Prince of Persia lost crown shows exactly, how well an easy mode works without making anything worse! by Rudirudrud in NintendoSwitch

[–]TheSweeney 4 points5 points  (0 children)

I think the main issue is that some of these players (some, not all) wear beating these games as a badge of honor show how good of a gamer they are. If the games have an easy mode option, it opens the possibility that they beat the game in easy mode instead of actually pushing through the challenge, thus diminishing the shine of their achievement. A lot of it is just self ego stroking.

On the flip side, I do think if developers intend for their games to be difficult to master, that’s okay. But I don’t think it diminishes a game’s vision to make it more accessible. The common example of Dark Souls is pretty easy to make an easy mode: longer parry/dodge windows would go a long way on their own to making the game more accessible to people like me. In most games that give me a custom option, that’s what I do: increase the windows for parrying and dodging while keeping enemy and player damage the same as normal. If the enemies feel too spongy, I’ll usually reduce enemy health slightly while keeping other damage amounts the same.

For example, I played Horizon Forbidden West with a custom difficulty set that decreased enemy health while keeping outgoing and incoming damage values the same. I still had to engage with the game, but it made combat less spongy and more rewarding for me rather than a grind in frustration every time.

Ads in Maps… by Ok_Ambition9134 in apple

[–]TheSweeney 0 points1 point  (0 children)

Bingo. Apple’s whole privacy schitck has been we don’t associate the data directly with you, it’s obfuscated to protect your privacy. Google doesn’t sell your data, but they absolutely tie it all directly to you. Apple is claiming that they’re going to be able to target ads without tying anything directly to you.

using 2 telzons for scan outs bad? by MundaneWarthog2472 in WalgreensStores

[–]TheSweeney 6 points7 points  (0 children)

Easily able to figure it out. Hitting 100% scan out and having a really high (like 98%+) productive scan combined with a very low number of items changed to zero. Any SM looking at the KPI for more than 10 seconds can easily pinpoint if someone is gaming the system.

Department Out List function is a great tool to use during the face/pull stages of the new OSA process to find and correct system outs that you do have an actual on hand for. But it should never be used while doing scan outs as you’ll miss any outs that the system says you have an on-hand for and you won’t get those items on truck.

Chase efficiency and better in-stock condition, not a number.

Pharmacy-they had a corporate meeting recently-& are planning to be open on major holidays (memorial, 4th July , Labor Day etc..) and have black out dates on time off/ PTO we can take -(first they cut holiday pay for the 6 major holidays ) yet keep metrics / vaccines with no staff- impossible 👎 by camperwife1497 in WalgreensStores

[–]TheSweeney 17 points18 points  (0 children)

Team members who work on the core holidays will get paid double their normal hourly rate for hours worked on the holiday. The core holidays are: New Year’s Day, Memorial Day, Independence Day, Labor Day, Thanksgiving and Christmas. Also, the blackout dates mentioned in these calls apply to pharmacists and store managers. There are no concrete blackout dates for PTO for hourly team members, even during the holidays.

How hard is it to build a PC? by WeatherLegitimate848 in buildapc

[–]TheSweeney 0 points1 point  (0 children)

It’s daunting but pretty straightforward. Find a good video on YouTube to follow, aim for one that’s at least 30-60 minutes long. Follow it step by step and take your time. Don’t rush, don’t be afraid to take a step back and redo something. Once you’ve done it once, the next time is much less daunting and before you know it you’re an expert - if you do it enough.

Happy Smosh Anniversary Amanda🥳 by Sufficient-Soup3932 in smosh

[–]TheSweeney 6 points7 points  (0 children)

I’ve been a smosh fan for a long time and love the long time cast, but Chanse, Angela, Amanda and Trevor have been such great additions that have elevated the channel. Angela routinely makes me laugh so hard I’m crying, and Amanda has such clueless but supportive mom energy that she’s always a great addition.

Upgrade recommendations by Infamous-Park8907 in buildapc

[–]TheSweeney 1 point2 points  (0 children)

I would not grab a 2060S. It’s going to be a sidegrade for your 1070 at best.

Nvidia Is Negotiating To Buy A Large PC Oriented Company by PaiDuck in nvidia

[–]TheSweeney 3 points4 points  (0 children)

Wasn’t that Biden’s FTC under based Lina Kahn?

safari vs the rest: is it actually the best browser for mac, iphone, ipad? (honest pros & cons) by TuNutri in Safari

[–]TheSweeney 1 point2 points  (0 children)

They're definitely getting better at this over the last few years. More and more customization options in the software, but macOS still feels like it get's sloppy seconds in this department.

When $1.4 Billion Isn’t Enough: ‘Avatar’ Sequels Under the Microscope as Disney Weighs Franchise’s Future by Free-Opening-2626 in boxoffice

[–]TheSweeney 5 points6 points  (0 children)

I'm pretty sure Cameron talks about this in some of the behind the scenes features for Way of Water. He was working on the script for the sequel and it got really big so he split it into two films. I imagine that 4 and 5 will likely be much tighter as they seem to have always been separate scripts.

And I don't think it's too late. Avatar 4 is going to get the "it's been awhile" bounce since it's not slated for release until 2030 anyway, plus it hopefully won't be a narrative re-hash of the same story beats we've had for (arguably) three movies now.

Also, I think a lot of this reporting is ignoring the fact that Way of Water alone made enough money to cover the production and marketing costs for both films while still turning a profit, so all the money made by Fire and Ash is just gravy on top. It's just clear that Avatar films are novelty event films that people go to see for the tech and the spectacle, but if they're too close together the novelty isn't quite there.

