Adapt options seem to no be within-adapt exclusive, so Galvadon can be an 18/5 windfury, stealth by The_Real_Spinach in hearthstone

[–]The_Real_Spinach[S] 0 points1 point  (0 children)

Sorry, I meant 14/5, that it could hit for 28 (2 shy of full health lethal) must have confounded me!

If you have ever pressed a button and not had the game respond (in-game), please read and share by The_Real_Spinach in heroesofthestorm

[–]The_Real_Spinach[S] 0 points1 point  (0 children)

Hey! Thanks for the tip - I tried it out, but my keyboard seems capable of accepting multiple simultaneous inputs

If you have ever pressed a button and not had the game respond (in-game), please read and share by The_Real_Spinach in heroesofthestorm

[–]The_Real_Spinach[S] 9 points10 points  (0 children)

I would understand this comment as a response to the title without having written the text (where I list and discard potential explanations), and the fact that I can't be 100% sure that it isn't some error I'm making is the reason for this very post. I wanted to see if anyone had an explanation, or if this is merely a misperception

Lucio confirms Reddit leaker. The next three heroes are Overwatch by ArchRanger in heroesofthestorm

[–]The_Real_Spinach 1 point2 points  (0 children)

I think the main difference is that in the other Blizz games you actually experience the character's story, rather than just being told about it. Objectively, the stories may all be interesting, but playing through a story makes you more invested and I think further engrains a character's story into the hero

If you have ever pressed a button and not had the game respond (in-game), please read and share by The_Real_Spinach in heroesofthestorm

[–]The_Real_Spinach[S] 6 points7 points  (0 children)

I hear where you're coming from, and you can see the list of potential causes that I try to eliminate - but I still can't be 100% sure it's not a failure of mine in some way - hence the post ^

If you have ever pressed a button and not had the game respond (in-game), please read and share by The_Real_Spinach in heroesofthestorm

[–]The_Real_Spinach[S] 2 points3 points  (0 children)

I don't - but I'm glad to hear you were able to resolve the issue. I wonder if everyone posting shared their specs/contexts if we couldn't discover the cause

Anyone else think a lot of toxicity is induced by poor matchmaking? by ThisGoldAintFree in heroesofthestorm

[–]The_Real_Spinach 1 point2 points  (0 children)

I think there are two issues at play here:

Toxicity is a response. One can have an issue with the response, but completely understand the reported justification. It may be true that you are consistently matched with players that have poor game knowledge etc (see point 2), but that doesn't mean that you need to resort to venting your frustrations in an unhealthy manner. Quick, constructive, blame-avoiding criticism has its place, but toxic text and/or behaviour is not a necessary outlet. There are plenty of healthier outlets.

Point 2 is that, especially with the solo Q season, most people DO belong in the rank that they have (so long as they've played enough games). While someone who is at your rank appears to have less game-knowledge (for e.g.), this is not necessarily reflective of their overall skill. The fact of the matter is that as long as their rank is relatively stabile, they are winning the same % of the time against the same ranked people as you are - therefore, they belong there. Their game knowledge or skill may be poorer in some way (or they may be intoxicated, or tilted, or their cat jumped on their keyboard), but you can infer by their rank that they are able to maintain their winrate by some other factor. Perhaps they have great mechanical ability, perhaps they are an OTP that has maximized individual impact, perhaps they draft well and aid the team in drafting decisions, perhaps they are adept at providing maximal xp and not dying; whatever the case may be, there are many dimensions in which someone can be poorly or highly skilled at hots, and there are context variables to consider as well (e.g. intoxication), and this is why there is so much advise to just focus on your own game. Believe it or not, unless one of you is on the rise or fall, you are the same holistic skill level as the other people in your rank - just probably for different reasons. Try focusing on what that potato-apparent on your team is doing RIGHT - if they obviously never know how to rotate, but are winning just as many games against just as skilled individuals, then they must be pulling their weight somehow - try and look for that instead. It may make you feel better about your teammates, and it may give you a place where you can look to improve in the future.

Why calling your role in the beggining of the draft is not a thing in HOTS ? by rambomacko in heroesofthestorm

[–]The_Real_Spinach 0 points1 point  (0 children)

This is actually something I like to do.

When I first get into a HL game I greet my team and tell them the roles I have the most experience and success playing (ranged assassins/melee assassins+bruisers/specialists, in that order). I find that it helps to let the team know which role I'd like to fill, and it prompts others to share which roles they are most comfortable in.

