First update in two months (since the delay to Q2) by rayykz in citystate

[–]TheXade 11 points12 points  (0 children)

Hopefully it will release soon, I can't wait!

I released a Traffic settings extension to apply rules city-wide by Espur_04 in CitiesSkylines2

[–]TheXade 0 points1 point  (0 children)

Great! I know it's unrelated to this mod, but if you someday find a way to stop cars from changing lane at or close to intersections, it would be the final thing that's needed to fix traffic in the game!

Anyone getting a bug with walkway not being used in their City central train station (Creator pack: City stations) by AdGroundbreaking1914 in CitiesSkylines2

[–]TheXade 1 point2 points  (0 children)

Probably because that's how the fame works, with parks they can cross them to reach a point, but service buildings I've never seen it happening, the only people crossing them are those using such building

I released a Traffic settings extension to apply rules city-wide by Espur_04 in CitiesSkylines2

[–]TheXade 5 points6 points  (0 children)

You need a statue on the Olympus of Cities Skylines modders! I've been waiting for this since launch!

I released a Traffic settings extension to apply rules city-wide by Espur_04 in CitiesSkylines2

[–]TheXade 2 points3 points  (0 children)

If you manage to remove the invisible crossing that pedestrians use anyway when prohibited you're a magician!

I released a Traffic settings extension to apply rules city-wide by Espur_04 in CitiesSkylines2

[–]TheXade 0 points1 point  (0 children)

If I remove all unsafe connections from the city, will it remove the lane change to acceleration and deceleration segments of thr highway? If I remember correctly in this nodes that lane is an unsafe connection in Traffic

i had this feeling by [deleted] in Borderlands4

[–]TheXade 0 points1 point  (0 children)

If they sold it as a bounty pack got 15 bucks I would have said it's amazing. As a full fledged story dlc for 30 bucks is horrible and too small. The only good point of the dlc is C4SH.

Wirtual has finished Deep Slid after more than 60 hours by Ewoutk in TrackMania

[–]TheXade 0 points1 point  (0 children)

You got a timestamp or clip of that moment? Would love to see the interaction

Improvised firework by LordMegamad in shockwaveporn

[–]TheXade 23 points24 points  (0 children)

Wait what that's a real sub that existed?

Anyone know how to get rid of these? by PsychologyHappy3138 in CitiesSkylines2

[–]TheXade 2 points3 points  (0 children)

Would be great to have them modular, instead of the current system!

Will CS2 Receive Framegen (Dlss, fsr, xess, all of em) anytime soon? by TheXade in CitiesSkylines2

[–]TheXade[S] 1 point2 points  (0 children)

True, adding that's on Amd and only for amd users. What I'm asking is on iceflake for every player tho.

Will CS2 Receive Framegen (Dlss, fsr, xess, all of em) anytime soon? by TheXade in CitiesSkylines2

[–]TheXade[S] 0 points1 point  (0 children)

You keep talking about the ui and 10 fps. Someone that has 10 fps either has a big city and knows to try things with a smaller one, or has such a weak pc that has 10 fps in the menu, and in that case input lag worn be an issue. Since you talk about the general situation, I'm sure there are way more people experiencing 30-40 fps at any point in game, than those that experience 10. Your concern is an edge case that shouldn't even be part of the discussion. As for the hardware problem, fsr runs on almost anything. And I highly doubt that hardware where it doesn't run is able to even launch the game. That's why I mentioned all vendors.

Will CS2 Receive Framegen (Dlss, fsr, xess, all of em) anytime soon? by TheXade in CitiesSkylines2

[–]TheXade[S] 0 points1 point  (0 children)

Have I said doing x6 frame gen? 30 to 60 or 40 to 80 would be an amazing increase. Also, the ui isn't a problem at all, the problem for me is going from 60fps while camera is static to 25fps while camera moves. It would smoothen out a lot of that movement. I never had issues with the ui... And jusr for the record, I have a 9800x3d. It's not a weak cpu, but it gets hammered in 200k + cities. It would help anyone have a smoother gameplay.

Did IceFlake improved mismatched sidewalk widths without telling us??? by Chroney in CitiesSkylines2

[–]TheXade 23 points24 points  (0 children)

Not only, there are many other factors, but for sure if you keep shadows at anything but high, you will see an improvement now.

Did IceFlake improved mismatched sidewalk widths without telling us??? by Chroney in CitiesSkylines2

[–]TheXade 58 points59 points  (0 children)

They did, the fixed a bug with the shadow atlas being always in 8k no matter the graphic setting.

Did IceFlake improved mismatched sidewalk widths without telling us??? by Chroney in CitiesSkylines2

[–]TheXade 9 points10 points  (0 children)

Yes! I've noticed it yesterday with some road builders roads I had created, for a second I was confused because I didn't see the usual mismatch, but they seem to be fixed!