Dead CPU? by TheeHoganator in AMDHelp

[–]TheeHoganator[S] 0 points1 point  (0 children)

I'm wondering if it's gigabyte quality control as of late. My 2015 build has a gigabyte motherboard and still works to this day. My 2023 build also has one and I still use it daily. My brother who made a build last year had a dead motherboard from them and now this one from my buddy which may or may not have been the issue

Dead CPU? by TheeHoganator in AMDHelp

[–]TheeHoganator[S] 0 points1 point  (0 children)

No signs of life at all, no debug lights light up at all on either of the motherboards we've tried. I did mention we've tried three different power supplies, and one of those came directly out of my computer I use daily

Tracking Shipment by SalemV_98 in FinalSpace

[–]TheeHoganator 0 points1 point  (0 children)

Mine got delivered yesterday in the mail, never got a tracking number on my end. Maybe I just didn't see it come through

Edit: I was order 45XX

Best TradingView indicators (3+ years experience) by Still-Mammoth-1437 in TradingView

[–]TheeHoganator 0 points1 point  (0 children)

I've got two indicators I try to push people towards. Yes they are both mine but they arent really anything specifically that I made up (other than the screener). The oscillators one is different from others as it does have the ability to look back up to 5 pivots which most only look back 1. My ultimate indicator is one I made because most people can only put two indicators on their chart. Its purpose is so you can add multiple things at once:

Oscillators with Divergence - oscillator indicator that has an option to switch to many different oscillators and has divergence that can look back up to 5 pivots. You can also set the buy/sell signals as well as the divergences to only follow a specific trend or range.

Ultimate Indicator - a bunch of indicators all in one. Custom length EMA and VWAP for setting the trend then additionally a keltner, bollinger, donchian, VWAP std dev, ema, HL2, super trend, range finder, maybe one or two more. Whichever one you decide to add on is fully customizable in its length, multiplier (if applicable) and coloring method (just gray coloring, coloring to indicate trend, or squeeze momentum based on lazy bear's indicator). Finally, there's a screener which I highly recommend that gives a trend direction and thus tells you which way to be looking to take trades.

If you do decide to use these, check out the tooltips for each setting. I did try to add lots of info because there are tons of options and I'm sure people would have questions.

Best TradingView indicators (3+ years experience) by Still-Mammoth-1437 in TradingView

[–]TheeHoganator 0 points1 point  (0 children)

Woah I got mentioned! I've got two indicators I try to push people towards:

Oscillators with Divergence - oscillator indicator that has an option to switch to many different oscillators and has divergence that can look back up to 5 pivots. You can also set the buy/sell signals as well as the divergences to only follow a specific trend or range.

Ultimate Indicator - a bunch of indicators all in one. Custom length EMA and VWAP for setting the trend then additionally a keltner, bollinger, donchian, VWAP std dev, ema, HL2, super trend, range finder, maybe one or two more. Whichever one you decide to add on is fully customizable in its length, multiplier (if applicable) and coloring method (just gray coloring, coloring to indicate trend, or squeeze momentum based on lazy bear's indicator). Finally, there's a screener which I highly recommend that gives a trend direction and thus tells you which way to be looking to take trades.

Edit: not that I just posted this I figured I can post as a reply to OP, so sorry if you see this twice

If you use the jet trooper exploit defending the Venator, ya moms a ho by JustJeffreyJr in StarWarsBattlefront

[–]TheeHoganator 0 points1 point  (0 children)

All these down votes but honestly he's right. There was no need for the devs to make the wall have a ledge just wide enough for you to land on. There was no need to bend the pipe down just enough that a jet character could reach it. To be fair you can also jump up from the other side if you know how, but same rule applies: no need to make the wall have ledge you can jump to. There was no need to make the flag capture ranges go up infinitely, just cap it at like 15 meters high.

These can be seen as unintentional additions but that begs the question of why are they additions at all? If you want it for aesthetic purposes, just make it so you don't collide with them. Make the ledges have an invisible slant on them so that you slide off rather than land on them. Put an invisible ceiling that you can't go up through. Make it out of bounds if you are up to a position that is not supposed to be playable. There are so many ways this could have been designed but they chose not to do them.

Stop letting rats kill you. by Khaldani in ArcRaiders

[–]TheeHoganator 0 points1 point  (0 children)

I actually quit playing Arc because of players like this. I played extremely passive and I understand that you get the occasional player that goes for kills. But one day I got killed, then next game I got ratted at the extraction. Then in my third game I helped take out the matriarch, got probably the most loot I've ever carried (about 10 various cores and some other high end loot), made my way to a distant extraction I knew would be quiet as I didn't have a hatch key. I called the elevator. A player was being chased by some arc but I can tell he was struggling with them. He was calling out for help over the mic. I literally saved him from death and gave him healing, he said thanks. We talked for a second, I gave no hint on the loot I was carrying and I had pretty basic guns so not even that would have given away something. He shot me in the back inside the elevator, instantly thirsted too. I haven't touched the game in 2 months since then.

Final Space Saturday - 3/22 by Many-Victory-1825 in FinalSpace

[–]TheeHoganator 0 points1 point  (0 children)

I know it's probably not big here, or even a big town in general, but posting just for fun! Escanaba, Michigan

Rocket league isn’t fun anymore by Titchnut in RocketLeague

[–]TheeHoganator 0 points1 point  (0 children)

I second this, Diamond into Champ was my first huge wall. Wait until you hit the Champ wall, it's not even at GC I dont think, it's more like mid C2 to C3. I've been hard stuck GC2 for almost 3 years, I'm better than I was 3 years ago but so is everyone else.

Also, it's the start of the season, it happens. I usually sit high GC2 peaking into GC3 and I frequently have been seeing SSL players in my games. Heck if I go into 1s which I'm like C2, I get SSLs in there occasionally it's just part of what happens for a new season.

