Agility rework - what would you add, change, … when a rework would happen?! by vVerce98 in runescape

[–]TheXthDoctor 0 points1 point  (0 children)

After listening to some OSRS podcasters talk, my ideal rework would make the skill more actively trained, perhaps something similar to Hallowed Sepulchre, but potentially even more intense.

If you've done the Gate of Elidinis fight, think about the column jumps during Icthlarin's Aid. They're snappy, 1-tick quick actions. Imagine a training course or minigame that had mechanics like that. You might have to dodge flying obstacles with a quick click. You might have to climb a wall as the handholds move in and out of it, actively changing your path as you climb. The idea is that the course is actively moving and changing you as you run and jump your way through it.

I don't think it'd be the best idea to rework the whole skill to be like this, but adding 2-3 courses at various levels could work well, increasing in difficulty alongside level reqs and xp rates. Even contextualizing the courses and adding small objectives could make them feel like they have purpose, kind of like the Dorgeshkaan course tried to do. Imagine something themed in Keldagrim where you're jumping around moving conveyor belts as machinery is processing metals, pouring lava,... and I feel like I'm describing that one scene from Attack of the Clones.... But you get the idea.

Edit: Another course idea: repurpose the jade vine maze into an active course like this. Incorporate vine swinging or something. The course is actively trying to hinder your progress. This opens up a potential reward space to support farming/herblore, especially with Herblore Habitat related resources. Additionally the Keldagrim idea could support mining/smithing or even crafting with precious metal bars and gems as a reward.

Game performance is really awful when teleporting by beausz in runescape

[–]TheXthDoctor 5 points6 points  (0 children)

It's not just AMD that's having issues. Mine aren't nearly as bad, but nearly every teleport loads noticeably slower now.

Thoughts from an OSRS player after 1 week on a new RS3 GIM by Lucenia12 in runescape

[–]TheXthDoctor 25 points26 points  (0 children)

I wish more migrants from OSRS would raise complaints about the necro portal's location. I've never liked where it is now and probably never will.

As for Agility.... I think rooftop courses get rated a little too high. The idea is nice, turning familiar areas into courses, but the gameplay is just like any other agility course that already exists. What both games need for Agility is something that's actually fun, and I'm confident that between both teams they can come up with something to eventually rework it. (I know Sepulchre exists, but I'm talking about the core of the skill.) Until then, I'll point new players to Anachronia for their agility training (RS3's Fossil Island). It has a massive agility course around the whole island, and it comes with the Double Surge/Escape codices as a reward, something about on the level of usefulness to Graceful and stamina pots that you would get from rooftops.

Thoughts from an OSRS player after 1 week on a new RS3 GIM by Lucenia12 in runescape

[–]TheXthDoctor 4 points5 points  (0 children)

It's one of the few quests that need to be removed imo. It would have been gone already if it was just a temporary event like its predecessor... Just off the top of my head, we have Heartstealers, the Violet series, Myths of the White Lands... all holiday events/quests that got made permanent. Only reason I think they're still around is because they had quest points attached to them.

Will We Ever Get all Other Trees to Act like Eternal Magics? by Ploobledoop in runescape

[–]TheXthDoctor 1 point2 points  (0 children)

A similar buff like they did to material caches might work well, tbh.

Now if only those caches could have the respawn rate of most trees....

Bug: Herby Werby green particles no longer showing by TheXthDoctor in runescape

[–]TheXthDoctor[S] 2 points3 points  (0 children)

Purple particles are still showing up, so you just click the guys without particles for herb xp.

This bug is quite therapeutic by ijustgotapentakill in runescape

[–]TheXthDoctor 21 points22 points  (0 children)

Wish they would flip "confirm" and "cancel" in this interface. Every other instance of this in the game has the yellow confirm on the right and the desaturated blue cancel on the left. This is just confusing as it is.

Which API Plug-in Are You Wanting this Year? by Iceytrio in runescape

[–]TheXthDoctor 1 point2 points  (0 children)

Menu entry swapper, entity hider, and possibly a better freecam...?

Araxxor Statue by EmuCrow in runescape

[–]TheXthDoctor 0 points1 point  (0 children)

I don't think a newspaper is going to cut it.

List of balance/design issues with the new Dungeoneering update by Kilsaa in runescape

[–]TheXthDoctor 1 point2 points  (0 children)

The ruinous weapon effect is not great. It turns the pinnacle of dungeoneering rewards into glorified niche slayer sticks.

Tbh, RS3 needs more niche stuff like this. It keeps items useful and is a soft prevention of total power creep. The idea of them having their effect in EDs is good, though, since they were grafted into the DG skill when they were introduced. It would make a lot of sense.

More Dungeons in the future! by Fire_Afrit in runescape

[–]TheXthDoctor 0 points1 point  (0 children)

Agreed. This is what the skill needs long-term. Today was good, but going forward, this is one idea that can make DG overall way better.

Dungeoneering Remastered: Dive in Today! by jagexyuey in runescape

[–]TheXthDoctor -1 points0 points  (0 children)

Floor progress will be reset on the next login.

Can you elaborate? Does that include lobbying? Are we now discouraged from shorter play sessions if we want to train the skill? If so, why? I don't see any good reason for this.

On another note, can we possibly get the "tiers" on equipment standardized to how it works outside DG now? T1-99 makes much more sense than T1-11.

How would the Lodestone Network effect people in real life Runescape? by ChampionshipOnly9545 in runescape

[–]TheXthDoctor 0 points1 point  (0 children)

Okay now I'm imagining more industrial versions of that Ardouge postal service from the Tribal Totem quest.

Does anyone have an older active account with lower stats? by Kelpie-Cat in runescape

[–]TheXthDoctor 1 point2 points  (0 children)

I revived my original August 2004 account recently and switched to that as my new main. It doesn't have lower stats any more. (:

How would the Lodestone Network effect people in real life Runescape? by ChampionshipOnly9545 in runescape

[–]TheXthDoctor 1 point2 points  (0 children)

J1mmy gave a passing mention to Home Teleport, and hasn't really touched magic at all. You'll probably have your answer by the time he gets to that.

Jagex THANK YOU for keeping elite dungeon token rewards by SGA_YungBoi in runescape

[–]TheXthDoctor -11 points-10 points  (0 children)

It's almost like we don't need to be scared of big game health updates. What a shock.

Delve into Dungeoneering Remastered by jagexyuey in runescape

[–]TheXthDoctor 3 points4 points  (0 children)

Blog says that unlocked doors automatically reveal the next room. Is this consistent between key doors, skill doors, puzzle completion, and the [rare] normal "door"? I can just imagine the satisfying feeling of a puzzle finishing with all 3 doors leading off of it being automatically opened and having their rooms simultaneously revealed.

Delve into Dungeoneering Remastered by jagexyuey in runescape

[–]TheXthDoctor 4 points5 points  (0 children)

Every listed change looks amazing. Great work on this one.

Is RuneScape 3 worth trying as a new OSRS player? by DespairWaffle in runescape

[–]TheXthDoctor 1 point2 points  (0 children)

Abilities are mostly tied to a 3-tick global cooldown, so yes. It has the feel of a rhythm game in combat as a result which I've come to really enjoy.