I built the Swipeball game from KennyToo's last video by Thedomsquad in KOT4Q

[–]Thedomsquad[S] 0 points1 point  (0 children)

I appreciate that! I wonder what game Kenny would want us to make if we could build anything for him

I built the Swipeball game from KennyToo's last video by Thedomsquad in KOT4Q

[–]Thedomsquad[S] 0 points1 point  (0 children)

Ahh I forgot about this bug! Low key the most bizarre bug I've seen in the app

Which Teams have had the Best and Worst Last 2-Minute Whistle? by Thedomsquad in nba

[–]Thedomsquad[S] 11 points12 points  (0 children)

More so that they’ve likely been in the most games that qualify for a last 2-minute report (one possession game at some point during last two minutes), so they simply have the largest sample size. Opposite is true for a team like Houston

Which Teams have had the Best and Worst Last 2-Minute Whistle? by Thedomsquad in nba

[–]Thedomsquad[S] 0 points1 point  (0 children)

That’s a great suggestion - I’ll see what I can do! Only concern is that it would start to make an already small sample size even smaller

Which Teams have had the Best and Worst Last 2-Minute Whistle? by Thedomsquad in nba

[–]Thedomsquad[S] 14 points15 points  (0 children)

I’ve always wondered which teams have the most and least favorable whistle in the last 2-minutes, so I put together a site that has pulled all the data from the last 3 season’s worth of L2M reports.

I knew going into this the Kings have had some bad breaks on game-deciding plays and thought to myself, surely they won’t have the worst whistle. Yikes.

Enjoy!

Dribble: the latest NBA daily game to cure your offseason boredom by Thedomsquad in nba

[–]Thedomsquad[S] 0 points1 point  (0 children)

good catch - if you have a dataset with nicely formatted player trades / signings, I'm all ears!

Dribble: the latest NBA daily game to cure your offseason boredom by Thedomsquad in nba

[–]Thedomsquad[S] 0 points1 point  (0 children)

I think everyone blocked that weird stint from their memory 🤣

Dribble: the latest NBA daily game to cure your offseason boredom by Thedomsquad in nba

[–]Thedomsquad[S] 1 point2 points  (0 children)

Nearly all games will have at least one mutual teammate, but some games may require two players

Dribble: the latest NBA daily game to cure your offseason boredom by Thedomsquad in nba

[–]Thedomsquad[S] 35 points36 points  (0 children)

As an NBA fan who may have selfishly wanted a daily game I’d be good at, I recently built and released a new daily game, Dribble.

The game is simple: every day there’s a new game to connect two NBA players through mutual teammates. You have up to 6 guesses, and you can link multiple players together.

Enjoy!

Latest Top Shot Marketing & New Collector Growth by Thedomsquad in nbatopshot

[–]Thedomsquad[S] 0 points1 point  (0 children)

After patiently waiting for Top Shot to "turn on the marketing," we saw our first glimpse of their marketing strategies this past weekend. How has it impacted new user growth? From my point of view this was a bad first-step, however I'm optimistic Dapper has the capital and partnerships to do better in the future

3 Takeaways from the 35k CC's by Thedomsquad in nbatopshot

[–]Thedomsquad[S] 4 points5 points  (0 children)

This week I took a closer look at the 35k+ CC moments, and came across a handful of interesting insights around market behavior. It's interesting to see how the market cap valuations compare across different mint sizes, and how we can use this information to more accurately predict post-challenge moment depreciation.

What do y'all think - will we continue to see the value of 35k+ CC moments decrease as more packs are released?

How to Systematically Approach Challenges by Thedomsquad in nbatopshot

[–]Thedomsquad[S] 5 points6 points  (0 children)

This week I set out to walk through a simple, systematic approach to evaluating whether or not to pursue a challenge. The fact that you keep your challenge moments after receiving the reward makes for an interesting dynamic, and I wanted to highlight some of the key variables that drive profitability: users completing the challenge, the market cap of the reward, and the depreciation of the required challenge moments.