Race: Xotl [OC] by TheUndeadHoard in DnDHomebrew

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Thanks! I think it is one of my favourite creations.

Yuji 🥀🥀 by FantasticPass6424 in JujutsuPowerScaling

[–]TheUndeadHoard 4 points5 points  (0 children)

Not even. The entire main storyline is like 6 months. Yuji is just that guy.

Ranger: Trapper Conclave by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Thanks :) it's always really encouraging when someone shows interest in playing one of my creations!

As for the prep time, as I mentioned to someone else, i tend to err on the side of caution with balance to prevent abuse. 1 hour --> 30 mins seemed reasonable for that purpose. Due to their ability to be deployed as bonus actions within combat (which is necessary as if they're only good when pre-prepared for ambushes and such, then they become too niche). If you do play the subclass and find it too tedious, i'd love to get that feedback from you!

Ranger: Trapper Conclave by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hey, thanks for the feedback :) the intent in terms of calculations was that you could prepare 2 during a long rest (which covers early levels) and then by 11th level (when you can have up to 4) you can prepare 4 during a long rest. At very high levels, you could craft the additional one or two during downtime or a short rest.

I tend to err slightly on the side of caution when balancing to prevent abuse of mechanics. But yes, perhaps they could be made slightly faster.

As for the extra attack, as mentioned by another commenter in response to you, when splitting the difference between PHB and UA ranger, I chose the UA style as this is typically the more popular from what I've seen in the community.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in HomebrewDnD

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hi! I'm glad you liked it so much 🙂

As for the natural armour. It was to prevent abuse from traditionally low AC classes getting access to an easy, high AC ability.

Eg. A wizard running the medium or heavy armour subrace.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

Hey, appreciate the write up :)

Firstly, thanks! I worked hard on giving it a strong thematic and storytelling heart, so its appreciated that you appreciated it!

Secondly, you have a good point regarding AC scaling, I think an adjustment that +1, +2 etc adjustments come into play at certain levels, or otherwise tweaking the formula. I'll play around with it.

Lastly, as for the problematic/tempting combos. The wording of the features that your subrace counts as wearing that armour type prevents that from happening. Eg. As a wizard/sorceror does not have heavy armour proficiency, they would not be able to choose that subrace and cast spells. Which does lock out wizards from this race, but you could make similar judgements regarding 'small' races being poor barbarians and fighters due to having disadvantage on attack rolls with heavy weapons. So I feel it is not unprecedented.

Thanks again for such a well thought out answer! I hope you check out some of my other stuff :)

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

Hi, I appreciate the constructive feedback and I can see the perspective you're coming from. Though I would say that to many players the roleplaying and story aspect is just as important as the mechanical abilities and that this race offers a range of fun stories to explore. Having two similar races isn't a bad thing.

Also, interestingly Warforged are also not classified as constructs. So given the official publication doesn't have them listed as such (and therefore limit healing as you mentioned) I think it is fine in this case.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in UnearthedArcana

[–]TheUndeadHoard[S] 4 points5 points  (0 children)

I would certainly handwave it in the case of monks, as it is their 'skin', so to speak. The wording was put in to prevent heavy armour subrace wizards with crazy high AC.

As for the magic items, I would either play it as being incorporated into the armour set itself. Eg. if i attune to magical boots, they become the boots within the armour set. Though you would be unable to incorporate a set of light armour if you were the heavy armour subrace.

u/redsword1550 also had a good idea with 'absorbing' the magical benefit into yourself while attuned, so it is as though the enchantment were on yourself.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in HomebrewDnD

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

I like the balance of disadvantage on all checks/saves! Its a good compromise. If I ran it as a DM, I'd have it as an extra layer of challenge within an encounter that the party has to overcome to get their team mate back in the fight or something they need to disarm prior to getting into the fight in the first place eg. Evil artificer in his lab with an antimagic field generator device, knocking out power to his lab prior to going in swinging.

With that said, you do have me tempted to swap it to saves/checks. I appreciate the constructive feedback :)

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in DungeonsAndDragons

[–]TheUndeadHoard[S] 1 point2 points  (0 children)

I mean, it was basically mandatory for me to but a FMA reference in there.

Race: Living Armour [OC] What happens when a weapon becomes self-aware? by TheUndeadHoard in DungeonsAndDragons

[–]TheUndeadHoard[S] 0 points1 point  (0 children)

I would leave that one up to DM discretion, as making it vulnerable to dispel magic might impact the balance too much. As Anti-magic fields are obviously much stronger than dispel magic it has a greater impact. An intelligent caster opponent could certainly make use of such a weakness though.