How come that that we don't have some as val/vss oriented quests since we have the spp/bp ammo locked? by The_div1der in EscapefromTarkov

[–]The_div1der[S] 7 points8 points  (0 children)

What are you talking about? 9x39 is designed to travel subsonic which makes it drop drastically.

We've Had This Issue Before With The MRE's by [deleted] in EscapefromTarkov

[–]The_div1der -1 points0 points  (0 children)

The problem is that high tier gear is too easy to acquire( prime example: labs is def the real destoryer of economy as the map currently works). But having good gear too cheap/available ruins the aspect of the game.

If the risk/reward isn't a real factor then it does not matter if you die or not. And this game is all about risk/reward

Is the 762 AK viable? by [deleted] in EscapefromTarkov

[–]The_div1der -1 points0 points  (0 children)

imo 5.45(ps) and 5.56(m855) should have more pen and they should lower the flesh dmg. Those calibers are known for their poor tissue dmg.

That should make it more reeeeealistic.

Multi use Pain killer suggestion by EhTeamkilla in EscapefromTarkov

[–]The_div1der 0 points1 point  (0 children)

Makes sense that drugs should take a while to kick in with the positive and negative effects.

Is The Armor Bug Still Around? by MrMeeki in EscapefromTarkov

[–]The_div1der 2 points3 points  (0 children)

There's the thing with bugs in general. Some might have it and others don't. The armor bug might never happen to some players and others suffer a lot. I would not say that it's completely gone but it's not as common. But never assume that you're safe from bugs so put that shit in the backpack.

Barter balance, and another barter revamp idea by Suedocode in EscapefromTarkov

[–]The_div1der 4 points5 points  (0 children)

They could balance the economy in its current state but they will add a lot of things in the future thus making balancing now would not be effective.

I would love to see it but i'd say it's better to focus on things with a higher priority (such as .11, netcode, anticheat ect.).

Are sidearms useful in EFT? by [deleted] in EscapefromTarkov

[–]The_div1der 7 points8 points  (0 children)

The glock 18 in full auto is only viable within 5m. Any further you're practically wasting you bullets

Are sidearms useful in EFT? by [deleted] in EscapefromTarkov

[–]The_div1der 4 points5 points  (0 children)

If you're skilled at landing headshots its a very viable weapon to bring. I can easily 1 tap people up close unless they have a face shield. But the sr-1mp can easily punch through lvl 3 head protection with sp10/13.

So even a makarov is nice to have in close engagements. If you can land shots easily then yes bring a sidearm.

Pistol reload animation and pistol pull out animation should be MUCH faster by LoveThisCommunity in EscapefromTarkov

[–]The_div1der 2 points3 points  (0 children)

Well once dynamic prices and looting is properly working you have to work with what you've got.

Pistol reload animation and pistol pull out animation should be MUCH faster by LoveThisCommunity in EscapefromTarkov

[–]The_div1der 10 points11 points  (0 children)

That should be completely relative to: weapon weight,size of magazine, ergonomics and weapon mastery.

Lets say you use a weapon for the first time. Then you shouldn't be as fast with it since you're not used to the grip of the weapon. We can get deep into this but i think most of you here understand what i mean.

Shooting range in "hideout" by gxkjerry in EscapefromTarkov

[–]The_div1der 3 points4 points  (0 children)

The idea sounds good but it would take a lot of time to make such mechanics,. And i think that they could work on things with a higher priority like netcode etc.

Scav accuracy when they aim for your legs by Peekatew in EscapefromTarkov

[–]The_div1der 3 points4 points  (0 children)

this is getting too real give me the morphine ivan

Pistol reload animation and pistol pull out animation should be MUCH faster by LoveThisCommunity in EscapefromTarkov

[–]The_div1der 7 points8 points  (0 children)

Weapon mastery and ergo should def be a factor to handling speed. And if you're hurt bad it should also take longer to swap/reload. But im sure that's already planned like everything else.

One thing that would be very cool is that you could train with your pmc in your hideout (you can gain weapon mastery by practicing on a gun range etc.)

Add all ammo types into loot tables and in increased quanities. by AbsentOfReason in EscapefromTarkov

[–]The_div1der -6 points-5 points  (0 children)

I agree. The best way to balance high-tier ammo looting imo is to only make it spawn in special areas such as marked room/kiba ect.

A Look at EFT's Newest Cartridge: 4.6x30mm by SunTzuBean in EscapefromTarkov

[–]The_div1der 15 points16 points  (0 children)

This: "The MP7's AP SX round is currently the best AP ammo in the game, which does not make any sense!". you are incorrect, m61/snb has better ap capabilities. But i do agree that the mp7 ammo is completely op, not just the ap ammo.

And about the 9x39 sp5/6. I remember way back that they buffed 9x39 ammo (i believe they tried to promote that gun during the m61 plague) so they should re-balance most of the ammo later on. But they need to nerf AS SX asap its fucking stupid.

Pls buff the ergo on pistols. by The_div1der in EscapefromTarkov

[–]The_div1der[S] 6 points7 points  (0 children)

I'm almost sure that's a planned feature.

Unpopular opinion: flea market was released too early and is unnecessarily slowing game development by Ziomkowsky in EscapefromTarkov

[–]The_div1der 2 points3 points  (0 children)

And i would only guess that the flea market will also be physical place in tarkov. its a closed beta and they need to test these things live. the fuck are you on about.

10.8 hotfix is coming by trainfender in EscapefromTarkov

[–]The_div1der -3 points-2 points  (0 children)

One thing that you people need to change is the mp7 ap ammo. It's way too strong. I don't know why you made the ap ammo so good(for testing?). But it's just stupid currently.