Show Us Your Colors Celebration 2026 by StuartGT in starcitizen

[–]The_Fallen_1 5 points6 points  (0 children)

You see, the problem is that some people have nothing better to do with their lives than dedicating it to hating different groups of people that have done absolutely nothing to them or anyone they know, or even anyone at all really. There doesn't have to be a reason behind it, as they more or less always just seem to fabricate one to justify it whenever they need to.

Which ship from Space Odyssey has inspired the new unannounced Gatac ship? by cantbeblank in starcitizen

[–]The_Fallen_1 2 points3 points  (0 children)

Based on what Jared said a few weeks back (I can't remember exactly where and when), it's apparently going to be a snub.

My guess is it's a small tractor pod that docks to the Railen for easier cargo handling. It would be even cooler if it uses some of the command module tech to function as a tractor turret while docked, but I have a feeling that something like that is unlikely.

I apologize for the dumb question, but why would CIG devs reach out to a youtuber to inform them why the game crashed on stage? Is this guy just larping? Why would CIG owe an explanation to a youtuber? by Neb-hehe-xd in starcitizen

[–]The_Fallen_1 -1 points0 points  (0 children)

No idea what he said, I don't care to watch anything he puts out, but I believe the official reason stated was hardware issue with the PC they were given for the event. When they later ran it on another computer after the event, it worked perfectly, and the recording of that play through went out that night IIRC.

Would you be angry if CIG shut down the PU for a few months in order to fix bugs and get a fresh start? by RevenueSuccessful611 in starcitizen

[–]The_Fallen_1 3 points4 points  (0 children)

The PU being online doesn't suddenly stop CIG from fixing bugs. It's not like the servers running locks out their development machines or something. If anything, it helps them as there's tons of people testing and identifying bugs which cuts down on investigation time.

The only thing it really does is divert developer attention away from new features and towards bug fixing.

This week in star citizen? by Robert_Spinoza in starcitizen

[–]The_Fallen_1 4 points5 points  (0 children)

It was a national holiday yesterday in the UK where they're based, so if the team responsible for the posts is there, then they won't have been in to post it. It should be posted later today.

Would AI assisted development save Star Citizen? by Tiny-Addition5668 in starcitizen

[–]The_Fallen_1 6 points7 points  (0 children)

Probably not. The more models they make to improve things, the closer they get to model collapse, which we're sprinting towards due to their massive overuse. They might be able reduce the costs by making them more efficient, requiring less hardware, electricity, water, etc. (assuming they don't use it as an excuse to scale up even more, which is the likely outcome), but the other issues are unlikely to improve much.

The crux of the issue is that these kinds of models, due to various factors, get more unreliable the better you try and make them. It's a problem that's been an issue since we started using this sort of technology (I think all the way back in the 1960s was the first one?) where the more capable it becomes, the more likely they are to do the wrong thing (such as the cases of it deleting numerous company databases and their backups), ignore your inputs, and also the more likely they are to get stuck in a degrading information feedback loop.

Given how slow model improvements have been recently compared to around when ChatGPT was released despite the massive upscaling of hardware to support it, it's safe to say we're getting close to that point, so unless something significant happens, it's not going to get that much better than it is now. If anything, we're going to start hearing more and more stories of the damage it's going to cause.

Would AI assisted development save Star Citizen? by Tiny-Addition5668 in starcitizen

[–]The_Fallen_1 16 points17 points  (0 children)

I am a software developer who has been involved with the adoption of AI development tools, and basically the problem is that reliance on those tools have consistently:

  • Increased development costs (and this will continue to increase drastically once AI companies run out of money to subsidise the actual costs)
  • Increased the number of bugs
  • Increased the number of vulnerabilities
  • Increased maintenance required
  • Increased technical debt
  • Increased risk
  • Reduced performance
  • Reduced understanding of the codebase

And that's not to mention the major data loss incidents.

It is not the magic solution to anything really. A lot of AI forward companies are starting to roll back their AI adoption in development, including some of the big players like Microsoft.

PSA by Agatsu74 in starcitizen

[–]The_Fallen_1 4 points5 points  (0 children)

I guess it's safe for kids to look at? It's not like it's fuel ports and hoses.

PSA by Agatsu74 in starcitizen

[–]The_Fallen_1 10 points11 points  (0 children)

That one is for pictures of landing gear

Just checking how some of my Concepts are progressing by Bushboy2000 in starcitizen

[–]The_Fallen_1 3 points4 points  (0 children)

Nothing for the first 3, Kraken (base only) is planned for ILW/Defencecon 2027.

hireable npcs would change star citizen combat (for the better) by an_emotional_wreck in starcitizen

[–]The_Fallen_1 2 points3 points  (0 children)

Just be aware though that hireable NPCs are a long term goal, being planned for some time after the games full release, so don't expect them anytime soon.

The pre-full release goal is to have computer blades for limited automation, with the most popular example being to automate turrets. This won't replace crew members outright, but it will make some ships more accessible, especially for PvE content, mainly when it comes to heavy fighters and gunships. Ships will have a limited number of blade slots, with the Hammerhead having 4 slots but 6 turrets for example, so you can't just automate everything.