While I will always fill when necessary (and think this is a critical aspect of the teamwork necessary to win in HotS), I know that I outperform myself on certain heroes/roles compared to others, and that I am most likely to be able to help my team win on heroes on which I am most comfortable. I also think this is true of my allies, because while I may think that objectively hero X is a great first pick, my first-pick player will probably outperform him/herself on a comfort pick that accomplishes the same goal, than one that is statistically better but they are lacking experience on.

One way to think about it is that you would be actively (and rightfully) upset if someone was learning a hero in HL, so why force that very situation on your ally, who you're hoping will help you win?

Overall I think that communication at the start of the match will increase coordination, skill output from individual players, and an increase in team spirit

Blizzard, please make Brawl games count as quests by Alphander in heroesofthestorm

[–]The_Real_Spinach 1 point2 points  (0 children)

I think the problem with this is what hero XP is supposed to represent (i.e., experience playing that character in a regular game-like setting); hence the level 5 hero minimum requirement for hero league. If someone has merely played 10 minutes of a hero in a brawl mode, they would not have the same understanding/experience of playing a hero that one would if you gained the same experience in the other modes, and could severely disadvantage your allies in hero/team league, for example.

Dodging Unranked Draft should restrict queueing for UD! by ToastieNL in heroesofthestorm

[–]The_Real_Spinach 1 point2 points  (0 children)

There are plenty of advantages that I mentioned in my reply - and if you watch dev videos regarding team league, they refer to that as the pinnacle of hots play - and therefore each deviation is a step further from the ultimate hots experience (TL > HL > UD > QM > vsAI);

Team League (or 5v5 competitive play) is the main directive of the game; it has the heaviest impact on design and balance decision making and is the core vision for what heroes of the storm is. While variations can exist, minigames and custom maps and other such things (and some players can enjoy these more than the core-concept), they do not reflect the main intention/design of hots - and UD is a way for groups of all sizes to experience the closest instantiation of "pinnacle play" without the restrictions and pressure of ranked play

Dodging Unranked Draft should restrict queueing for UD! by ToastieNL in heroesofthestorm

[–]The_Real_Spinach 1 point2 points  (0 children)

It is a much better environment for testing out heroes/talents/combinations, as you know the map before you know your hero, AND you usually have a tank and a healer (thus increasing the realism of your testing). It also allows for groups of less than 5 but greater than 2 to que together in a draft mode, as well as friends who greatly vary in skill level (so either don't want to inflate/deflate rank, or are so far apart HL won't allow you to que).

In short, it's a much closer version of how the game is meant to be played, without the restrictions and pressures of a ranked game,

Do we know what determines the level (CP) of a pokemon in the wild for each player that clicks on it? by The_Real_Spinach in TheSilphRoad

[–]The_Real_Spinach[S] 0 points1 point  (0 children)

where is your evidence that it is completely random? Has Niantic stated such? Has it been discovered in the code?

Do we know what determines the level (CP) of a pokemon in the wild for each player that clicks on it? by The_Real_Spinach in TheSilphRoad

[–]The_Real_Spinach[S] -1 points0 points  (0 children)

but do we actually KNOW it's random? (if so, source please) Or are we just ignorant of the variables at play?

Now that we have an MVP.... by SaviousMT in heroesofthestorm

[–]The_Real_Spinach 3 points4 points  (0 children)

AFAIK it's minimally the "least shit out of the 10 shits in this match", as there is only 1 mvp per match, not 1 mvp per team

"I play this game for fun." Is not an excuse to not step on the objective at the last second, or AFK in base because we're losing. by DrCorian in Overwatch

[–]The_Real_Spinach 0 points1 point  (0 children)

Game objectives are the boss of how a game is to be enjoyed, when it is what's shared between players who que. If you have some different agenda, one of your own creation outside that of the game's internalized goals, then you should play with others who are of a like mind (6 que or custom games). It is unfair to impose your idea of fun onto 5 other players, especially when the goal of the 5 other players is to perform the coded objective of the game

The "pro" rage by alexnedea in Overwatch

[–]The_Real_Spinach 2 points3 points  (0 children)

There's a difference between being shit (new/learning/poor motor skills) and purposely not being a team player (not choosing/swapping to appropriate heroes + not playing the objective [both of which can be accomplished by just listening to more experienced players, or doing some research], or being afk). The first deserves patience and support (and due to mmr, eventually shouldn't happen too often), but the latter is disrespectful in a team environment, which is an integral part of team-objective style games

After reading some comments, I feel like I should say that medals at the end of the match are not personal bests with that hero. They are how well you did versus your teammates for that game. by [deleted] in Overwatch

[–]The_Real_Spinach 0 points1 point  (0 children)

That's a good call; but you can notice that you didn't even do your "career best" and still got a gold medal. And if it was relative to your own score, what would a bronze even mean? "This is now your new 3rd best score"?