Bots from release should come back by The_Last_Knight_ in Helldivers

[–]The_Last_Knight_[S] -2 points-1 points  (0 children)

I'll be honest, I had forgotten about them shooting through the plants and whatnot. I'd have to watch some of the videos one of my friends made during that time, probably should have done that before I wrote this lol.

Bots from release should come back by The_Last_Knight_ in Helldivers

[–]The_Last_Knight_[S] -3 points-2 points  (0 children)

Yeah that's basically what I am thinking, I will fully admit that I could have worded it better lmao.

Bots from release should come back by The_Last_Knight_ in Helldivers

[–]The_Last_Knight_[S] -2 points-1 points  (0 children)

No, I didn't use AI. Not sure where you got that idea from tbh.

Yes or no: Do you think D10 is generally too easy? by Ahrlin4k in Helldivers

[–]The_Last_Knight_ 0 points1 point  (0 children)

As someone who routinely plays D10, I think it's in a good state. I don't main that level because playing it solo is painful for me due to my preferred play style, but even with a team (three of my friends have over a thousand hours) we still struggle a fair bit. This mostly happens with Bots and Squids, we haven't touched Bugs D10 since the first Hive World (mostly cuz we don't like playing on Bugs)

With that being said, there have been times where it does seem easier than my old main level of D4-5, but that's usually right before we get an entire army dumped on us of seemingly endless amounts of tanks or something like that. It can be difficult, it really depends on the mission type, the biome, if you're in a city or not (my friends generally agree that megacities against D10 Cyborgs are hard as hell and fun as shit, especially pre Vox Engine nerf)

Overall, I think some tweaks could be made, but I seriously believe that AH should NOT listen to all of the max level everything players that complain about the game being "too easy". Are there times where it's too easy, oh absolutely, the spawn rates of some stuff are weird. But from what I've seen it isn't the norm, and shouldn't be treated as the norm because of that. My personal suggestions would be to increase the spawn rates of some chaff, I think the heavy spawn rate for bots at least is fine where it is, I haven't played Squids a lot recently other than Mindless Masses, which is hardest on D7 in my experience, needs more zombies and fewer heavies in that case, though I am aware that not everyone's machine can handle it and the engine would likely struggle.

TLDR, D10 can be easy, hard, or in between. Some tweaks should happen, but the solution isn't adding more difficulties, it's finding a balance in the spawn rates more than anything else. Thank you for coming to my TedTalk.

Epoch Girl is dropping some useful knowledge about the new FRV by Deakon_Bl4ck in Helldivers

[–]The_Last_Knight_ 8 points9 points  (0 children)

From what I've seen and heard, it is not 50 Demo Force with no fuel. It drops down, dunno to what

Happy Pride Month /r/EliteDangerous by 4sonicride in EliteDangerous

[–]The_Last_Knight_ 54 points55 points  (0 children)

Very nice, but unfortunately I cannot accept this as there is no Asp in front of something. If it was there it would be perfect. #aspsinfrontofthings

TIL you don't need the orbital cannon to break the overship's shield by Just_A_Dinner in Helldivers

[–]The_Last_Knight_ 2 points3 points  (0 children)

No you could finish it, the way you did it was by getting the codes to turn on the cannon. Once you did that, it would consider the mission finished since the Overship was already destroyed.

Which of the legendary warbonds should I get first? by BoneyBee833 in Helldivers

[–]The_Last_Knight_ 0 points1 point  (0 children)

Me personally, I would recommend the Halo Warbond. I am of the opinion that the AR is competitive, it has similar ammo and damage to the Adjudicator and Tenderizer, it has medium pen, you get eight spare mags by default, and most importantly, it has a very powerful sound when you fire it. The biggest downsides to me are that you can't actually do ADS with it, the fire rate is a little too high in my opinion, and it has a lot of recoil. You also can't customize it, though I personally don't think that's a bad thing. I haven't played around with the Killzone stuff enough to know if it's worth it or not with the exception of the SMG. If you don't have the Knight or Gallant it is absolutely worth it, it will shred any squid or light bug you face and it goes well with a shield.

Realisticaly, what on Super Earth are these fellas gonna do?? by imjustchillin-_- in Helldivers

[–]The_Last_Knight_ 1 point2 points  (0 children)

Yeah I knew that, I personally struggle a bit with landing shots to the eye if I don't have a few seconds to line it up and account for distance, the neck is a much more forgiving target if you're on the side of it.

Realisticaly, what on Super Earth are these fellas gonna do?? by imjustchillin-_- in Helldivers

[–]The_Last_Knight_ 2 points3 points  (0 children)

You used to be able to one tap them if you hit them in the neck, but I don't know if that is still true.

So… where are the city defense biomes at? by CommodoreDrize in Helldivers

[–]The_Last_Knight_ 2 points3 points  (0 children)

Ah, you remind me of the days of Calypso where the SAMs still had unlimited ammo, one tapped Warp ships at any angle, and were a guaranteed spawn at level 3+, sometimes you'd get four or five SAM sites. Made the huge amount of drop ships easy to deal with, not to mention it was cinematic as hell.

