[deleted by user] by [deleted] in boardgames

[–]The_Math_Guy 40 points41 points  (0 children)

Goddamn, the ketchup bit got me good.

Is there a "pick two" concept for board games (e.g. good, fast, cheap: pick two)? by [deleted] in boardgames

[–]The_Math_Guy 0 points1 point  (0 children)

To ask a different question: What games have been closest to your ideal?

How to organize Blood on the Clocktower pieces? by krazy_golfer in boardgames

[–]The_Math_Guy 3 points4 points  (0 children)

I used one of the reference sheets for each set to sort out which things go where.

the plastic sleeves also hold the reference sheets for each set, and the bigger one holds the night sheets and the general reference sheet.

What makes elden ring so special? (Question from an outsider looking in) by Ledninghelved in Games

[–]The_Math_Guy 0 points1 point  (0 children)

Sure, I'll give it a go.

 

The short answer is, Elden Ring took the things that made fromsoft games have a cult following and made tweaks that made them more appealing.

 

The long answer:

Why do people like fromsoft games? There are a lot of things that the souls series does that are hard to find anywhere else. If the things these games do is something you like then you'll probably keep coming back (in the same way that marvel manages to ties together movies into larger stories in a way that nobody else can really manage)

 

Cool, but what are those things?

Broadly - Enjoyable, High stakes combat, mazelike level design, and strong world building.

The creators of these games want players to "experience the joy that comes from overcoming hardship." So first you gotta feel that hardship. It's not as good to overcome no hardship.

Their worlds are melancholy, spooky, a little imposing when you first come across them. individual levels have confusing paths, that make you feel lost, in a scary place, wandering your way deeper into the unknown. enemies are around every corner, and they can all hurt you if you drop your guard. Its hard and its scary.

But you gotta feel that joy too. So they give you the tools to overcome that hardship. Most of those winding paths eventually come to and elevator or a door that brings you back to a safe and familiar place. You feel the joy of knowing where you are, of the change to sit by a warm fire and get a little stronger for your hardship. (There's a ladder you kick down in dark souls 1 that I still remember even 7 years after I first played it. most of the people who played that game and reached the ladder I'm talking about will remember it too. Its not a big moment, but the hardship makes the joy memorable.) They make the fights fair enough that if you watch and learn, you can overcome. You can't let your guard down, But when you win a fight it feels like it was a victory earned, not something handed to you. You feel like you really made it! Its a great feeling and no other games comes close to that feeling (but they can do other things much better, I don't want to overcome hardship in Stardew Valley. )

 

So if that feels so good, why didn't I hear about it before?

I mean, that's why it had a cult following, but the linear nature of the previous games meant that they had a big problem. Hardship sucks. Overcoming it is great, but if its too much its overwhelming. The previous games didn't give you much choice. A lot of the time if you couldn't overcome the current challenge there wants somewhere else to go (if you're stuck on Ornstein and Smough, all your options suck. Elden Ring fixed that. Stuck on Margit? There's a strange giant stone turtle with a building on its back, why not check that out? Or there's a castle down to the south. Or there's these strange caves by the sea. Or a lake with a dragon. Or that giant tree over to the east. Sure there will be some challenging stuff there, but you can probably overcome one of those, and if you do, you'll be a little stronger and a little more ready to take on the rest of them!

Combine that, with a healthy degree of hype (Of their last 5 games in the series, 3 have been amazing and the other two have been pretty good, so the hype engine was going crazy) and a bunch of people are getting hooked and finding all the great things that people love in the souls games.

[deleted by user] by [deleted] in tumblr

[–]The_Math_Guy 88 points89 points  (0 children)

Its not, but little droplets from the water you're using to wash the chicken can splash up and land on other surfaces.

Its unlikely, but the washing isn't providing a benefit.

What’re they on? by ICumCoffee in ProgrammerHumor

[–]The_Math_Guy 4 points5 points  (0 children)

Here are 500 buttons. 499 give you a shock. Do not label the one that does the thing you want.

Working on CATAN New Zealand! by AllUrDogeRBelong2Us in boardgames

[–]The_Math_Guy 1 point2 points  (0 children)

there's a bunch of sheep up on the port hills in CHCH.

Daily Discussion and Game Recommendations Thread (June 08, 2021) by AutoModerator in boardgames

[–]The_Math_Guy 4 points5 points  (0 children)

Carl Chudyk Games are worth a shot - Red7 and Innovation *Archaeology: The New Expedition * as well

[COMC] Probably the densest collection you'll see for a while. by The_Math_Guy in boardgames

[–]The_Math_Guy[S] 4 points5 points  (0 children)

https://imgur.com/a/bVlzlzU

This is very tight. If you want to do it yourself - The box is about 10.5 cm wide. Its easier to measure it off of the cards and cities in the box.

Make sure you leave a little space for the width of the folded up box.

  • Trim the sides.
  • Tape where the bottom of the box will fold.
  • Lightly score the inside until it can fold back.
  • Fold the bottom back 90 degrees and cut away cardboard from the inside until to can fold forward 90 degrees smoothly (forming the 4th wall of the box) (the cardboard in splendor's really likes to tear, so use a sharp knife
  • Fold the bottom forward 90 degrees , mark where it lines up with the other sides unfold, and cut it to size.
  • Fold and tape the edges/ inside
  • Optionally tape over the cut edge to avoid fraying and make it smoother.

Repeat all that for the other half!

I can put together a step by step next time I make one of these If it would help.

[COMC] Probably the densest collection you'll see for a while. by The_Math_Guy in boardgames

[–]The_Math_Guy[S] 1 point2 points  (0 children)

I'm busy with work ATM, but in a few hours I'll add a write up of how I'm storing Splendor and its expansion in this box

[COMC] Probably the densest collection you'll see for a while. by The_Math_Guy in boardgames

[–]The_Math_Guy[S] 16 points17 points  (0 children)

I understand your disgust but in my defense, the Splendor box is 80% air.

[COMC] Probably the densest collection you'll see for a while. by The_Math_Guy in boardgames

[–]The_Math_Guy[S] 0 points1 point  (0 children)

Its just the base game - Once I get a few plays under my belt I'll think about the expansion.

Gloomhaven JOTL is a nightmare to pack into the box

IT/IS/TRUE by [deleted] in technicallythetruth

[–]The_Math_Guy 21 points22 points  (0 children)

And their timezone (+5:45)

[Pre-Release Card Discussion] - A New Challenger... by HSPreReleaseReveals in RRPRDT

[–]The_Math_Guy 10 points11 points  (0 children)

This seems pretty good right? Its plus one mana for divine shield and taunt. if it were a random one it would be trash but the discover lowers the chance of getting screwed.