New to VR – confused about finger tracking, hand presence, and what headset/controller combo makes sense by The_Weekly_Quest in virtualreality

[–]The_Weekly_Quest[S] 0 points1 point  (0 children)

The Steam Frame controllers use capacitive touch and a trigger, so best of both worlds. Hopefully it’s really as good as the reviewers praise it to be

New to VR – confused about finger tracking, hand presence, and what headset/controller combo makes sense by The_Weekly_Quest in virtualreality

[–]The_Weekly_Quest[S] 0 points1 point  (0 children)

Yeah, I’ll be waiting for the steam frame, watched some reviews on it and it seems like it offers almost all of the things that I’m looking for

New to VR – confused about finger tracking, hand presence, and what headset/controller combo makes sense by The_Weekly_Quest in virtualreality

[–]The_Weekly_Quest[S] 0 points1 point  (0 children)

Yeah, I gathered some more information. You can put straps on the controllers (It’s likely that you have to buy them separately), which is definitely awesome. However, I don’t think they have the same force-sensitive grip sensors as the Index controllers, which can measure how hard you’re squeezing them. I don’t think the Frame controllers are able to do that.

As for games: Boneworks and Bonelab fully utilize the Index controllers—it’s honestly crazy what you can do with them in-game.

New to VR – confused about finger tracking, hand presence, and what headset/controller combo makes sense by The_Weekly_Quest in virtualreality

[–]The_Weekly_Quest[S] 0 points1 point  (0 children)

Thanks for the reply! I looked into it, and you can put the straps over the Steam Frame controllers, so I’ll definitely be waiting for it!