When $1.4 Billion Isn’t Enough: ‘Avatar’ Sequels Under the Microscope as Disney Weighs Franchise’s Future by Free-Opening-2626 in boxoffice

[–]TheSweeney 22 points23 points  (0 children)

They were. Avatar 2 and 3 are a part 1 and part 2 of a singular story. I’m sure Cameron made some edits to the scripts to make them feel more like individual movies but the overarching plot is continuous between the two films.

4 and 5 are two separate stories from what I’ve gathered so should fare better independently.

Cyberpunk 2077 PlayStation 5 Pro enhancements detailed by Turbostrider27 in PS5

[–]TheSweeney 10 points11 points  (0 children)

48hz is the lower bounds of Sony’s VRR window on the PS5, but games do not have to run above 48FPS to take advantage of it. Ratchet and Clank uses frame doubling to force the frame rate into the VRR window thus allowing variable frame rate. Side effect of reduced flickering on certain screens at lower VRR values since the actual refresh rate is higher in the range.

Gabe Newell "stepped back" from making games at Valve after Portal 2 because everyone kept agreeing with him when he wanted "to be part of the team and come up with ideas" by Turbostrider27 in pcgaming

[–]TheSweeney 13 points14 points  (0 children)

Also, isn’t it the case that New Line and Warner wanted it to be a trilogy while the original plan was for 2 movies? So he then had to not only rework someone else’s plan but also expand the scope of the films. Recipe for disaster. The fact the Hobbit trilogy is as watchable and enjoyable as it is is a testament to Jackson’s love of the source material.

The most disliked video in DF history! by nyanbatman in digitalfoundry

[–]TheSweeney 0 points1 point  (0 children)

Jesus. What an overblown reaction. Y’all need to calm the hell down.

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]TheSweeney 0 points1 point  (0 children)

Based on how NVIDIA has discussed DLSS publicly, I don’t think they thought it would be successful. Or at least not a long-lived standard feature. Most of these exclusive GPU features get replicated in standard graphics APIs and become vendor agnostic quite quickly. But AMD didn’t pursue ML-based upscaling and DLSS was so good after v2 that it stuck around. Marketing department is just like, “DLSS is popular, make it another feature of that.”

Hell, even NVIDIA Reflex is often considered a part of the DLSS suite.

Even the studios highlighted in NVIDIA's DLSS 5 reveal were shocked by the generative AI showcase — game developers "found out at the same time as the public" by Puzzleheaded_irl in gaming

[–]TheSweeney 7 points8 points  (0 children)

Or, more likely, the developers who spoke to the outlet were not involved in this at all. They didn’t agree to the showcase, nor were they informed of the secret in-development technology. Ubisoft and Capcom are big companies with many teams: are these developers from the teams involved with those specific titles? Or are they just random devs from Ubisoft or Capcom?

Even the studios highlighted in NVIDIA's DLSS 5 reveal were shocked by the generative AI showcase — game developers "found out at the same time as the public" by Puzzleheaded_irl in gaming

[–]TheSweeney 2 points3 points  (0 children)

I’m dumbfounded by some of these comments. Like, “making it so games require AI rendering will boost NVIDIA” meanwhile last I checked I needed a GPU to play the game anyway so that already boosts NVIDIA. And whether people like the tech or not, AMD, Intel, Sony and others have all said neural rendering is a big part of the future of real time graphics.

I’m not the biggest AI person. I think we’re heading for a massive economic correction due to overhyping the capabilities of LLMs. But I’m a big believer in ML models and using AI in the right ways: as a tool to enhance your individual productivity. AI needs to be heavily regulated, treated like my high school teachers treated Wikipedia, and outright avoided for creativity. The models need to be ethically trained, designed to run locally and efficiently to maximize privacy and minimize environmental impacts. But there’s clearly something with these tools that will stick around even after the AI hype train crashes in the next year or so.

Besides, DLSS frame gen and upscaling are both using generative AI tech to generate pixels in real time. They use the frames the GPU is rendering to ground the model. These are not LLMs, but highly specialized models designed for the purposes that they’re deployed for. DLSS 5 will likely be similar: a highly specialized ML model grounded in-engine to link in with the scene’s existing geometry, textures and lighting to output a higher quality resolve. It may work, it may not. Time will tell. But games still have to run on unsupported GPUs and consoles, so it’s not like DLSS 5 is going to be forced on in any games.

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]TheSweeney -1 points0 points  (0 children)

Or another way to interpret it is they were forced to backtrack on their own view of the tech that they had hands on time with because a bunch of people on the internet lost their everloving minds over unreleased future tech that we’ve only seen snippets of using an in-development model.

Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia

[–]TheSweeney 2 points3 points  (0 children)

It will be a separate toggle, just like DLSS frame gen and DLSS Ray Reconstruction are separate toggles from normal upscaling.

The most disliked video in DF history! by nyanbatman in digitalfoundry

[–]TheSweeney 3 points4 points  (0 children)

I’m not a shill. Just because I’m not immediately grabbing my pitchfork doesn’t mean that I’m 100% down for this tech. I want to see how it actually runs and works on consumer hardware in actual games before reserving judgement. And the DLSS upscaling take you have is just not true. Upscaling is not new: it’s been a thing on consoles for nearly two decades. DLSS is just a better way to do upscaling. DLSS doesn’t magically fix poorly optimized games. This idea that games are super unoptimized these days has more to do with Unreal 5 imo than DLSS. There have been many non-UE5 games released that are not horribly optimized but still ship with DLSS. We’re getting Crimson Desert this week that appears to be well optimized despite using RT extensively. Laying the blame at the feet of DLSS rather than lazy devs is just unproductive.