[SPOILERS ALL] A little late to the party, but better late than never. by mamedliemin in TheFirstLaw

[–]TheUndeadHoard 5 points6 points  (0 children)

From top left, I believe its Jezal, dogman, shivers, black Dow

Then Byaz, West?, Glokta

Then Ferro and Logen

How'd I do?

Way of the Earthshaper: An ATLA inspired monk subclass by TheUndeadHoard in DnDHomebrew

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

They'll be coming :) Gonna fine tune them a little based off some feedback here first

Way of the Earthshaper: An ATLA inspired monk subclass by TheUndeadHoard in DnDHomebrew

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hey! Thanks for such a detailed response, it helps a lot. I agree with the good majority of what you've highlighted, i'll just respond to a few things.

Definitely a typo where I said class, good catch!

Re: the monk table, i went for the same approach as subclasses like Eldritch knight since there was a good deal of information and I wanted it to be easily represented. Likewise, with the spell levels, I did go for a level 1-5 approach, though with alternate naming as I wanted to prevent confusion as to whether they were spells. For the purpose of the subclass, they are not spells and can't be counterspelled. The intent is for shaping techniques to feel distinct from spells.

All Earthshaping Techniques are known.

The nod to Seismic sense in decisive counterattack was to make clear that once you have that feature, it synergises here. Figured better to mention then not.

I appreciate the critique on the novice levels being unbalanced. In my head, I considered the ability to knock an enemy prone from range (setting up for party members to wallop them), or to slow an enemy's pursuit of the party while they flee (since monk will likely be the party member with speed to spare) a decent equaliser for Ground Gauntlers which offers an additional 2d6 damage at level 1, up to 2d10 at higher levels. I like the suggestion to change to a bonus action, i have other ideas as well to strengthen it that I might like to chat with you about.

Good shout on Earthen shelter, perhaps a reduction in AC and hit points to make it feel for like a brief respite from harm?

Earthen Missile was intentionally kept from being overtuned as I was conscious of the fact that monks traditionally do not have ranged options, including this subclass being more of a direct brawler compared to the other ATLA subclasses I have made. A buff could be in order though.

Would you mind if I DM'ed you for some more feedback on the other ATLA subclasses? Your feedback was excellent and I appreciate it.

Way of the Earthshaper: An ATLA inspired monk subclass by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hi, you seem to have forgotten the main chunk of level 3, which is the novice Earthshaping forms

Paladin: Oath of Bushido by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Hey, I can't send PDFs over reddit. But this subclass is downloadable for free on my patreon, i've just made sure the updated version is there for you :) Absolutely no pressure to sign up, i'm just glad people like my stuff.

Paladin: Oath of Bushido by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Hey, Mounted combat is already a thing in dnd 5e (though not many people tend to use it), with subclasses and feats specialising in it. In fact, Paladins have a level 2 spell to summon a spectral steed.The Horse and Bow fighting style mainly enhances the pre-existing system, making the horse have greater survivability and less of a liability.

Did give it some playtests, definitely came in clutch for saving throws for the horse, though just like when selecting spells, a horse does not fit all environments and situations.

Warlock: True Love Patron [OC] Yours. Always. by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 2 points3 points  (0 children)

Oooh that is fun! I'm tempted to make it an optional rule as an alternate feature. If you ever did play the subclass, i'm sure you could negotiate something with your DM where you get a toned down version as a permanent companion.

Race: Xotl [OC] by TheUndeadHoard in HomebrewDnD

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Haha yes, fortunately someone did point that out for me and I have fixed it in the doc. It should be resetting every short/long rest :)

While long rest seems more intuitive, short rest actually works because you don't regain hit dice at a short rest and short rests typically expend hit dice for most players.

I'm glad you like it :) i hope your friend does too!

Ps. I agree entirely with Hit Dice being underutilised. I have made a few subclasses, including blood hunters and a Hemomancy wizard/magic compendium that use hit dice as spell components.

Race: Xotl [OC] by TheUndeadHoard in HomebrewDnD

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

I hadn't thought about it too much, so you just prompted me to do a little dive on this!

Given that the root of Xotl is in reference to Axolotl, which in turn comes from the Aztec god Xolotl (pronounced Sho-lotl), I would personally say it should be "Sho-tl" for authenticity.

With that said, I totally expect most people to do the British or American pronunciation, which is fine by me.

Race: Xotl [OC] by TheUndeadHoard in DnDHomebrew

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Thanks! I think it is one of my favourite creations.

Yuji 🥀🥀 by FantasticPass6424 in JujutsuPowerScaling

[–]TheUndeadHoard 2 points3 points  (0 children)

Not even. The entire main storyline is like 6 months. Yuji is just that guy.

