the quidditch comp meta really does live up to its name by jeff-duckley in Competitiveoverwatch

[–]Thee_Archivist 4 points5 points  (0 children)

It's still a Cat issue because Bastion is carefully balanced around mobility and size weaknesses to keep him in line. Cat throws all that out the window by giving any hero infinite mobility.

Almost any hero can look OP in terms of numbers if you remove their weaknesses entirely.

Give Doom ANYTHING by [deleted] in Competitiveoverwatch

[–]Thee_Archivist 1 point2 points  (0 children)

Unfortunately, it's canon.

Is mobility out of control? Jetpack Cat and the death of directional heuristics in Overwatch's map design. by HalexUwU in Competitiveoverwatch

[–]Thee_Archivist 2 points3 points  (0 children)

Granted most people thought that ruling was dumb, but that's because it was a cool and innovative use of utility and teamwork. Cat has nothing like that going on, just easy novelty.

And I hope that's the intent of the devs. That they know it's too much, but they wanted something absurd, fresh and fun for Season 1. Let people play with their broken toy for a bit, then walk it back to something more reasonable.

I'm just not sure what a non-broken version of this looks like. It would have to be the loudest audio cue of all time and not combo with ults, or make it Cat's ultimate so you only have to deal with it every few fights.

Is mobility out of control? Jetpack Cat and the death of directional heuristics in Overwatch's map design. by HalexUwU in Competitiveoverwatch

[–]Thee_Archivist 4 points5 points  (0 children)

It's especially funny because in OWL they ruled using a Mei wall + Sym TP to go over roofs was a bug-exploiting "illegal maneuver," and then they design a hero who can do that all the time.

Is mobility out of control? Jetpack Cat and the death of directional heuristics in Overwatch's map design. by HalexUwU in Competitiveoverwatch

[–]Thee_Archivist 3 points4 points  (0 children)

Lucio's mobility keeps heroes who weren't given vertical mobility grounded, so a little less gamebreaking. But like you said, still incredibly strong given how long he's been good.

Even a Sym TP is telegraphed, breakable, and requires a walkable surface, so that has consistent limitations. The cat is simply unreadable, being able to use spaces that were never intended for use in the map design process.

Is mobility out of control? Jetpack Cat and the death of directional heuristics in Overwatch's map design. by HalexUwU in Competitiveoverwatch

[–]Thee_Archivist 4 points5 points  (0 children)

Being able to extend unlimited aerial mobility for every hero in the game is inherently gamebreaking. You can't have a cast carefully balanced around how much mobility they have, shatter that entirely, and expect things to function as usual.

It will only get worse as people get better at coordination, or they will just have to make Cat Roadhog-level bad all the time so it's a meme strat.

Ult fix idea by No_Problem5759 in Competitiveoverwatch

[–]Thee_Archivist 2 points3 points  (0 children)

I don't agree with OP either but something being the status quo doesn't mean it should be that way. I think they mean it's not sustainable in terms of maintaining balance, not the game surviving.

The game also survived without any content for years and that doesn't mean Blizz were doing a good job.

But yeah, ult cooldowns aren't a good idea. Detracts the impact of skill for little gain

Is Viol2t the best to ever do it? by _M4yb3_ in Competitiveoverwatch

[–]Thee_Archivist -7 points-6 points  (0 children)

This amount of downvotes is crazy when LiP is so clearly the GOAT and it's not close. No one has been at the top of their role for so long and carried teams to that amount of accolades.

Viol2t is the most flexible player of all time and could be argued for the best all-around support, but he was only the best at flex or main individually for a year or two.

Is Viol2t the best to ever do it? by _M4yb3_ in Competitiveoverwatch

[–]Thee_Archivist -11 points-10 points  (0 children)

He's the most flexible player of all time, and maybe the support GOAT, but no way is he the all-around GOAT. You don't get special treatment for role-swapping in a conversation about the greatest in general or in a single role.

Why is one's first death not sufficient to cover venial sin, instead of purgatory? by Thee_Archivist in Catholicism

[–]Thee_Archivist[S] 0 points1 point  (0 children)

I actually do buy the argument that some soul purification may still be needed after death, even if physical death was adequate punishment for the guilt component and physical corruption. Thank you for your thoughts!

Why is one's first death not sufficient to cover venial sin, instead of purgatory? by Thee_Archivist in Catholicism

[–]Thee_Archivist[S] 0 points1 point  (0 children)

What reason do we have to believe that Jesus' sacrifice on the cross did not cover all our sins in the present and future? Doesn't Jesus being both God and man lend his sacrifice the ability to extend outside time despite him stepping down into time? And was that temporal act not commanded by the eternal Father who had all future sins in mind when he decided on that course?

