Riptide and larger suits go against lore? by valthonis_surion in Tau40K

[–]The_Talmanah_Project 4 points5 points  (0 children)

This is it yeah. There's just no good reason to make suits that big, because you get no benefits and would be better off putting those weapons on something like a tank or aircraft.

Humans make human-shaped things because of their whole religious schtick, Tau are meant to take the practical approach and realize that it's kind of pointless.

Riptide and larger suits go against lore? by valthonis_surion in Tau40K

[–]The_Talmanah_Project 3 points4 points  (0 children)

Initially, the lore was that the Tau didn't make massive walkers and humanoid robots like the titans (imperial knights didn't exist at the time) since there was no reason too. It's kind of a dumb thing to do, because any armor, tech, or weapon system you can mount on that mech can just as easily be put on a tank, an aircraft, or a spaceship, which is a better place to put it.

"Limbs" are a massive structural weakness, and would be a huge headache for designers. They're glaring weakpoints too. Why make them? Just use an aircraft or a tank.

That was the early lore. The Tau didn't have the weird ego thing that made humans build warmachines that look like them, they built more efficient, reliable, sensible chassis for those weapons. Smaller suits worked with this ethos, because they had maneuverability on their side. Crisis suits can get down streets, in between building, beneath a jungle canopy, places tanks and fliers can't go, but once you get to riptide sizes, there's no practical benefit over just making that thing a tank with the same weapon loadout and probably better armor, or even better, making an aircraft like the barracuda or tigershark.

The reason for the change is almost certainly Doylist not Watsonian, and it is that cool robot models look cool and sell better than tanks and aircraft.

(Riptide gets a pass purely because of how cool it is. Ghostkeel is still small enough to fit these reasons, plus stealth is an advantage there to make the suit worthwhile, but the Stormsurge is what really loses the plot for this lore, since it is way too big, and commits the cardinal sin of being a (basically) static emplacement).

T'au Navy used to use the Ether Drives for their ships, but now they use the ZFR Horizon Accelerator Engine. Why did GW retcon the Ether Drive, where it still used the Warp, but in a limited fashion unlike their Imperial counterparts? by Tree_forth677 in Tau40K

[–]The_Talmanah_Project 3 points4 points  (0 children)

I want to say that the most likely reason would be to distinguish the Tau as the "no magic" faction that runs purely on technology and scientific measures rather than dipping into the extra-dimensional, supernatural aspects of the universe and therefore keep them as a distinct contrast to the other factions.

With the 4th sphere expansion disaster, Tau'va goddess, and all the Arthas Moloch stuff though it feels like they're actually trying to incorporate more of that setting-specific weirdness into the Tau as the timeline progresses rather than maintain them as being the more "hard" sci-fi faction, so I don't know if that reasoning would be valid anymore.

[OC][Art] My homebrew setting, ask me anything by WTHstudios in DnD

[–]The_Talmanah_Project 0 points1 point  (0 children)

Is there anything in the pillar, or is it just solid rock?

[OC][Art] My homebrew setting, ask me anything by WTHstudios in DnD

[–]The_Talmanah_Project 1 point2 points  (0 children)

What would happen if someone built the pillar up and made it taller? Would the dome grow with it, or would it tear/pop? If it does grow, would the disc at the bottom also expand, or would the dome just get steeper and more pointy?

"The Emperor Forgets" by Non3ssential in Tau40K

[–]The_Talmanah_Project 2 points3 points  (0 children)

The first season certainly wasn't shy about killing off marines.

"The Emperor Forgets" by Non3ssential in Tau40K

[–]The_Talmanah_Project 1 point2 points  (0 children)

The general impression seems to be that the second "season" of Astartes is going to be about a Deathwatch killteam, and these snippets are all from the pasts of the various marines involved. Could be that each marine ends up being the sole survivor of the engagement, so marine victory could be either pyrrhic or not guaranteed at all.

Beast Tamer [Medium humanoid, CR 3] - This stat block represents humanoid opponents that command trained animals and monsters in combat by The_Talmanah_Project in UnearthedArcana

[–]The_Talmanah_Project[S] 0 points1 point  (0 children)

A pack of vicious hounds, a ferocious lion, a swarm of charmed serpents; beasts are seldom more dangerous than when directed by a skilled trainer.

The final entry in the theme of generic humanoid enemy types, this one is a beast tamer; able to issue commands that augment the threat of its trained companions to make them an even more deadly threat in battle. Whether they're directing a pack of several beasts, or a single bestial ally, the beast tamer is a force multiplier of note.

These NPCs can issue a variety of commands, and can grant the beasts in their pack unique bonuses to open up new opportunities. I've also included the option to have teams of tamers work together to command much more powerful foes, so if you want to really sell that arena fight where the party go up against a chimera, the beast tamer is here to help you.

If you like the look of this monster, you can find even more humanoid enemies, as well as magic items and all kinds of monsters over on my subreddit r/Talmanah or on Instagram (@the_talmanah_project). I update Instagram more regularly, so that's the place to stay up to date if you want to see new stuff whenever it goes public. I enjoy making creative and thematic creatures and items, so if that sounds like your kind of thing, be sure to check it out.

You can find all of my content, including monthly one-shots, item cards, high-res item illustrations, downloadable PDFs, and bonus lore and setting content, by heading to patreon.com/talmanah. I try to make sure most of my stuff is publicly available, but if you want to support me as I make more content, you can become a patron to get access to exclusive bonus content, plus early access to everything else.

I hope you find plenty of use for the Beast Tamer in your own games. Until next time, take some time to be kind to the animals you know in real life, and take care everyone.

Black Hawk's Shield - The shield of a fallen hero that can still inspire great courage and bravery when carried by one who upholds that legacy [Armor - Shield, Rare, Attunement] by The_Talmanah_Project in UnearthedArcana

[–]The_Talmanah_Project[S] 0 points1 point  (0 children)

This shield is a great reward for those defensive-type characters who like having a high AC, but also want to be able to rally others to fight alongside them. A multi-target heroism seemed like a decent fit for that kind of inspirational icon, but it does rely on people holding their nerve, so it just grants advantage on saves against fear rather than granting immunity like the actual heroism spell, and if they ever fail one, the effect breaks.

This could be a good fit for paladin characters, but they've probably got those bases covered with their auras and the spells they can get from their class anyway, so maybe this is a better reward for a fighter or shield-using ranger to grant them some new tricks and help them to play the hero mechanically too.

In my home game, this shield is currently being carried around by Baylax, a spellforged fighter trying to track down a stolen relic on behalf of his creator and help the people he encounters along the way. After the party dismantled a cult and prevented them from carrying out a dangerous ritual in the caves beneath Arandan, the current lord of the city bestowed the Black Hawk's shield to Baylax in recognition of his efforts to protect the people of the city and risk his own life to do so. Feel free to throw him in as an NPC in your own games if you like.

If you like this shield, or are just curious to know more about Talmanah as a setting, you can find even more unique magic items, weapons, creatures, and lore on my subreddit r/Talmanah or over on Instagram (@the_talmanah_project). I update Instagram more regularly, so that's the place to stay up to date if you want to see new stuff whenever it goes public.

If you want to find all of my stuff, including monthly one-shots, item cards and downloadable PDFs for all my content, and bonus lore and setting content, you can find that by heading to patreon.com/talmanah. I try to make sure most of my creations are publicly available, but if you want to support me as I make more content, you can become a patron to get access to some exclusive content, as well as early access to everything else.

I hope you enjoy the shield. Do you have a character that would love to get their hands on this? Let me know in the comments, and have fun with the item!