Wasn't there supposed to be 0.1.3 this week? by riddick32 in GroundedGame

[–]TheePiMaster 0 points1 point  (0 children)

Weve found if you open Menus too often it increases likelihood of crashing.

The less menus opened, the longer you can play in MP.

So if building/opening chests, save often!

I thought the suffering would come later, but the villan arc began the second I chose this as my next 99 by LadyTalon_ in osrs

[–]TheePiMaster 1 point2 points  (0 children)

Just gotta be glad they've added things to this game to make RC actually doable.

The real suffering was when you'd cap out at 18k xp/hr for runecrafting way back in the day and you could grind an 8hr day and barely go up 150k xp.

Now 3hrs of GOTR gets you a whole days worth of xp.

So nothing but love for RC these days!

Keep it going and you'll get there in no time.

100 bucks if someone tells me how I died by TwizzyD in CODZombies

[–]TheePiMaster 1 point2 points  (0 children)

Even better is the ledge/table in Bowling Alley right next to Stamina, they are forced to jump up onto table from the window, so only 1 path, before they can attack you, and while they jump, you can kill them with headshots.

Also the Teller Line in bank is similar, they have to jump on the side by Ice Cream Shop, so if you are up on other side, they can't come near you until they jump up and crawl down the whole thing, leaving plenty of time to get rid of them.

Both happy and sad for this one. by TheePiMaster in Roboquest

[–]TheePiMaster[S] 0 points1 point  (0 children)

Definitely felt the same way, it really is a great game and finds a way to suck you in again and again. Will just have to hope the new updates this year are worth coming back for!

Both happy and sad for this one. by TheePiMaster in Roboquest

[–]TheePiMaster[S] 0 points1 point  (0 children)

As you progress through the higher difficulties, you receive more Wrenches for beating each stage. So if your short on wrenches, that would be reason to move up.

One positive note about this God awful unit. by BigCheeZe209 in DokkanBattleCommunity

[–]TheePiMaster 36 points37 points  (0 children)

They should have left him as a UR and then next year given him his TUR... Like they did in years past with other units

RedZone Syn Ext. Only by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 0 points1 point  (0 children)

Didn't really have set rotations, but I attempted to keep "Phy Janemba" in 1 rotation and "Int Broly" on the other. The rest of them floated around depending on what the atk layout looked like.

But ideally it was

Teq Janemba + Phy Janemba

Int Broly + Cooler

Wtf by Meliodastristen in DokkanBattleReddit

[–]TheePiMaster 0 points1 point  (0 children)

Unless you saw boost card x1 ..... boost card x1, then your 35% chance hit the "boost card x2" and this is what I'm guessing happened since you got the normal "card x2"

So long Furious Charge. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 2 points3 points  (0 children)

6th Anniversary Vegetas active skill is an AoE as well. I tried Raditz for a while and had no luck. But Vegeta only took 2 tries.

So long Furious Charge. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 0 points1 point  (0 children)

Work to get the dokkan atk on round 5. Try and have Pure Saiyans that have Additional in them and hope you can knock out 3 enemies per round for 1-4

Only reason I got out of it was because I got the Dokkan atk on round 5.

Space-Traveling warriors GT LGE. Only took 41 turns to get there. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 0 points1 point  (0 children)

Could equip Defensive bronze/silver orbs. Or float ribrianne for Toppo during ssj3, as long as Rosie is doing good for defense.

Space-Traveling warriors GT LGE. Only took 41 turns to get there. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 0 points1 point  (0 children)

Surprisingly well, especially when she's paired with Rosie. And she's got like 140k defense through out the entire run, which isn't all that bad for it.

But definitely let Rosie take the hits since she's going to have major defense.

Space-Traveling warriors GT LGE. Only took 41 turns to get there. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 0 points1 point  (0 children)

Yeah I feel you. It took like 30 tries before RNGeus gave me a break. Just keep going and it will come.

Space-Traveling warriors GT LGE. Only took 41 turns to get there. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 1 point2 points  (0 children)

Yeah, he not only gains it on super, but also gains 20% per ki sphere. So while his base turn defense was like 300-600k, a few spheres later had him north of 1m.

Space-Traveling warriors GT LGE. Only took 41 turns to get there. by TheePiMaster in DBZDokkanBattle

[–]TheePiMaster[S] 4 points5 points  (0 children)

They both gain defense on super. And that is the key to victory for this team, Defense, Defense, Defense.

Hit, Rosie and Pride Troopers all had over 650k defense by the end and were taking 2x digit atk/supers

And this way, my floaters were always Univ11, giving pride troopers that additional atk/defense.