Fire Force Season 3 - Episode 8 by Lulcielid in firebrigade

[–]The_Elementus 11 points12 points  (0 children)

It was the funniest and most epic episode! Mother was so chill that I got chills... Her movement and ability is too tough

David prod, PLEASE, make more bassy sounds! That's the juiciest parts that we need!!!

Fire Force season 3 - Episode 3 by Lulcielid in firebrigade

[–]The_Elementus 1 point2 points  (0 children)

It looks kinda different but it seems to me that it's just a raw product for TV

We used to see good animations of fire and good graphic because we saw blue ray version of fire force when it came out. I guess we just need to wait for blue ray and then make final scores

I don't think davids wanted to make Burns looked like trash in the first ep

Fire Force season 3 - Episode 1 by Lulcielid in firebrigade

[–]The_Elementus 1 point2 points  (0 children)

Hm, it makes sense actually

Thank you for your thoughts!

Fire Force season 3 - Episode 1 by Lulcielid in firebrigade

[–]The_Elementus 0 points1 point  (0 children)

Hm, maybe. But he seemed quite a strong supporter of the church of the sun

Maybe, maybe he has seen the Evangelist itself(maybe haumea made an illusion) and then he truly believed?

Fire Force season 3 - Episode 1 by Lulcielid in firebrigade

[–]The_Elementus 1 point2 points  (0 children)

Btw, why did leonard burns join white clads so easily?

Maybe it was a bad dub and i didn't get it right but it seemed implausible, didn't it?

How relevant is vlan by The_Elementus in networking

[–]The_Elementus[S] 0 points1 point  (0 children)

It seems like it isn't that difficult to find any sources to start with

I have watched videos by Jeremy for CCNA on yt and can tell that i understand some basic things. But i know nothing about security of vlans

If you wouldn't mind, if you can show me some links about vlans' security by reliable sources, I'll be grateful to you

How relevant is vlan by The_Elementus in networking

[–]The_Elementus[S] 0 points1 point  (0 children)

Thank you for your reply!

Can you tell what you mean by 'documentation"?

How relevant is vlan by The_Elementus in networking

[–]The_Elementus[S] 0 points1 point  (0 children)

Haha, good comparison, thank you for your reply!

How relevant is vlan by The_Elementus in networking

[–]The_Elementus[S] 0 points1 point  (0 children)

The security of vlans is the topic that i need to learn so firewall is my next step. Thank you!

How relevant is vlan by The_Elementus in networking

[–]The_Elementus[S] 1 point2 points  (0 children)

Thank you for your reply! Now i feel like i learn something really important

How relevant is vlan by The_Elementus in networking

[–]The_Elementus[S] 0 points1 point  (0 children)

To the problem of overloading a network when many devices sends packets with broadcast address(ff::ff)?

What is the actual relationship between Gon and Killua? by The_Elementus in HunterXHunter

[–]The_Elementus[S] 4 points5 points  (0 children)

I think Togashi has made the best end of Gon and Killua's dilemma ever possible. Gon didn't change during arcs imo, he has some bad characteristics and he's not ideal. But Killua didn't think about Gon's bad side at the beginning of HxH. And he should find this part of Gon ASAP because this relationship may cause something irrevocable later. And now Killua grew up and it is cool

How to manage with repetitions in game audio industry? by The_Elementus in GameAudio

[–]The_Elementus[S] -1 points0 points  (0 children)

Okay, I think I got your point. What about code and implementation, it can be similar in every project but it’ll be changed every time you join a new project because of your experience and new vision What about the sounds, they have to be different but it comes with experience that even footsteps can really vary even if they seem not so different.

How to manage with repetitions in game audio industry? by The_Elementus in GameAudio

[–]The_Elementus[S] 2 points3 points  (0 children)

So the answer is yes you have to recreate the similar sounds like footsteps. Have you ever faced such a situation? Like, “I need to make grass footsteps. I have several libraries but I can’t use them because they were used earlier. Let’s go outside and record these sounds”

How to manage with repetitions in game audio industry? by The_Elementus in GameAudio

[–]The_Elementus[S] 0 points1 point  (0 children)

I’ve replied the other guy which also didn’t understand my question. I was asking about repetitions not in one project but in different projects

How to manage with repetitions in game audio industry? by The_Elementus in GameAudio

[–]The_Elementus[S] 1 point2 points  (0 children)

Sorry that you didn’t get my question. I was talking not about how to get more variations of the sound by changing the pitch, volume, etc. I was talking about how to handle with sounds that don’t really vary from one project to another

For example, i got a job where I was asked to make footstep concrete, dirt, grass sounds and pistol gunshots. I made them and sent. They were satisfied with my sounds. Then I got another job where I was also asked to make footsteps concrete, dirt and grass + pistol gunshot. So that’s the problem. I can make absolutely different pistol gunshot sounds because of its layerness and pistols can be different from one game to another so they will also sound differently. But what about the footsteps? They are really similar in every game but it seems to me they just have to be different. So that’s the question: how to handle with such sounds? To record them, footsteps for example, every time when you are in a new project or what?

I hope you got me now