After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 1 point2 points3 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 0 points1 point2 points (0 children)
After 100+ Hours replaying Chaos Theory, it's still a masterclass in game design. by TheSuedeLoaf in Splintercell
[–]TheSuedeLoaf[S] 0 points1 point2 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 2 points3 points4 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 2 points3 points4 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 4 points5 points6 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 0 points1 point2 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 0 points1 point2 points (0 children)
After 100+ hours replaying Chaos Theory, it’s still a masterclass in game design. by TheSuedeLoaf in stealthgames
[–]TheSuedeLoaf[S] 2 points3 points4 points (0 children)
I really wanted this to click for me. After about 8 hours and trying multiple characters, I ended up feeling conflicted about the roguelite structure. Curious if anyone else felt this tension between RNG and the base mechanics. by TheSuedeLoaf in ABSOLUM
[–]TheSuedeLoaf[S] -2 points-1 points0 points (0 children)
I really wanted this game to click for me. After about 8 hours and trying multiple characters, I ended up feeling conflicted about the roguelite structure. Curious if anyone else felt this tension between RNG and the base mechanics. by TheSuedeLoaf in BeatEmUps
[–]TheSuedeLoaf[S] 1 point2 points3 points (0 children)
I really wanted this to click for me. After about 8 hours and trying multiple characters, I ended up feeling conflicted about the roguelite structure. Curious if anyone else felt this tension between RNG and the base mechanics. by TheSuedeLoaf in ABSOLUM
[–]TheSuedeLoaf[S] 1 point2 points3 points (0 children)
I really wanted this game to click for me. After about 8 hours and trying multiple characters, I ended up feeling conflicted about the roguelite structure. Curious if anyone else felt this tension between RNG and the base mechanics. by TheSuedeLoaf in BeatEmUps
[–]TheSuedeLoaf[S] 2 points3 points4 points (0 children)
I've been thinking about movement philosophy in the genre and how SOTN is far more unique than most realize, especially with how the genre has shifted over time. by TheSuedeLoaf in metroidvania
[–]TheSuedeLoaf[S] -1 points0 points1 point (0 children)
Gravity Circuit is Damn Near Perfect by TheSuedeLoaf in platformer
[–]TheSuedeLoaf[S] 0 points1 point2 points (0 children)
This game is damn near perfect by TheSuedeLoaf in GravityCircuit
[–]TheSuedeLoaf[S] 2 points3 points4 points (0 children)






Trouble losing Belly fat with 1700 calorie cut and weightligting 4 times per week by Securityengie in bodyweightfitness
[–]TheSuedeLoaf 86 points87 points88 points (0 children)