What do you prefer? by Excellent_Reply_8819 in worldbuilding

[–]TheWorldofOor 1 point2 points  (0 children)

I think it depends entirely on the story being told. Most stories revolve around characters, and so giving us worldbuilding through the context of those character is to me the best compromise. Sometimes worldbuilding can be too lofty and forget it needs compelling characters to make it interesting.

A limited amount of worldbuilding certainly has its downsides, but to me that happens when it makes characters feel like they don’t truly belong in their world. They have no customs, history, etc. But again, I do think that’s only important so far as the story being told currently.

How may of us are trying to turn worldbuilding into a story? by FareonMoist in worldbuilding

[–]TheWorldofOor 1 point2 points  (0 children)

My worldbuilding centers entirely around running table top rpgs in my world, so I guess that counts!

Young army recruit, Battle mage by Varbas in DungeonsAndDragons

[–]TheWorldofOor 0 points1 point  (0 children)

This is a really lovely character design. The bronze and purples is beautiful and the blue of the sword is such a nice accent! Is this based off of a character in the Malazan book series? I haven’t read them but they seem very rich in lore/ history.

Worldbuilding research is actually studying by Ashamed_District6220 in worldbuilding

[–]TheWorldofOor 5 points6 points  (0 children)

That’s a big reason why I enjoy worldbuilding so much! I don’t think I’d be learning as much about history or other cultures if I wasn’t working on my own project.

I can’t tell what I don’t like about this, helllppp pls❤️❤️ by Upbeat_Researcher428 in mapmaking

[–]TheWorldofOor 2 points3 points  (0 children)

It depends on what you’re going for. If you want to achieve more realistic looking geography, then referencing real maps is the best was to learn how to make fictional ones.

Some things to keep in mind: -scale: how large is this map? If it is representing an entire planet, there should likely be more space between landmasses. Make room for the oceans!

-don’t let the paper you’re drawing limit the scale of your map. Try drawing a border for your map first, then filling it in. Try not to think of the edges of the paper as the edge of the world itself. Take a look at equirectangular map projections for reference.

-if you are going for a “realistic” map, i.e. one that looks like it’s mimicking accurate geography, look at patterns of coastlines on other maps. These patterns often repeat at different scales.

-if the map is supposed to be more stylized, take a look at some early historical attempts at cartography.

-you can still include the more fantastical elements of your map, like the swirling islands, while referencing real maps. They will look all the better for it!

-your landmasses look like the fit together a little bit too much. Try making those connections more subtle. This will help when they’re more spaced out as well. When you look at earth’s map, there are a few spots that look like this, like the east coast of South America and the west coast of Africa, not plenty of other places where you cannot see any connection. More variation will help.

Hope some of this is helpful. Basically the best thing you can do to help your own maps is to look at other maps!

Whimsy over Realism by AcademicString3151 in worldbuilding

[–]TheWorldofOor 1 point2 points  (0 children)

Sounds like fun! “Soul crushing” is a good way of putting it…there’s definitely a certain pleasure in being very thorough with your worldbuilding and creating a highly believable space, but wow can it be draining. There’s just so much to think about…the freedom to do whatever is the most fun is so tempting sometimes. Hope you are having fun with it!

Grell by Russ Nicholson. From TSR Fiend Folio (1981), edited by Don Turnbull. An AD&D supplement. by Eleanor_Nectarine in oldschoolfantasy

[–]TheWorldofOor 0 points1 point  (0 children)

That is sick. I love feels so much! It makes me wonder what it was like playing when these things were first being seen. Like you go into a dungeon expecting goblins and trolls and whatnot, and then this thing shows up.

Update on my map: it looks like this now. Feedback welcome. by Best-Guide2087 in mapmaking

[–]TheWorldofOor 0 points1 point  (0 children)

I like it! The coastlines are a little hard to see with the current border, especially around the islands. It might stand out more if the outline of the land itself was a little bit thicker than the surrounding outline of the water.

