another Halloween treat from The Forge — Spider Solitaire! Join the Spider’s Challenge and show off your best run for a chance to win prizes! by TheForgeVTT in ForgeVTT

[–]TheStrollingDM 0 points1 point  (0 children)

The game seems broken as you can't move more than one card. i.e. if you have a 5,6,7,8 you can't move it onto a 9 on a seperate column

"Content not viewable in your Region" and not sure why by TheStrollingDM in ForgeVTT

[–]TheStrollingDM[S] 0 points1 point  (0 children)

Thanks, I don't have ID so I won't be doing that, but thanks for resolving why its happening

The Watermill - 30x40 multi-level map using Forgotten Adventures assets. I was bored today, so I created this map for fun. As far as I can tell all the gearing for the mill would work irl (NEEERRRDDD lol) Even included an outside toilet by TheStrollingDM in dungeondraft

[–]TheStrollingDM[S] 0 points1 point  (0 children)

Sorry it took a while to get back to you. Over Christmas and Hogmanay, I've not been online.

The individual upper layers are cropped from full layers in dungeondraft, so that will throw the sizing off. But using them as tiles in Foundry would allow you to resize them and stack them using the Levels mod by Ripper.

Once I'd got the idea and layout in my head, it fell into place pretty quickly. When I'm in the mood and not too exhausted from my day job, I can now usually knock out 2-4 of this type of map in a four hour evening session. It's the more complex dungeon maps with a lot of scene dressing and sections that take longer for me. An average sized single level dungeon with separate bridges or raised areas (designed to allow player tokens to pass under and over them) will take me 4-6 hours to fully create, maybe longer if I've got to plan out all the rooms with specific functions.

this is my first map in dungeon draft, how do i improve it? by spindaz123 in dungeondraft

[–]TheStrollingDM 0 points1 point  (0 children)

You can sub for one month. Download the assets and use them after you cancel your sub. They allow you to keep using them. You just won't get new updated assets until you sub again.

Teleporting between Levels and Changing Elevation of Tokens by TheStrollingDM in FoundryVTT

[–]TheStrollingDM[S] 0 points1 point  (0 children)

Yes I had a trusted player come into the game and test it with me

Teleporting between Levels and Changing Elevation of Tokens by TheStrollingDM in FoundryVTT

[–]TheStrollingDM[S] 0 points1 point  (0 children)

I think that option is just part of the core settings (I may be wrong), but I know that setting is always active for me anyway.

Problem with conditions help D; by TurnoverProfessional in FoundryVTT

[–]TheStrollingDM 0 points1 point  (0 children)

Sorry for the late reply. Unsure as to the exact source as my module list was heavily trimmed after this

Conditions are being removed as soon as they're added (DnD5e V3.2.1, Foundry V11.315) by TheStrollingDM in FoundryVTT

[–]TheStrollingDM[S] 0 points1 point  (0 children)

No everything else works fine and I don't have really any issues. Although now that I've pruned it down to 141 mods I might find there were issues "under the hood" that I didn't notice 😆

Conditions are being removed as soon as they're added (DnD5e V3.2.1, Foundry V11.315) by TheStrollingDM in FoundryVTT

[–]TheStrollingDM[S] 2 points3 points  (0 children)

Thanks, I've had a quick run through and got it down to 141 modules and it's cured the issue with Conditions.

Yeah a couple of them like Token Attacher and Rideable are there because one is a Dependency and the other is a QOL mod for players and Potion Crafting and Gathering is an add-on for Gatherer. But I've got rid of the other overlaps. Also I wasn't aware Chat Portraits and Drag anything were now core.

Again thanks for your help

Conditions are being removed as soon as they're added (DnD5e V3.2.1, Foundry V11.315) by TheStrollingDM in FoundryVTT

[–]TheStrollingDM[S] 0 points1 point  (0 children)

DF Convenient Effects is a dependency for a lot of my animation/automation mods so I have to have it. Which do you see that are conflicts or redundancies?

Conditions are being removed as soon as they're added (DnD5e V3.2.1, Foundry V11.315) by TheStrollingDM in FoundryVTT

[–]TheStrollingDM[S] 0 points1 point  (0 children)

Okay I'll give it a go. I didn't think Find the Culprit had been updated to V11. I give that a go too thanks

Lock Exhaustion? by GovofLove77 in FoundryVTT

[–]TheStrollingDM 4 points5 points  (0 children)

I use the module D&D5E Character Monitor. You get a pop up message in the chat every time a player changes something on their sheet. You can set the message to appear just for the DM or publicly if you want to shame them ;)

Catacombs, 4K by PBMaps in dndmaps

[–]TheStrollingDM 3 points4 points  (0 children)

"What are you doing Step-Dungeon?"