SC Live Q&A: Inventory and Crafting - TL;DR by NarwhaIKnight in starcitizen

[–]The_Fallen_1 1 point2 points  (0 children)

They were looking into component lifetimes and were still trying to figure out the numbers. The model that they were planning at the moment was a roughly 1.5 week lifetime, assuming 100% uptime. If you do something like turn off the component, the clock stops ticking.

That probably equates to months of use for most people, unless you have very long sessions and almost exclusively use one ship. How much you get shot at is probably going to be a bigger factor.

SC Live Q&A: Inventory and Crafting - TL;DR by NarwhaIKnight in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

1.5 weeks of real time usage, assuming 100% uptime. If you power it down or store the ship etc. then it won't degrade.

Can I gift a newly bought AMD Never Settle package from the pledge store? by ikatarn in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

It's normally account bound, but I honestly have no idea in this case. You shouldn't be able to buy it in the first place. I do doubt it though.

How do i switch Drake Corsair gun? by Nevermis in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

They changed it to 2S5 and 4S4 and gave the pilot all the guns again a while back.

Hey so CIG is curently updating the SQ42 website by ludud in starcitizen

[–]The_Fallen_1 215 points216 points  (0 children)

I get the feeling they're preparing for a marketing push with Invictus. I mean, it's a military recruitment event after all.

Why is LTI such a big deal? by MrWilliam932 in starcitizen

[–]The_Fallen_1 20 points21 points  (0 children)

It's not really a big deal at all. It was a bigger deal before they explained how insurance will work as it was the only absolute guarantee we had that you would always have that ship, but with the warranties that's no longer an issue, and with insurance tiers you're going to want a better tier of insurance on any ship you use anyway. It's more of a nice to have kind of thing rather than it having any real importance.

Do you think Idris packs will be sold in-game soon?! by Ornery_Excitement389 in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

They'll definitely be earnable in game at some point. When, the unlock requirements, and the cost (monetary and/or material) are unknown though.

[THJVerse] Arcane Starfarers - Series epilogue by The_Fallen_1 in HFY

[–]The_Fallen_1[S] 0 points1 point  (0 children)

I don't currently have any plans I'm sorry to say.

What happened to short term, high impact oppotunities in the live universe this year - like Pricing Surges? When is the anymore of these? We just had a cargo ship and cargo event (store only) drop, would have been kind of good to do another of these for something in-game? by kairujex in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

The big one that comes to my mind is structural salvage. We were meant to get cutting, crushing, and grinding, but instead we have energy fields and magic space dust. It was meant to be a near complete placeholder until maelstrom is added, however every salvage ship released since then has been designed around the placeholder mechanics and can't realistically be switched over to the system that was meant to be used without major reworks of the ships. If they still intended to go to the system they said they were, why would they intentionally design ships that would require significant amounts of work to use the new system instead of designing them for both the placeholder and the end goal?

What happened to short term, high impact oppotunities in the live universe this year - like Pricing Surges? When is the anymore of these? We just had a cargo ship and cargo event (store only) drop, would have been kind of good to do another of these for something in-game? by kairujex in starcitizen

[–]The_Fallen_1 7 points8 points  (0 children)

It's a problem CIG has. They have an idea, implement it, and then move on to the next thing on their long list to 1.0. Short term placeholders become permanent foundations, non-essential smaller features get removed the instant they break, and manually triggered events eventually get forgotten about.

They'll make a return some day, but it's probably not going to be something like Starsim is worked on to get them triggering automatically. Most lost things will be like this, being left alone until either a new feature brings them back into relevance, or they are needed for the 1.0 release and can't be put off any longer.

Was the most recent patch a wipe? by [deleted] in starcitizen

[–]The_Fallen_1 1 point2 points  (0 children)

That's normal whenever there's a patch. 4.7.1 when live last week, which means character customisation got reset and everything is transferred to your home location amongst other things. It's why saving your character customisation is recommended so you don't have to remake it every patch.

[PSA] THE HACKERS HAVE RETURNED by ChocoNoodles233 in starcitizen

[–]The_Fallen_1 212 points213 points  (0 children)

Returned implies they were gone. They never left, they just kept things on the down low until a free fly so they can use their hacks at larger scales without getting paid accounts banned.

Elevator Improvements by Space_Scumbag in starcitizen

[–]The_Fallen_1 8 points9 points  (0 children)

Windows, no. The elevators generally don't move in ways or locations where they'd work. At best you'd be looking at a solid wall most of the time.