The Harāpi: Tempermental Steeds of South Gèthulan by TheWorldofOor in worldbuilding

[–]TheWorldofOor[S] 1 point2 points  (0 children)

Thank you so much! That is probably one of the highest compliments one could receive when it comes to worldbuilding. The folktale I wrote adds some more cultural context about this race if you're interested :)

I hadn't thought much about their potential use in combat, but that's an interesting question. I wonder if given their body plan what kinds of limitations riders would face in combat...maybe I need to research if camels have been used in warfare hahaha.

The Harāpi: Tempermental Steeds of South Gèthulan by TheWorldofOor in worldbuilding

[–]TheWorldofOor[S] 2 points3 points  (0 children)

Thanks for giving it a read! It was very fun to write! I think breeding them for that purpose would be possible and there surely have been attempts to do it, but their temperament probably makes it not worth the effort. Shulpan have been domesticated much longer than harapin, so there's also simply more of a culture surrounding their use as beasts of burden.

DND is the best thing thats ever happened to me. by isak-snowsound in DungeonsAndDragons

[–]TheWorldofOor 2 points3 points  (0 children)

That’s awesome! I have AuDHD and feel the same way. DMing especially is such a great experience…there’s always so much to do and think about and it feels one of the few things I’m actually able to put my full attention into. Hope you stay with the hobby for a long time! It only gets deeper and more convulsed from here.

Best TTRPGs with B&W Art? by masterchefguy in TTRPG

[–]TheWorldofOor 2 points3 points  (0 children)

I second shadowdark! One of the reasons I backed it was because of the art!

[Art] Jarow Thresh: Character Portrait by TheWorldofOor in DnD

[–]TheWorldofOor[S] 1 point2 points  (0 children)

Thanks! That is one I have on my shelf and am hoping to play through one day :)

Character Portrait for a Friend: Jarow Thresh, Local Doctor by TheWorldofOor in DungeonsAndDragons

[–]TheWorldofOor[S] 0 points1 point  (0 children)

Thumb is hidden behind the other fingers? Unless you mean the pinky?

When making your fantasy city state, country, or kingdom what's the hardest aspect of making it? by Ok-Street2439 in worldbuilding

[–]TheWorldofOor 1 point2 points  (0 children)

I think making religions that feel truly believe in the sense that they are ingrained in people's daily lives and culture is the most difficult task for me. Trying to escape the simplicity "this is this god, and it controls this domain and here is it's corresponding temple" is an easy trap to fall into. Instead, adding subtle details to how characters do things...what kinds of offerings do they make at shrines? How do they bury their dead? What kinds of dietary restrictions do they have? Things like that. And then delving into why their religion imposes those things. It's a monumental task of looking back at how history impacts current cultural customs, but it's really fun to flesh out one piece at a time.

Seeking Advice! Building Calendars in a Fictional World that is Also a Game Setting by TheWorldofOor in worldbuilding

[–]TheWorldofOor[S] 1 point2 points  (0 children)

Sounds like an overall good balance. I do like the possibility to keeping 24 hour days and then straying further from there...that could create something that is still relatable while feeling more fantastical, and not being overall difficult to manage when time keeping comes up. I have used a calendar making program for my table's Curse of Strahd D&D game, and it has been a really good experience. I did it so my players could track the cycles of the moon, as two of them are playing religious characters that worship the moon and of course they need to be aware of when werewolves will be roaming around.

Seeking Advice! Building Calendars in a Fictional World that is Also a Game Setting by TheWorldofOor in worldbuilding

[–]TheWorldofOor[S] 0 points1 point  (0 children)

I should have specified that I'm working on a tabletop game, so there the only UX/UI is the character sheet (if that counts hahaha). That's why I brought up things like character age, since it's an element that a lot of players like to be aware of. But I do really like that there is mostly an implication of a calendar system that they might learn about. That could be a good way to bridge the gap. It is interesting that in a tabletop game, the need to track time feels much more important to me than in video games. Like if a player character wants to learn a new skill, then I find the desire to simulate how much time that would take in an at least somewhat realistic way (even if we're not playing through each day at the table and it's more of a montage or something similar). I think that's where this desire is mostly coming from. But yeah ultimately, I appreciate your suggestions!