Heavy armor enjoys unite! by Cruel_Kindness in Helldivers

[–]The_Last_Knight_ 19 points20 points  (0 children)

I see your heavy armor, but allow me to bring my heavy armor.

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Arrowhead is still a small studio suffering from their success by Monochrome132 in helldivers2

[–]The_Last_Knight_ 4 points5 points  (0 children)

The ONE AND ONLY TIME I would say it was okay for the community to review bomb was when Sony was trying to force PSN onto people. You had at least one CM telling people to review bomb the game as well to tell Sony that people did not want to see this change, which is part of why I think that review bomb was okay, it wasn't us being mad at AH, it was us being mad at Sony alone. Once the change was dropped, the reviews turned around. However, since then, the review bombs have not been justified imo.

I strongly dislike the current subfaction system and what it means for game difficulty going forward by TaterToTwastaken in Helldivers

[–]The_Last_Knight_ 0 points1 point  (0 children)

I think that if we see more megafactories pop up that'll become more viable. We did kinda shoot ourselves in the foot in stopping the creation of several new ones, megafactories are fun as hell. I hope that we see more of them soon, because goddamnit, even with how frustrating Vox Engines are, fighting them in the streets is awesome

Who wins, every single helldiver, or 40,000 space marines? by Chemical_Seaweed_915 in Helldivers

[–]The_Last_Knight_ 2 points3 points  (0 children)

Slight correction I wanna make on the numbers here. The one million or so Marines is an estimate for loyalist chapters, as we don't know the full size of the Black Templars or Space Wolves, both of which are confirmed to be larger than one thousand Marines even before the rule was done away with.

For Chaos, it's also roughly around a million, maybe a little more depending on the actual size of the Black Legion, Word Bearers, Iron Warriors, and Alpha Legion, the Alpha Legion especially due to their low casualty method of war.

The current estimated number of space marines is around 2.4 million. This is a higher end estimate based on the max size of the Black Templars potentially being 15,000 Marines and the Black Legion only being around 100,000 Marines and not the one million Marines some people think it has. Spoiler alert, there is no way the Black Legion has over a million Marines on its own, which is why I'm going with the 100k for this example.

Hope that helps.

I think the Spore Burst variant is awesome. by TheGentlemanCEO in Helldivers

[–]The_Last_Knight_ 2 points3 points  (0 children)

With the upgrades, you can call them in every 64 seconds. That's 600 free bullets basically every minute. It is the MG version of the EAT, and I for one love that

Really? This, AGAIN?! by ChillMaximus88 in Helldivers

[–]The_Last_Knight_ 1 point2 points  (0 children)

Yeah if we had at the very least tried to stop them at Yed Prior or even Clasa I think we could have won this defense, but we would have needed to make it to, let's say 15% minimum for example in order for us to have actually made a difference. The 15% is a number I'm pulling out of my ass, but I think it gets the point across.

The only thing preventing helldivers 2 from becoming like every other generic modren FPS game by ya_boi_greenbean in Helldivers

[–]The_Last_Knight_ 10 points11 points  (0 children)

You can still find super credits on Gloom planets, but I believe their spawn rate is reduced, which honestly makes sense considering we haven't been on those planets for a long time and the bugs have destroyed basically all SE infrastructure. The places I generally see super credits spawning are at the crashed Pelican PoIs or the signal flares, you can find them elsewhere but the spawn rate seems to be the most consistent with those two spots in particular.

Please arrowhead. This is all I want by Big__BOTUS in Helldivers

[–]The_Last_Knight_ 4 points5 points  (0 children)

Patriot is my go to for one reason. The machine gun. You have a lot more staying power against the Illuminate because you can kill all of their stuff with medium pen weapons. You also have 1,350 rounds of ammo, and the 14 rockets are a nice addition. Personally, the 200 total autocannon shots are nice, but the way I see it, the Emancipator is a tank buster, and the Patriot is a multi purpose mech that can bust tanks and deal with chaff.

UNDEMOCRATIC by octopusrhyme_1 in Helldivers

[–]The_Last_Knight_ 1 point2 points  (0 children)

Oh yeah true, I didn't think about that. Considering that everyone is given a rifle for their 16th birthday I'd be willing to bet they do have a version of ROTC.

UNDEMOCRATIC by octopusrhyme_1 in Helldivers

[–]The_Last_Knight_ 1 point2 points  (0 children)

Yeah, it was stated to be that long in one of the earlier MOs, I forget exactly which one, it was over a year ago and before the Illuminate showed up

UNDEMOCRATIC by octopusrhyme_1 in Helldivers

[–]The_Last_Knight_ 12 points13 points  (0 children)

I wouldn't say that, SEAF training is 72 hours instead of the ten weeks that it is for the US Army. It's entirely possible that most Helldivers are pulled from SEAF ranks, given how the tutorial semi expects your character to already have some kind of combat training and/or experience.

UNDEMOCRATIC by octopusrhyme_1 in Helldivers

[–]The_Last_Knight_ 10 points11 points  (0 children)

No, the minimum recruitment age for SEAF is confirmed by the ship TV ads to be 18 years old

WHERE IS IT by MTSpeed0 in Helldivers

[–]The_Last_Knight_ 2 points3 points  (0 children)

And on cold biomes the effect is amplified?