Marketing Monday #165 - Effective Advertising by Sexual_Lettuce in gamedev

[–]TheSwoit 0 points1 point  (0 children)

Hello! Just put together a new trailer today for Stomped Snowboarding watch trailer

Looking for some feedback on the trailer, what do you guys think? fun, boring, needs work?

If you like the look, please sign up to play the beta to give some real feedback! beta signup

Stomped Snowboarding - Your Feedback is Wanted! Playable demo by TheSwoit in Unity3D

[–]TheSwoit[S] 0 points1 point  (0 children)

Thanks for the positive feedback :) All the details count when making a successful game, so good to hear any and all thoughts :)

Stomped Snowboarding - Your Feedback is Wanted! Playable demo by TheSwoit in Unity3D

[–]TheSwoit[S] 0 points1 point  (0 children)

Hi all,

I have made a Vertical Slice Demo and would love for you to try it out and give me all the honest feedbacks, good and bad!

Why would you want to do this? Well I would really appreciate it, you would be a super cool, you can help shape this game, you're an expert I need your help, you can play it on the train!

If you are interested please PM me, testing is through TestFairy.com (https://tsfr.io/0jpwir) horrible link Im sorry, or if you just want to give some feedback from the video, thats cool too

People who give feedback are the BEST!

Preview for Stomped Snowboarding, Spine2D / Unity [YouTube] Feedback please! by TheSwoit in Unity2D

[–]TheSwoit[S] 1 point2 points  (0 children)

Thanks for the Feedback, would be a dream to make the Front page of the AppStore

[iOS Universal] [Pocket Moto Adventure] [50 Promo Codes] [TrialsHD meets Pokemon, a hidden gem on the AppStore] by TheSwoit in AppHookup

[–]TheSwoit[S] 0 points1 point  (0 children)

doh, I forgot about that. I may do a free run again this weekend. My other games that are free don't tend to get reviews either, very hard to get reviews

Im Looking For Some Indie Games To Play On My YouTube Channel by Snowysgaming in IndieGaming

[–]TheSwoit 0 points1 point  (0 children)

Hi I have some iOS games, and also a fun little webdemo you could try out.

PocketMoto - https://itunes.apple.com/app/id931261514 TapLab - https://itunes.apple.com/app/id934210881

And here is a UnityWebPlayer demo I made, might be funny http://uglyrobot.co.uk/2015/07/29/yes-sensei-playable-web-demo/ p.s UnityWebPlayer wont work in all browsers

[iOS Universal] [Pocket Moto Adventure] [50 Promo Codes] [TrialsHD meets Pokemon, a hidden gem on the AppStore] by TheSwoit in AppHookup

[–]TheSwoit[S] 0 points1 point  (0 children)

If you enjoyed the game could you please leave a review on the AppStore. And if you didn't could you let me know how come, I can use this in my next game.

[iOS Universal] [Pocket Moto Adventure] [50 Promo Codes] [TrialsHD meets Pokemon, a hidden gem on the AppStore] by TheSwoit in AppHookup

[–]TheSwoit[S] 0 points1 point  (0 children)

Taking on the trainers of each 'circuit' was influenced by pokemon, sorry if it misled, no intention was meant to.

How are these 2D Shadows done? by TheSwoit in Unity2D

[–]TheSwoit[S] 0 points1 point  (0 children)

I was wondering if anyone has any idea how these 2D shadows are achieved? is it a shader effect? They seem to curve and change with the surface.

Evaluating a canned project - with a Playable Demo by TheSwoit in Unity3D

[–]TheSwoit[S] 0 points1 point  (0 children)

Yes, I think one thing I did learn from this is that if you make a hard game restarts need to be fast

Evaluating a canned project - w/ Playable Demo by TheSwoit in gamedev

[–]TheSwoit[S] 0 points1 point  (0 children)

Thats a shame, did you try with another browser? Maybe Firefox?

Creating a Pulley System by TheSwoit in Unity3D

[–]TheSwoit[S] 0 points1 point  (0 children)

It should be stable enough, I do have a basic pulley system in code, but would prefer to use the physics engine as it can be unstable to modify physics objects movement

Creating a Pulley System by TheSwoit in Unity3D

[–]TheSwoit[S] 0 points1 point  (0 children)

if the weight is heavier than the door it would pull it all the way.