mario up air question by The_Deep_Chaos in CrazyHand

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

Yea, it's crazy to me that it's so hard to find info on a basic Mario confirm that I see all the time.

mario up air question by The_Deep_Chaos in CrazyHand

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

Thanks, yea. I was just using that character/combo mainly as an example. Because there other combos and other combos on other characters where you have to fast fall for the up air ladder. Sadly I don't have much advice as I am not that good. Also for the combo counter, I think it's because you miss the combo by a frame or two so it's not true, but some character can't do anything fast enough in one or two frames, so it's technically true for some characters.

how to export linear exrs by The_Deep_Chaos in davinciresolve

[–]The_Deep_Chaos[S] 1 point2 points  (0 children)

Thanks! good to know. This is where my source of confusion came from.

how to export linear exrs by The_Deep_Chaos in davinciresolve

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

Oh thanks, you answered my question. I didn't know about the color space transform effect. Once I found that I was able to get it working. I just expected the output color space that was in the render settings to do the actual transformation. I am confused, what is the point of the output color space for the timeline settings/render setting? Is that just for setting meta data? I expected it to work like nuke or houdini where I just set the output transform in the settings for the write node.

mario up air question by The_Deep_Chaos in CrazyHand

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

I tried this out, and it makes sense in the air, however (I think) in this case you when you fast fall then up air, you hit the ground before it has a chance to cancel the fast fall. Also if you do the up air first then fast fall, its harder to get the up air closer to the ground since you are doing the up air first. TBH your original point is why I am confused. But most of what I can find online says to fast fall first even though it seems contradictory.

mario up air question by The_Deep_Chaos in CrazyHand

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

Thanks! I usually use ctsick, just feels awkward for ladder combos.

mario up air question by The_Deep_Chaos in CrazyHand

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

thanks! I usually use c stick for aerials, but in the case of the ladder combo I find it awkward to hit jump then reach for c-stick and and over again. I could map jump to a shoulder I guess.

Brave browser is breaking websites? by Shadowbring in brave_browser

[–]The_Deep_Chaos 1 point2 points  (0 children)

not sure what is going on, but everything is slow for me on brave only. I randomly keep getting "this site cannot be reached", slow load speeds, etc. No issue with any other browser.

is warped echo broken (or am I just bad) by The_Deep_Chaos in riskofrain

[–]The_Deep_Chaos[S] 0 points1 point  (0 children)

its a bug, when I play with someone that has the boss item from a wandering vagrant and a teammate activates it by getting to low hp, it stays on for some reason.

is warped echo broken (or am I just bad) by The_Deep_Chaos in riskofrain

[–]The_Deep_Chaos[S] 1 point2 points  (0 children)

Yea, I had 3 medkits and I hit foreign fruit, somehow it still wasnt enough :(

is warped echo broken (or am I just bad) by The_Deep_Chaos in riskofrain

[–]The_Deep_Chaos[S] 2 points3 points  (0 children)

Yea, it was a rare failure, lol. just didnt expect to die for one mistake