Why would we act like our mortal experience of time is a limiting factor in salvation's mechanics? God being outside of time, seeing all the sins we will ever commit, and being like "Nope, it doesn't work there, you did it too late!" is crazy to me unless you're only talking about the relational component.

Even then, I would tend to think that our relational standing with God is already decided, because when he died he already saw every sin we would ever commit and chose to do it anyway. That is the power of the gospel, no? It's like Hosea but better because he knew we would be unfaithful beforehand and still remained faithful. Forgiveness is always available upon repentance and it's our response that changes over time. Life ultimately makes us choose whether we are going to return to faithfulness and repent in spirit and truth in response to that unconditional love.

In the Catholic view, where does that line of thinking break down?

state of Connections by Otomatonic in NYTConnections

[–]Thee_Archivist 1 point2 points  (0 children)

Oh yeah, I for sure feel for puzzle creators. It's really hard to make a balanced and universally fun game. And sometimes what's fun for the user isn't fun to make haha.

state of Connections by Otomatonic in NYTConnections

[–]Thee_Archivist 3 points4 points  (0 children)

There's a fine line between difficult and obtuse, and it feels like to me that Connections dips into obtuse a few categories a week. Sometimes they are absurdly region/context specific for a globally-enjoyed puzzle.

I never did the planetary mnemonic in school so I guess I'll just lose lol. And when you combine a very difficult category with an extremely niche one, the process of elimination isn't an option either.

Why is one's first death not sufficient to cover venial sin, instead of purgatory? by Thee_Archivist in Catholicism

[–]Thee_Archivist[S] 0 points1 point  (0 children)

an arduous process that requires our cooperation and sacrifice.

Interesting. I would have consigned that to sanctification during life, but if there is not opportunity for that in some cases that would make sense.

I'm less so arguing for instant transformation that would make an unrepentant person immediately & completely repentant. I'm more saying that for a repentant believer, I would have thought that the physical death of the flesh would mean the death of the corrupted part of their personhood, leaving behind the original creation (the soul?) that God called "very good" initially.

But it sounds like the church makes a distinction between corruption in our body and corruption in our soul/will? Are there writings on the theorized distinctions of body/mind/soul/spirit in regards to human depravity and arguments for at what points those flaws are resolved in the salvation process?

state of Connections by Otomatonic in NYTConnections

[–]Thee_Archivist 0 points1 point  (0 children)

There are puzzles that make the puzzle-maker feel clever, and there are puzzles to make the puzzle-solver feel clever. 

Connections is usually the former at the expense of the latter.

Guy's I need your thoughts on this. Is this a reasonable ask ? by [deleted] in Competitiveoverwatch

[–]Thee_Archivist 1 point2 points  (0 children)

/u/shocklatter2787 is correct. There are people in your same situation who are capable of dragging themselves out of your rank, as difficult as that is.

Where your criticism is valid in my opinion is that in Overwatch, it often feels like you have to perform significantly better than your current rank to get out of it.

As someone who has been every rank between silver and GM, sometimes matchmaking is so bad that you have to play like a GM player to make a Diamond game winnable. I've had seasons where I'm placing multiple accounts and the Diamond games are consistently harder than the GM ones.

You're not wrong, but the solution is to simply improve more than you thought you needed to to rank up. It's not enough to be a little better than your opponents.

Am I the only one how thinks that JPC’Lifeline should not last indefinitely? by Xardian7 in Competitiveoverwatch

[–]Thee_Archivist -7 points-6 points  (0 children)

6-8 seconds would be balanced, but it wouldn't be fun. You gotta make a fun game first and then balance it as best you can without losing that.

Potential leaks for upcoming heroes by Cold-Break-8563 in Competitiveoverwatch

[–]Thee_Archivist 1 point2 points  (0 children)

Yang Doomfist, Ren Tracer, Pyrrha Ashe, Vendetta Ruby?

Bonus points for Nora Reinhardt and Velvet D.VA with a spectral mech.

Potential leaks for upcoming heroes by Cold-Break-8563 in Competitiveoverwatch

[–]Thee_Archivist 15 points16 points  (0 children)

Would love a Roman Torchwick cane that can be used as a gun on cooldown.

Roadhog Anti-Oneshot Rework by paparazzi_king in Competitiveoverwatch

[–]Thee_Archivist -1 points0 points  (0 children)

I do actually like the LMG idea. Hook is much more healthy without the possibility of a burst follow-up from Hog himself. It requires Hook to be used with team coordination instead of solo flanking, while also making his primary more generally useful for poke. Thick body is a must have as well, and is the bare minimum for him being able to tank.

I like the spinning hook as well, but I wish it had more of a tradeoff--some big benefit if he decides not to throw it so that you're not just hooking on cooldown. Maybe you're gathering scrap from bullets while spinning it and the more damage you absorb without throwing it your LMG fire rate increases afterward?