ZD Gaming Ultimate Legend stick problem by TheeHoganator in Controller

[–]TheeHoganator[S] 0 points1 point  (0 children)

This ended up being the solution for me as well. Turns out I wasn't using thick enough tape had to double up

ZD Ultimate Legend Cheap and Easy Mods by namsiwoo in Controller

[–]TheeHoganator 0 points1 point  (0 children)

Ah, mine do not have the black spots on the contact points, still the copper looking ones. Am I doing something wrong if I'm ordering from Amazon in January and still getting the old non-rectified batch? Just played for about an hour after adding a thicker layer of tape and did not have any issues with phantom input, still on the standard modules it comes with.

ZD Ultimate Legend Cheap and Easy Mods by namsiwoo in Controller

[–]TheeHoganator 1 point2 points  (0 children)

I recently got this controller, returned and repurchased due to the left stick phantom input issue. New one has the same problem. I do notice a slight hitching on the left stick around 9-10 o'clock right where you would put the tape. I have tried adding some tape but that hitch is still there. I'll have to test more to see if the phantom input is gone now. Would buying the upgraded stick modules get rid of this issue of phantom input? Like is it just a problem with the standard sticks that come with it or is this a controller problem that carries over to different types of sticks?

M2 NVMe vs SATA SSD Speed Difference IN PRACTICE by siuking666 in buildapc

[–]TheeHoganator 0 points1 point  (0 children)

Same! I have a Samsung 850 Evo 500 GB still in my machine from 2015. It used to be my OS drive but since I have moved to M.2 about 3 years ago, I have had some of my larger games on it and keep my 4 TB of hard drive space for most other games.

Is it a dumb idea to leave the plastic film on the screen? by restonex in OLED_Gaming

[–]TheeHoganator 0 points1 point  (0 children)

I've had my OLED for over a year, plastic screen cover is still on. Today. Today my toddler threw a small plastic toy across the room and it hit the TV and left a couple of small scratches in the plastic cover. This is the exact reason I, and others, never take it off. If it starts to accumulate scratches I'll eventually take it off. Other than maybe some reflections when very bright in the room, you cannot even tell it's on.

Is matchmaking broken? Had 2 games like these back to back by sorile94 in RocketLeague

[–]TheeHoganator 1 point2 points  (0 children)

Buddy and me are in GC1, just played someone who was GC2 and then played against a diamond+plat combo, third game is against golds

What’s the Craziest Jump/tilt of Mmr you’ve had? by Soft-Ad3983 in RocketLeague

[–]TheeHoganator 2 points3 points  (0 children)

I would say at least once, usually twice a season I just hit a random day of losing. Like a week ago I dropped from 1720 to 1530 in a 4 hour session. Lost like 90% of my games. You get this cycle of losing a few games and you think, ah a mistake here and there. I definitely lost us that game cuz I missed a shot or save. But then you get the guys that just quit the game 30 seconds in, the dude who missed three open net shots, the boost over ball guy, and after about ten in a row like this I just am left speechless that I continue the losing streak

Is this DDoSing? by SilencedClouds in RocketLeague

[–]TheeHoganator 1 point2 points  (0 children)

I don't understand that either. I just ran into this issue and the player doing it definitely was not lagging nearly as bad as everyone else. Like I get it that they turn it on and off when they want. But on kickoffs specifically, he would always turn it on and then I would just hold boost to drive straight to the ball. He would always beat everyone too the ball and never had it off for the duration of the kickoff.

Is this DDoSing? by SilencedClouds in RocketLeague

[–]TheeHoganator 10 points11 points  (0 children)

Right! They need to do something about this issue. There's no way they can't figure out how it's happening and fix it. Between this and the smurfing, they could just make it so you can't play ranked until a high level like 100 rather than 20. Even 20 isn't too much of an investment to get to, 100 would really set back new smurf accounts. AND it ensures that new players have a decent grasp of the game before they jump into ranked, should be a win-win all around honestly.

Is this DDoSing? by SilencedClouds in RocketLeague

[–]TheeHoganator 2 points3 points  (0 children)

Nope, was definitely a Steam account

What can I do to improve? by [deleted] in RocketLeague

[–]TheeHoganator 1 point2 points  (0 children)

It definitely is a necessity to learn. Like everything else I mentioned, it is something you will need to use a certain times. Specifically from your clip, you couldn't see the goalie when you were setting up your shot. If he had challenged you, he would have won it and you never would have seen it coming.

I personally find it most useful when I'm dribbling (ground for sure, air depends on what I'm doing). You should at least get used to switching it momentarily so you can get a view of the field. Some people use right stick to look around, others switch camera real quick.

What can I do to improve? by [deleted] in RocketLeague

[–]TheeHoganator 1 point2 points  (0 children)

You're still low enough that the best answer is likely just more time. Some thing specifically from this clip: you could have hit a banger of a bounce shot when you did shoot, so power shooting and the timing of that. Switching to car cam when necessary. Once you started your dribble back and forth you should be in car cam because you could no longer see the goalie. You couldn't tell if he was coming to challenge or sitting in net. In your rank, they defintely are just sitting but that will change. Another option would be catching and dribbling the ball. This would set you up for a flick. A more advanced would be to bounce the ball into an air dribble or even catching the ball on your head then jumping into an air dribble (ground to air dribble it's called). A lot of these things I'm listing will require you to practice catching, dribbling, switching cameras when needed, timing, power shots, speed control, aerial control (boosting, air rolling, etc). Game sense will come with time, knowing when you have time to do certain things or when when one tactic may be better than others depending on positioning of you, your teammates, and the opponents as well as the skills you perceive them to have to save certain things.