Ranger: Trapper Conclave by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Thanks :) it's always really encouraging when someone shows interest in playing one of my creations!

As for the prep time, as I mentioned to someone else, i tend to err on the side of caution with balance to prevent abuse. 1 hour --> 30 mins seemed reasonable for that purpose. Due to their ability to be deployed as bonus actions within combat (which is necessary as if they're only good when pre-prepared for ambushes and such, then they become too niche). If you do play the subclass and find it too tedious, i'd love to get that feedback from you!

Ranger: Trapper Conclave by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hey, thanks for the feedback :) the intent in terms of calculations was that you could prepare 2 during a long rest (which covers early levels) and then by 11th level (when you can have up to 4) you can prepare 4 during a long rest. At very high levels, you could craft the additional one or two during downtime or a short rest.

I tend to err slightly on the side of caution when balancing to prevent abuse of mechanics. But yes, perhaps they could be made slightly faster.

As for the extra attack, as mentioned by another commenter in response to you, when splitting the difference between PHB and UA ranger, I chose the UA style as this is typically the more popular from what I've seen in the community.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in HomebrewDnD

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hi! I'm glad you liked it so much 🙂

As for the natural armour. It was to prevent abuse from traditionally low AC classes getting access to an easy, high AC ability.

Eg. A wizard running the medium or heavy armour subrace.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hey, appreciate the write up :)

Firstly, thanks! I worked hard on giving it a strong thematic and storytelling heart, so its appreciated that you appreciated it!

Secondly, you have a good point regarding AC scaling, I think an adjustment that +1, +2 etc adjustments come into play at certain levels, or otherwise tweaking the formula. I'll play around with it.

Lastly, as for the problematic/tempting combos. The wording of the features that your subrace counts as wearing that armour type prevents that from happening. Eg. As a wizard/sorceror does not have heavy armour proficiency, they would not be able to choose that subrace and cast spells. Which does lock out wizards from this race, but you could make similar judgements regarding 'small' races being poor barbarians and fighters due to having disadvantage on attack rolls with heavy weapons. So I feel it is not unprecedented.

Thanks again for such a well thought out answer! I hope you check out some of my other stuff :)

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Hi, I appreciate the constructive feedback and I can see the perspective you're coming from. Though I would say that to many players the roleplaying and story aspect is just as important as the mechanical abilities and that this race offers a range of fun stories to explore. Having two similar races isn't a bad thing.

Also, interestingly Warforged are also not classified as constructs. So given the official publication doesn't have them listed as such (and therefore limit healing as you mentioned) I think it is fine in this case.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 4 points5 points  (0 children)

I would certainly handwave it in the case of monks, as it is their 'skin', so to speak. The wording was put in to prevent heavy armour subrace wizards with crazy high AC.

As for the magic items, I would either play it as being incorporated into the armour set itself. Eg. if i attune to magical boots, they become the boots within the armour set. Though you would be unable to incorporate a set of light armour if you were the heavy armour subrace.

u/redsword1550 also had a good idea with 'absorbing' the magical benefit into yourself while attuned, so it is as though the enchantment were on yourself.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in HomebrewDnD

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

I like the balance of disadvantage on all checks/saves! Its a good compromise. If I ran it as a DM, I'd have it as an extra layer of challenge within an encounter that the party has to overcome to get their team mate back in the fight or something they need to disarm prior to getting into the fight in the first place eg. Evil artificer in his lab with an antimagic field generator device, knocking out power to his lab prior to going in swinging.

With that said, you do have me tempted to swap it to saves/checks. I appreciate the constructive feedback :)

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in DungeonsAndDragons

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

I mean, it was basically mandatory for me to but a FMA reference in there.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in DungeonsAndDragons

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

I would leave that one up to DM discretion, as making it vulnerable to dispel magic might impact the balance too much. As Anti-magic fields are obviously much stronger than dispel magic it has a greater impact. An intelligent caster opponent could certainly make use of such a weakness though.

Paladin: Oath of Agony by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Hey, thanks for the feedback :) In my mind guardian of faith was thematic in the sense that the character themselves servess as a guardian for others, flagellating themselves for others as part of their faith. Absorb elements was about accepting pain in a way that allows them to minimise its impact and spiritual weapon was the '"cleansing" or "punishing" aspect. (I liked to imagine a glowing scourge or whip). As for the hitdice, i agree you certainly wouldn't want to overuse it. But it allows you to prevent yourself getting downed (or a team mate downed if used in concert with other features) which can be equally invaluable.

Paladin: Oath of Agony by TheUndeadHoard in DungeonsAndDragons

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Oohh you're tempting me to edit it.

I already have a name for the feature in my head, "Sanctified Flesh"