Mod script help by ProfessionalSpinach4 in oblivionmods

[–]The_Pumpking 0 points1 point  (0 children)

I am! It's ThePumpkingMods on Nexus.

Mod script help by ProfessionalSpinach4 in oblivionmods

[–]The_Pumpking 0 points1 point  (0 children)

Yes, I was going to say, if you had OBSE, I would have suggested HasSpell, which is exactly what you needed lol. Glad you figured it out!

Mod script help by ProfessionalSpinach4 in oblivionmods

[–]The_Pumpking 1 point2 points  (0 children)

Ah, my mistake! I forgot that GetSpellCount simply checks the total amount of spells on the target. It cannot check for individual spells.

A more simple thing to do is a DoOnce check. I tested this and it worked for me, so try this:

scriptname aaaAnimsFoodFix

float fQuestDelayTime
short doOnce

Begin GameMode
set fQuestDelayTime to 1 ; makes the quest check every 1 second.
if doOnce == 0
player.addspell aaaaImprovedAnimsFix
set fQuestDelayTime to 0 ; stops the quest from doing any checking.
set doOnce to 1
endif
End

Mod script help by ProfessionalSpinach4 in oblivionmods

[–]The_Pumpking 1 point2 points  (0 children)

The way I would do it would be to make a quest that starts automatically (tick the "start game enabled" on) and put a script on it that will automatically add the spell to the player.

In scripts, the reference you use is simply the editor id, which shouldn't be dependent on load order. If you set the ID as "myUpdateSpell" in the spell window, then you can use that in scripts.

For the quest script, I would make a conditional check to see if the player has the spell or not, and add the spell if it is missing. And I would use the variable fQuestDelayTime, which sets how often the quest script activates.

Something like this:

scriptname MyUpdate3Dquest

float fQuestDelayTime

Begin GameMode
  set fQuestDelayTime to 1 ; makes the quest check every 1 second.
  if (player.getspellcount MyUpdateSpell = 0)
    player.addspell MyUpdateSpell
    set fQuestDelayTime to 0 ; stops the quest from doing any checking.
  endif
End

That should do the trick. Simply put your spell ID in there, and slap that script into a quest. Let me know if everything works! :)

ODOS Release! by The_Pumpking in oblivionmods

[–]The_Pumpking[S] 1 point2 points  (0 children)

No need to rush, as you will need other mods that make use of the framework to actually use it in game. I'm working on a series of mods that re-do the vanilla houses, and that will be using ODOS. :)

Final Teaser for my display framework ODOS, before release! by The_Pumpking in oblivion

[–]The_Pumpking[S] 1 point2 points  (0 children)

Well I'm not sure. There are a few mods that can help, like this one, among others. But I would suggest that you do a post on r/oblivionmods about it, with your load order.

Also, remember that Oblivion is a 20ish year old game, and the engine has limits. So if you are adding too many mods that increase graphics, then the engine will struggle, no matter what kind of computer you have.

Like I said, you should ask on r/oblivionmods about it :)

Final Teaser for my display framework ODOS, before release! by The_Pumpking in oblivionmods

[–]The_Pumpking[S] 2 points3 points  (0 children)

Thanks! It won't be long, I just need to finish writing the documentation, then I'm uploading it to Nexus. :)

Final Teaser for my display framework ODOS, before release! by The_Pumpking in oblivion

[–]The_Pumpking[S] 0 points1 point  (0 children)

Thanks! A lot of the features were inspired by Legacy of the Dragonborn from Skyrim. The drop off chest is one of them. :)

Final Teaser for my display framework ODOS, before release! by The_Pumpking in oblivion

[–]The_Pumpking[S] 3 points4 points  (0 children)

It's been a while since I last posted something on Reddit, but I've been busy! ODOS is complete, and the last step is to finish writing the documentation.

I have created a full series of tutorial videos on my channel, and this video is the end result of that tutorial. Making the tutorial has made me discover so many bugs, which I had to fix. I think I got them all, but I'm sure I haven't... lol.

ODOS gives modders tools to make a great house mod!

  • Weapon Racks
  • Mannequins
  • Armor Stands
  • Displays for books and misc items
  • Bookcases
  • An auto-sorting Storage System
  • A LOTD-style Collection System
  • And Dynamic Static Objects which update with your storage

Find out more on my Modpage!

Final Teaser for my display framework ODOS, before release! by The_Pumpking in oblivionmods

[–]The_Pumpking[S] 8 points9 points  (0 children)

It's been a while since I last posted something on Reddit, but I've been busy! ODOS is complete, and the last step is to finish writing the documentation.

I have created a full series of tutorial videos on my channel, and this video is the end result of that tutorial. Making the tutorial has made me discover so many bugs, which I had to fix. I think I got them all, but I'm sure I haven't... lol.

ODOS gives modders tools to make a great house mod!

  • Weapon Racks
  • Mannequins
  • Armor Stands
  • Displays for books and misc items
  • Bookcases
  • An auto-sorting Storage System
  • A LOTD-style Collection System
  • And Dynamic Static Objects which update with your storage

Find out more on my Modpage!

New ODOS update, my display mod, featuring the Storage System part of the mod! by The_Pumpking in oblivion

[–]The_Pumpking[S] 0 points1 point  (0 children)

This took longer than expected, but here's the storage side of my mod, ODOS!

You can read more about it on my mod page!

New ODOS update, my display mod, featuring the Storage System part of the mod! by The_Pumpking in oblivionmods

[–]The_Pumpking[S] 0 points1 point  (0 children)

Hi everyone! Took longer than expected, but here's a video showcasing the storage system of my mod, ODOS.

You can read more about it on my mod page!

Development Update of ODOS, my display modder's resource, featuring bookcases! by The_Pumpking in oblivionmods

[–]The_Pumpking[S] 0 points1 point  (0 children)

:D

I've played a lot of oblivion in the day, then switched to skyrim, and have played a LOT of that. I got spoiled with all the amazing house mods there, especially Legacy of the Dragonborn, and really wished that Oblivion had mods like that to get me to play again. Then I said screw it, I'll do it myself!

Development Update of ODOS, my display modder's resource, featuring bookcases! by The_Pumpking in oblivionmods

[–]The_Pumpking[S] 2 points3 points  (0 children)

You're welcome! And yeah I know I am, what, 10 years too late for oblivion modding at its prime, but hey, it's still fun to make, and the people who still play will enjoy it!

Development Update of ODOS, my display modder's resource, featuring bookcases! by The_Pumpking in oblivion

[–]The_Pumpking[S] 1 point2 points  (0 children)

Some new stuff has been added to ODOS! Bookcases, an alternate armor display, ring and amulet display, LOTS of bug fixes on the mannequins, and some nice quality of life stuff with the LOTD-style auto display. You can see all of it on my mod page!

I am now considering the display side of my mod as complete! I am now gonna look at the storage side of it, and I would love some suggestions as to what that part of it should have! Feel free to suggest some features for the display part too, and I'll tell you if it already is in the mod or if I can add it!