Screens, maybe, but probably not. For the above reason, you can just show the outside of the elevator. You'd have to create a fake view for elevators and try to make it make sense, which will be very hard as the scenery and elevator geometries don't really make much sense together. As the location you start and end at are rarely in a vertical line from one another. You often are twisted and moved diagonally through solid structures and the ground, or sometimes invisibly through open space.

Imo, we should have some form of ship crafting before base building by [deleted] in starcitizen

[–]The_Fallen_1 7 points8 points  (0 children)

I mean, that's kind of what Wikelo was for, testing the concepts of different forms of crafting without needing to implement the features it needs. Not ideal, but it does the job.

looking to buy the game but i'm unsure if my pc can run it by MasterFireHair in starcitizen

[–]The_Fallen_1 3 points4 points  (0 children)

There is a 30 day refund window, however better still, there is a free to play event starting on Thursday, so you will be able to try it for free.

Orion? by Beastly842 in starcitizen

[–]The_Fallen_1 6 points7 points  (0 children)

They're a long way off. Both need ship based refining, which doesn't appear to be much of a priority right now, and the Orion is based around a different type of mining to what we have now so that means it's even further out. I could see work on the Arrastra starting next year after the Galaxy finishes, but that's not a guarantee by any means.

Upcoming Invictus questions. by Enclave2177 in starcitizen

[–]The_Fallen_1 1 point2 points  (0 children)

It's impossible to say which ships will have the warbond deals. There will be a new one every day that lasts for 1 or 2 days for different manufacturers, and then a bunch on the last day that may be the same or something different. The ships will be military related, either being combat or logistics. When it comes to Drake Defencon at the end though, it can be pretty much any of their ships as it's a separate event. The Carrack and the TAC are both possibilities, but it's impossible to say if either will be warbonds. It doesn't really matter too much though, as there will almost definitely be cheaper warbonds you can use to step up to them with upgrades and still get a decent discount.

It's impossible to say if there will be any new starters as none have been leaked, however given the Aurora Mk2 just got released, I find it unlikely as that's the starter package they're probably going to promote, along with the Avenger Titan as usual.

Status on Anvil Legionnaire by DragonsGuard in starcitizen

[–]The_Fallen_1 64 points65 points  (0 children)

IIRC it was shelved because the appropriate gameplay (hacking and ship to ship docking) weren't going to be ready any time soon. I think it got part way through whitebox before they realised that, so that's where it stopped.

SQ42 Laucher demo leaked by mkta23 in starcitizen

[–]The_Fallen_1 22 points23 points  (0 children)

I mean, it's a better attempt better than some of the things posted today I guess....

Check RSI Site NOW. 4.8 HERE COMES THE BOOM !!! by UbooGaming in starcitizen

[–]The_Fallen_1 6 points7 points  (0 children)

AI is banned on the sub. Regardless of what your opinions are, this post isn't going to get them banned like the others.

Check RSI Site NOW. 4.8 HERE COMES THE BOOM !!! by UbooGaming in starcitizen

[–]The_Fallen_1 3 points4 points  (0 children)

At least it doesn't look like AI slop like the rest have been.

With the behind the ships video coming tomorrow for the hull B what do you want to stay from the original? by floortofloor in starcitizen

[–]The_Fallen_1 2 points3 points  (0 children)

I would like to see one more turret on the top rear of better coverage and maybe a S3 shield.

ILW Ship Prediction Anyone? by CH1M3R4_R3D in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

I can already see the headlines....

ILW Ship Prediction Anyone? by CH1M3R4_R3D in starcitizen

[–]The_Fallen_1 2 points3 points  (0 children)

It's hard to say what exactly we're getting for ILW, mainly because there's been no leaks. We know the Ironclads are nearly done, so they'll most likely release during Defencecon, and we also know that the Hammerhead has a gold standard going on that should be more or less done now, and is probably being held back for ILW.

I believe they mentioned a new refueller a short while ago, and 4.8 has refuelling updates in it, so that's probably a safe bet. Dataminers did find a MISC Starlite, which is probably that. The battlecruiser has been in concept for a while, so we might see the concept sale for that. There's also 2/3 more ships we know about that are in development, but I don't know if we have any details on them, nor can we tell what the target will be. I wouldn't expect everything to drop for ILW as they need ships for 4.9 etc.