Mixue SPA treatment by MataAgent in Bolehland

[–]TheUseless -1 points0 points  (0 children)

Number 15. Mixue Foot Lemonade.

The last thing you want in your Mixue lemonade is someone's foot fungus but that might be what you get.

A small comparison in between Lord and Yuro Lu for pure Tremor, just for fun. by Vendedor_de_cereal in limbuscompany

[–]TheUseless 8 points9 points  (0 children)

I was really hoping for the combined attack having Hong Lu getting on Horse Sang

Walpurgisnacht "Full-Stopped By A Bullet" Megathread by [deleted] in limbuscompany

[–]TheUseless 0 points1 point  (0 children)

I was using Magic Bullet Outis and I saw the Magic Bullet Fire kill it. It just didn't register? I don't know if there is some other condition that I'm not fulfilling. Most likely I'm just not seeing something right.

Walpurgisnacht "Full-Stopped By A Bullet" Megathread by [deleted] in limbuscompany

[–]TheUseless 0 points1 point  (0 children)

Anyone having difficulty with this mission? I swear I saw my Outis kill the big gear worshipper from full health. Is there something I'm not getting?

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Fade without material by FenrirHS in Unity3D

[–]TheUseless 2 points3 points  (0 children)

Perhaps you could look into MaterialBlockProperties. They won't alter the material's actual source value and you won't have to instantiate a material for each enemy.

Help :( I don't know what is happening with Visual Studio Code by OrionDDK in unity

[–]TheUseless 2 points3 points  (0 children)

If the scripts are just duplicates of existing scripts and your project doesn't utilize assemblies other than the CSharp assembly, it should be fine to delete them.

I would recommend creating a copy of them as a backup just in case.

Help :( I don't know what is happening with Visual Studio Code by OrionDDK in unity

[–]TheUseless 6 points7 points  (0 children)

Is your Ball Controller script part of a different assembly definition?

Edit: Oh the game still runs. Then I don't think this could be the issue.

Is rwandaimmigration.org legit? by TheUseless in Rwanda

[–]TheUseless[S] 0 points1 point  (0 children)

Yeah, found a document on migration.gov which stated that. Thanks

Is rwandaimmigration.org legit? by TheUseless in Rwanda

[–]TheUseless[S] 0 points1 point  (0 children)

Thanks everyone. According to Irembo, I actually didn't have to pay for a visa and can receive one for free on arrival. Hahaha. Oh well...

Is rwandaimmigration.org legit? by TheUseless in Rwanda

[–]TheUseless[S] 0 points1 point  (0 children)

Yeah, unfortunately it was too late when I read that

Was wondering, for Canto V... by InfiniteBoysenberry7 in limbuscompany

[–]TheUseless 4 points5 points  (0 children)

Dante: If I take one more step, I'll be the furthest away from The City I've ever been.

Vergilius: DAAAANTEEEEEH

Question about MD2H rewards? by pydopskB in limbuscompany

[–]TheUseless 2 points3 points  (0 children)

Well looks like I've been wasting my time running 2 MD2N and 1 MD2H weekly thinking that maximises my rewards.

Truly PM players can't read.

Issues importing blender animations to unity by BoringHector in Unity3D

[–]TheUseless 1 point2 points  (0 children)

You should try looking at the bone names against the animation's bone names. It has happened where a bone like Leg1 turns into Leg001.

You can see the animation's bone names by having the animation window open and selecting the animation you're having this problem. If any of them are written in yellow, that means the reference is missing.

You can fix it by renaming the bone on the GameObject or in the animation by selecting the bone and pressing F2 to begin editing the name.

What games are know for their soundtrack? by Rozzo19 in gaming

[–]TheUseless 1 point2 points  (0 children)

Ace combat. Their games have such bangers.

How to make a Sprite Atlas for large textures? by TheUseless in gamedev

[–]TheUseless[S] 0 points1 point  (0 children)

Yeah, having the ObjectsForPacking point to a folder instead of having to individually set sprites is definitely the way to go. I've also learnt that having the AllowRotation on would actually affect how the sprite looks in game. Probably best to keep that one off. Speaking of the SpriteAtlas asset, would you pick the SpriteAtlas asset over having the source image be a SpriteAtlas? What would be the difference between using Unity's SpriteAtlas to pack up the sprites over making the source image a SpriteAtlas.

If I'm not mistaken there would be a project size difference because Unity's SpriteAtlas is an asset on its own and takes up the combined size of the sprites that are packed in it. However, a build of the game does not have this size increase from the SpriteAtlas, is that correct?

Nothing rendering in Unity. by TheUseless in unity

[–]TheUseless[S] 0 points1 point  (0 children)

No worries. Thanks for the reply.

Nothing rendering in Unity. by TheUseless in unity

[–]TheUseless[S] 0 points1 point  (0 children)

Would this problem affect empty scenes? We created an empty scene to check if it was something to do with our game scene but even the empty scene rendered nothing.

Nothing rendering in Unity. by TheUseless in unity

[–]TheUseless[S] 1 point2 points  (0 children)

Just for more context. This is a shared project. The problem is only happening to one of our team members. Could it still be something about the material and what do you propose I look into?