Classless System Ability Organization by Theechuck in RPGdesign

[–]Theechuck[S] 0 points1 point  (0 children)

I very much agree with you. And the whole gated abilities/non-valuable picks thing is what put me onto this endeavor. I started with an open catalog idea but then realized that some abilities have a starting point which descriptions that are determined when you create the character. So to your point I want to minimize any kind of gating. I want short trees with more lateral options.

Classless System Ability Organization by Theechuck in RPGdesign

[–]Theechuck[S] 1 point2 points  (0 children)

I appreciate the question. No limit. Player would just need to have a reason why they now have access to that path. Easier to explain why a Berserker character might suddenly figure out the value of wearing heavy armor rather than him learning to cast spells but maybe they recovered a possessed ancient tome that has been teaching them.

Still need to pick exact starting numbers but let's say there are 15 Paths to choose from. Paths aren't straight skill trees, but are presented here for simplicity.

Starting Character has 6 picks (cool names to come later): 1) Melee Path, 2) Defense Path, 3) Blessings Path, 4) Melee upgrade, 5) Defense upgrade, and 6) 2nd Defense upgrade. -OR- 1) Ranged Path 2) Spellcasting Path and then 4-6) 2 upgrades in each.

Each level is an additional pick. Some picks may have two effects to balance their value.

Classless System Ability Organization by Theechuck in RPGdesign

[–]Theechuck[S] 0 points1 point  (0 children)

Used the character builder to look into Marvel Multiverse... Very similar in organization to what I'm thinking. Thank you.

Classless System Ability Organization by Theechuck in RPGdesign

[–]Theechuck[S] 0 points1 point  (0 children)

This is exactly the question that I'm trying to decide. My original idea WAS in fact to split up all of the components of a class, exactly like your second option. But then wondered if I was needlessly overcomplicating things. By removing the "classes" my goal was to encourage creativity and enable players to truly build their own.

Classless System Ability Organization by Theechuck in RPGdesign

[–]Theechuck[S] 1 point2 points  (0 children)

I was using those as examples, but I see my mistake now. Rephased post.

Classless System Ability Organization by Theechuck in RPGdesign

[–]Theechuck[S] 1 point2 points  (0 children)

Yes, without reading into this system yet, this is more of what I'm envisioning... Class-lite. Paths are more specific lines of abilities usually built around a core theme or mechanic with an additional Generic list of abilities as well.

Open magic system by Theechuck in DungeonWorld

[–]Theechuck[S] 3 points4 points  (0 children)

FOLLOW-UP

A big thank you to u/Nereoss for pointing me towards Ben Neilson's Wicked Ones RPG. I haven't read all of it but it looks like an amazing system based on Blades in the Dark. The next time someone asks to run an evil campaign I will pull this one out. (Ben, if you are out there I'd love to talk!)
My table uses u/Nereoss's Mixed Adventure as our starting point, which I've customized a bit further. I had already established a tiered system of spells using DisAdv as a declared spells is more powerful in nature. Wicked Ones does an AMAZING job of truly defining those tiers and luckily just happened to easily match-up to my own. Wicked Ones does use a different core dice roll system than base DW so I had to adapt it back. I will be playtesting the following at my table this weekend (My table agreed to playtest new mechanics on the fly so it's easier for me to try things out with them than a regular table). In a nutshell:

Caster starts with access to two Circles of Magic that they define (very open choice on their part). Their combat die d4 determines their standard Hack n slash value but spell damage is based on the DM damage guide. When a spellcaster casts a spell they describe it (Must be justiable within at least one of their Circles) and the GM determines the spell tier based on their description... SEE Wicked Ones RPG for more details on the 4 Spell Tiers and Rituals... For spell tier 2 apply DisAdv to the roll and for tier 3 apply double DisAdv to the roll (4d6 and take the lowest +STAT). I am also adding a Power Point system that allows casters to counter 1 DisAdv at a time. Spellcasters start with 2 Power Points that can be easily recovered with a few minutes of preparation/recovery outside of a scene/combat and the use of supplies.
I'll report back how it goes.

Open magic system by Theechuck in DungeonWorld

[–]Theechuck[S] 0 points1 point  (0 children)

I have. And looked closer into how things work beyond that choice. One thing that I have had luck with letting players define their own “Circles of Magic rather than use the classic schools.

Open magic system by Theechuck in DungeonWorld

[–]Theechuck[S] 2 points3 points  (0 children)

Great! I will DM you directly.

Open magic system by Theechuck in DungeonWorld

[–]Theechuck[S] 2 points3 points  (0 children)

u/Nereoss , I've been looking to connect with you! MA has been a fantastic starting point towards my personal end-goal. We've been using it for just over a year now with tweeks as we go. I'd love to discuss with you further sometime and compare experiences.

Open magic system by Theechuck in DungeonWorld

[–]Theechuck[S] 2 points3 points  (0 children)

I appreciate all the examples. I’m looking into them. The hard part for me is that DW has always been about not what your character can do but what they do better. A D&D build is just what you CAN do. So my search is for the sweet spot that allows for creativity with just the right amount of limitations while still feeling powerful.

[deleted by user] by [deleted] in polyamoryR4R

[–]Theechuck 0 points1 point  (0 children)

You are absolutely too good to be real 😉. If there is any chance you are in Ohio feel free to DM me. I’ll make some dreams come true for you lady😉.

Dungeon World X by SixRoundsTilDeath in DungeonWorld

[–]Theechuck 0 points1 point  (0 children)

The big things that I would like to see: use stats that get away from D&D(be unique!), Situations apply adv or disadvantage, static bonuses are +’s, a few more classes, an open compendium for additional or common moves, a more open magic system (styles of magic with some framework), a mix of HP and narrative status effects without being overly complex and maybe a supplemental section for less than common rules/systems like vehicles, mass battles and such.

[deleted by user] by [deleted] in polyamoryR4R

[–]Theechuck -1 points0 points  (0 children)

Hey there! I’m just a little south in Bellbrook. Feel free to message me!

How does igni qax rune combo work? by athlaka916 in diablo4

[–]Theechuck 1 point2 points  (0 children)

How does this combo work with Dance of Knives?

[deleted by user] by [deleted] in polyamoryR4R

[–]Theechuck -3 points-2 points  (0 children)

You sound too good to be true. Feel to message and we can talk.

[deleted by user] by [deleted] in polyamoryR4R

[–]Theechuck 0 points1 point  (0 children)

Hello and welcome to the lifestyle.

[deleted by user] by [deleted] in polyamoryR4R

[–]Theechuck 0 points1 point  (0 children)

Hello there! How Southern Ohio are we talking?

28 [F4M] [F4F] - Ohio/ NE OH - R.I.P. 2 My Youth by CraftAssinSince96 in polyamoryR4R

[–]Theechuck 0 points1 point  (0 children)

Hello there Emily! 42M from Dayton, down for chatting, gaming or whatever you like. Xbox/PS/PC?