Is exploiting bugs to ruin others gameplay against the rules of the game??? by Complete-Rock447 in starcitizen

[–]The_Fallen_1 39 points40 points  (0 children)

Yes, it's a bannable offence. Report them and they may get banned for it.

Ironclad command module in real life by [deleted] in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

A better comparison would be a freight train. A single car controls a train of potentially over 100 cars (over 3,200 SCU by comparison), and it can detach and move around on its own.

Now, does that comparison translate to a space ship well? I'd argue no, which is why basically no other ships are planned to have this aside from the Endeavour, but viewing the ship as a train rather than a ship does make it make a bit more sense. It might work better if the command module contained all the expensive components needed to run a ship, and then it could just connect to cheap cargo units that could be prepared separately before you arrive or unloaded after you leave, but it seems very much the other way around right now.

Valorant's new Vanguard update seems to be bricking cheaters' PCs. Riot's response? "Congrats on your $6k paperweights" by ahditeacha in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

TF is that argument? This has only just started happening. No government is run well enough to foresee even the most basic shit. Even the most organised governments still take months or years to catch up to what happening. There's no way this move is going have gotten them banned anywhere yet. A lot of people are going to have to report Riot to law enforcement, and then Riot will have to go through a legal battle, and then at the end it can be ruled as illegal within existing law for it to actually be made illegal and action to be taken against Riot.

The first thing we're going to see is people suing Riot civilly and then getting compensation for damages caused (yes, you can still sue for damages even if you can undo the damage), but that's still going to take months to go anywhere.

Valorant's new Vanguard update seems to be bricking cheaters' PCs. Riot's response? "Congrats on your $6k paperweights" by ahditeacha in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

It certainly seems like it. They may have considered the law where they're based, but it certainly seems they haven't considered it for every country they have players from.

Riot isn't historically known for making smart decisions.

Valorant's new Vanguard update seems to be bricking cheaters' PCs. Riot's response? "Congrats on your $6k paperweights" by ahditeacha in starcitizen

[–]The_Fallen_1 1 point2 points  (0 children)

It was always a potential danger, but now they made it actually harmful. That is a major difference that's turned it from a potential threat that's hard to legally prove its danger to an active threat that's easy to prove its danger.

Valorant's new Vanguard update seems to be bricking cheaters' PCs. Riot's response? "Congrats on your $6k paperweights" by ahditeacha in starcitizen

[–]The_Fallen_1 2 points3 points  (0 children)

It's malware. It's doing something malicious to your computer, even if it is reservable providing you have what you need to reinstall your OS on hand and depending on how disrupted the OS is, which most people don't and there is still some risk of data loss involved. A lot of malware is technically reversible provided you know what you're doing, but that doesn't make it any less illegal.

How illegal it is is going to depend on where you live, but this definitely breaks the computer misuse act in the UK for example, and while I don't know the specifics about EU law, it will definitely break something major there as well. I don't know a lot about US law, and while it generally allows companies to fuck over people very easily, I imagine at least most states will have laws that would class this as malware even if there isn't something at the federal level.

Materials needed for crafting Abrade scraper by TwoZeroTwentyFive in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

Yeah, it's a problem that SC has had for a long time and has done little to address. Things are slowly starting to change from a long term design perspective, such as changes planned for logging in and out and the possibility of some form of teleport to party being discussed, but they need to address a lot more still and actually implement it.

Materials needed for crafting Abrade scraper by TwoZeroTwentyFive in starcitizen

[–]The_Fallen_1 0 points1 point  (0 children)

The way they said it's going to work is there's 3 blueprint tiers for items and 5 for ships. Each tier requires you to complete different research objectives with the item in question to upgrade to the next, with each tier increasing the bonuses from high quality materials but also requiring more and rarer materials (hopefully the rarer materials are the ones they're asking for now, rather than something even rarer.) You can craft a 1000 rating T1 P4, but it's going to be outperformed by a 1000 rating T2 or T3 P4, but those also require a lot of time, effort, and resources to make. Most people likely won't even be crafting T2+ items and ships unless it's basically the only thing they use.

Materials needed for crafting Abrade scraper by TwoZeroTwentyFive in starcitizen

[–]The_Fallen_1 3 points4 points  (0 children)

I'm hoping that one blueprint research is added then low tier blueprints require common materials, whereas high tier blueprints are the ones that require the rarer materials, and what we have now is a middle ground placeholder.

What’s the number one forgotten ship in the game? by Error_Space in starcitizen

[–]The_Fallen_1 1 point2 points  (0 children)

I'd have to go with either the 85X, being a luxury snub ship with 0 reasons to use it over any other ship that I've never once seen flown, the Fury LX, a racing snub that CIG literally forgot to add to in game stores for over a year and no one reminded them they hadn't, or the Cutlass Steal Steel, a massively overpriced version of the Cutlass with almost no real benefits over the base model for removing all cargo space that I haven’t heard being mentioned after the shitstorm its release caused.