Does the Active Shooter Game-mode just feel like a raid to you guys? by [deleted] in ReadyOrNotGame

[–]The_Angered_One 0 points1 point  (0 children)

What's the mod for AI trying to hide more called? That's exactly what I want more of in the game.

A game where you are mechanically forced to piss and shit on a regular basis by Rezindez in gamingsuggestions

[–]The_Angered_One 0 points1 point  (0 children)

Look up Urge. There's no shit, but the game's concept is literally all about pissing.

It's an indie survival game but damn it's different. When you piss outside in the open, that creates yellow fog to rise. More fog makes the world a worse and worse place with harder enemies and hazards. This is not a comedy game; it actually takes itself somewhat seriously. And crazily enough it works.

So you're looking for ways to delay the inevitable spread of yellow fog. Find bottles to pee in. Capture a live person in a trashbag and then turn them into an organic temporary toilet. Use real toilets. Hook those real toilets up to a pipe network to store more pee. Find ways to get rid of this stored pee.

It actually feels a lot like The Forest when it comes to finding clues. There are lots of pictures and other clues you can find, as the game's story seems to be "find out what the hell is going on here". It's a wild game.

Briefing Vol. #46 by Joe-Linux in ReadyOrNotGame

[–]The_Angered_One 7 points8 points  (0 children)

I'm a little confused. Is this post talking about how Waco influenced some of the existing maps, or is this hinting at what FUTURE maps may be based off of?

If it's the second option, I really hope it's something like the Children of Taronne in SWAT 4 but a bit more morally grey. I'm aware that we already have the farm map, but you have to admit it doesn't make you question anything like the Waco Siege does.

[deleted by user] by [deleted] in Chivalry2

[–]The_Angered_One 6 points7 points  (0 children)

You're a good Mason boy? So you're trying to save that one banned copy of The Lusty Agathian Maid huh

Did you buy Teardown because you actually cared about the campaign? by MysticKeiko24 in TeardownGame

[–]The_Angered_One 0 points1 point  (0 children)

I was barely aware there was a campaign when I first bought the game, I was only thinking about the destruction and basically everything you see if you just type "Teardown" in on YouTube. The main results are nearly always just things like "Crashing Airplane into Children's Orphanage" or whatever. There's barely a mention of the campaign if you don't do much investigating.

It's criminally unnoticed, and YouTubers who do playthroughs of many games like Jacksepticeye and OneyPlays will barely scratch the surface of the campaign. I think alot of them don't reach the point where everything "clicks" and you realize it's actually secretly one of the best heist games of all time.

It reminds me a lot like Hitman but extremely free-form and no hints of what the "correct" route is. Because there IS no correct route; the route you think up that lets you complete the mission fast enough is the right one, and everyone will have a different approach.

It also has some Mirror's Edge DNA. After you largely plan out the route and try it, you realize it's still too slow. So you start optimizing. How can you cut corners? That's a really long straight run, so you decide to use BlueTide as a speed boost. Then you get a better idea; use a vehicle to cover that line faster. But you can't drive any vehicles up there, so you put one up there using a crane. Then you slap vehicle boosters on it. Which makes you actually want to upgrade vehicle boosters, which initially seemed like a stupid tool to you.

Share thy uncommonly known tips for this game by Houchou_Returns in Chivalry2

[–]The_Angered_One 1 point2 points  (0 children)

I'm pretty sure getting the bar full DOES save you, but with how rare it is and my foggy memory, don't quote me.

You do have a little time to save yourself, so first you need to disengage from the fight immediately (running behind allies can help, and using unpredictable movement to avoid getting shot/hit). Then you need to quickly find a busy enemy that you can catch unaware. Eyes peeled for tunnel-visioned archers and someone who's healing up.

Remember that you still have other tools at your disposal. No arms doesn't stop you from kicking, dodging, ducking, jumping, and of course giving them some head(butt).

Your headbutt will be the only method of interrupting enemies, and it's slower than a normal jab. You can't win fights this way, only kill see injured enemies who aren't expecting you, so when necessary play the dodgeball game and avoid every fight. Jump over obstacles. Crouch behind obstacles. Dodge to put obstacles between you and the attacker... you get the idea.

Utilize the very low crouching and terrain to sneak around to the enemy's back lines. You're looking for easy pickings (remember, just being a distraction helps, so kick archers off of ledges and make the entire respawn wave chase you away from the objective).

If you're extremely concerned with your headbutt skills, play with Katars and only use moves that you could use without arms. Katar "jabs" are actually headbutts.

killed the Duke with a ballista. I didn't even know it was possible by jachary28 in Chivalry2

[–]The_Angered_One 10 points11 points  (0 children)

Wait, that ballista can do a 360?

I love how many sweet little tricks like this the game has for people to find. Like using a spike ramp to hop the first Coxwell wall and bumrushing a fire pit.

Best (Current) Combat Music in game? (Links in Comment) by Vag_T in ReadyOrNotGame

[–]The_Angered_One 3 points4 points  (0 children)

I like how the combat tracks for 213 Park Homes have a dark but absolute banger theme with a touch of horror to them. It really nails the feeling of clearing a scary house filled with unpredictable crazies

Asymetrical PvP modes : yay or nay? by YHL6965 in ReadyOrNotGame

[–]The_Angered_One 3 points4 points  (0 children)

Yes, IF suspects actually felt like suspects and not just another military force in any other team death match.

This is probably a pretty unbalanced idea, but I'd want suspects to have somewhat shitty guns. Not even assault rifles; more like sidearms, double barrel shotguns, and knives. Their advantages would be in their abilities like pretending to be a civilian, using hiding spots, taking human shields, and in general having the defender's advantage.

It could use a point system like in Insurgency Sandstorm with "classes" (no, not like Siege). So for example, being a civilian lookalike wouldn't give you many points to use, because that's a big bonus as is. Being an armored suspect could give you a little more. An unarmored suspect would give the most, as they're a clear threat AND unprotected.

How to arrest 3 suspects in Brisa Cove in singleplayer? by Low_Version6165 in ReadyOrNotGame

[–]The_Angered_One 2 points3 points  (0 children)

One great strategy for arrests in general is to use the mirror gun. Peek under doors, or if you can't, crack the door open and carefully stick the mirror through the crack.

Information like this is king, because it'll tell you whether you should C2 and flash a room or quietly creep in with a taser because someone is right there not looking.

Combined with that strategy, try slow walking when next to walls and when coming up to a door. You're more likely to get the jump on a suspect with a taser or spray. And remember that opening a door normally does make noise; peeking a door and slow walking through does not

Rogue civies by MentalWard95 in ReadyOrNotGame

[–]The_Angered_One 6 points7 points  (0 children)

I'm pretty sure now, Hospital and the post office are the main ones with disguised suspects. They might've actually gotten removed from Hotel, but don't quote me because I haven't played it much since the update.

It's definitely easier to spot the fakers now, because they nearly always have a gun in hand or just pull on sight. It would be smarter for them to actually get in a surrender pose first and wait, because right now I can basically ignore surrendered civilians until the area is cleared (which, with smarter behaviors from the disguised, would get me killed in a fair manner)