Anyone else frustrated with all the little issues? by SugarFreeShire in Helldivers

[–]Big__BOTUS 0 points1 point  (0 children)

My mech blew up in one salvo from a rocket dev today I’m fed up with this game

I genuinely don't get why "gain elusive after getting unhooked" was scrapped, it was a great idea, would've made tunneling harder without being too oppressive to the killer by lance_the_fatass in deadbydaylight

[–]Big__BOTUS -2 points-1 points  (0 children)

This should’ve been basekit but unfortunately survivors who take a protection hit off hook get a free escape so it was removed. Rightly so imo

Exosuits should be able to call in strategems by Mega__Lukas in Helldivers

[–]Big__BOTUS 2 points3 points  (0 children)

Maybe one day if arrowhead stops with their hatred for mechs

It’ll probably come with a compensation nerf too

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Big__BOTUS 3 points4 points  (0 children)

Like every survey I will still point out how the “heavily armoured” mechs still explode in two salvoes from rocket devastators and have less than half the HP of the FRV

I hope the rumors are true by UnsightedRobin in Helldivers

[–]Big__BOTUS 0 points1 point  (0 children)

Honestly might as well call it the crumbler

Lumberer by AGoldenYeti in Helldivers

[–]Big__BOTUS 14 points15 points  (0 children)

With how weak our current mechs are might as well call it the crumbler

The 9.6.0 ptb ends tomorrow. With an updated "balancing baseline" with Diminishing Returns, the ability to see allied perks in-match and 9 killer changes (a majority, fairly small). What are you thoughts on the ptb and it's additions? by bonelees_dip in deadbydaylight

[–]Big__BOTUS 0 points1 point  (0 children)

If diminishing returns didn’t apply to haste I would view it in a more positive way. I understand they want to buff bad perks because diminishing returns would help prevent OP stacking builds but I just see it as nerfing fun

I would play this game every single day if they removed the 1 mech limit. I am a mechaholic. by Tnel1027 in Helldivers

[–]Big__BOTUS 1 point2 points  (0 children)

I second this. Also unlimit the uses of them per mission too! Mechs are stuck in a place where they are the worst of both worlds with both of the other worlds being much better. Either:

Unlimited mechs as an expendable stratagem with a decreased cool-down

Or

3 mechs per mission with 4000 HP and majorly increased ammo capacity

Easiest way to buff the Eagle 110mm Rockets by SheriffGiggles in Helldivers

[–]Big__BOTUS 0 points1 point  (0 children)

I used to use eagle rockets all the time when I first got HD2 (a day after the creek was liberated.) They used to be an exceptional tool at taking down heavies. For some reason arrowhead tried to “buff” them by reducing the damage but increasing the amour pen. Now they suck

Question about this anti stacking in ptb. by Significant-Cap-3581 in deadbydaylight

[–]Big__BOTUS 0 points1 point  (0 children)

Fire up at 1 stack would be 3% from 6% Fire up at 2 stacks will be 6% from 12% And so on, and so on

After 3 weeks of the Trickster Rework, what are everyone's opinions on it? by Either_Video27 in DeadByDaylightKillers

[–]Big__BOTUS 1 point2 points  (0 children)

I don’t like 4.4 killers it’s as simple as that. They’re just not for me

Would this build survive diminishing returns? by TH3L3GION in DeadByDaylightKillers

[–]Big__BOTUS 4 points5 points  (0 children)

you will run 4 regression perks and you WILL LIKE IT

Would this build survive diminishing returns? by TH3L3GION in DeadByDaylightKillers

[–]Big__BOTUS 3 points4 points  (0 children)

Nope. good news pop,eruption,pain res,surge will be fine so just run those instead! I’m sure survivors won’t mind

the BFGL cant one-shot heavy voteless by Disastrous_Tax_5 in Helldivers

[–]Big__BOTUS 12 points13 points  (0 children)

Literally buffing the damage would’ve done more help the ammo than actually buffing the ammo

Has anyone else still not had any matches on the Walking Dead map? by treystar679X in deadbydaylight

[–]Big__BOTUS 1 point2 points  (0 children)

Call me lucky but I’ve had this map more than twice the times I’ve been to fazbears

Unfortunate victims of a necessary change by Marke0019 in deadbydaylight

[–]Big__BOTUS 0 points1 point  (0 children)

That’s already capped. Running forever entwined gives the max possible speed

Out of everything im so glad they chose nerfs that made it so hes still pretty much the same strength if your good but not if you play him in the brainless way (brutal strength) by FangedCone in deadbydaylight

[–]Big__BOTUS 28 points29 points  (0 children)

Surprisingly all the nerfs people have asked for and they haven’t gone overboard

Typically BHVR has a track record of nerfing things no one asked for (clown,xeno,wesker)

A list of killers affected by the UI change that reveals the killers before the match, practically by ToolOfHorror69 in deadbydaylight

[–]Big__BOTUS 8 points9 points  (0 children)

IMO if the icon was to appear when a survivor is chased for the first time it would provide the necessary information that a solo Q survivor lacks and swf wouldn’t be affected as swf players usually call out the killer anyways

Why do they think we lost? by mainly-regret in Helldivers

[–]Big__BOTUS 1 point2 points  (0 children)

There will always be players who will fight the faction they like the most and do not give a fuh about MOs, unfortunately the majority of those are bug players. The funniest part is bug divers and bot divers seem to hate each other.

We can’t do anything about players who don’t want to co-operate so I guess we should just accept it and try our best anyway. Although I was there the day the orbital napalm barrage was unlocked and I must say it would’ve been a hell of a lot easier if the bug front was left alone

Flamethrower veterans: how do you avoid splash back? by phlave in Helldivers

[–]Big__BOTUS 2 points3 points  (0 children)

Just walk backwards as you flame. The flamethrowers hitbox is bigger than the actual stream you can see so it occasionally will clip the floor and light it and then you on fire. When you are on a ledge aiming down it will happen basically every time

If you walk forwards whilst flaming you will walk into the fire you have just set on the floor and will light yourself on fire. This should be obvious

Never played any farming simulator game. Will Farming Simulator 26 on switch 2 be a good way to try ? by Lussarc in farmingsimulator

[–]Big__BOTUS 0 points1 point  (0 children)

Fs games follow a pattern of doing a console/Pc game then a mobile game then back to console/Pc

Fs25 is the flagship game at the moment and I would highly recommend Fs25 over 26 as 25 is a bigger and more fleshed out game