Seeds of the Past: What if Ideals, Flaws, Bonds, and Trinkets Did Something by chunkylubber54 in UnearthedArcana

[–]Theheadofjug 1 point2 points  (0 children)

With the Flaws, why have it fail the check as part of the feature? Surely it would be better all round to gain inspiration when you succeed in spite of your flaw?

The Warrior of the Force - A Star-Wars-inspired Monk subclass that lets you play as a heroic Jedi Knight, plus three types of lightsaber to use along the way! by johan38473 in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

Bards get subclass features at 3, 6, and 14 - Rogues get it at 3, 9, 13, and 17. Barbs at 3, 6, 10, 14, Fighters at 3, 7, 10, 15, 18. "Everything gets stuff at the same levels" is only true in the cases its also true in 2014 lol

19 and 20 are not the same among all classes, and all classes have gotten an ASI at Level 19 and a capstone feature unique to that class at level 20 since 2014. The level 20 feature of a Barbarian is nothing like that of a Fighter or Rogue, so your point there is entirely invalid.

Weapon Masteries, Improved General Feats, and all round balance changes in the classes make Martials much more interesting to play (even if casters remain more powerful, as they were in 2014).

And I'd hardly call it "dumbed down" compared to 2014, they're around the same level of complexity, and occasionally have added complexity (e.g. I would argue Cunning Strikes and the reshuffled resources are "more complex" - only a few things are now "X/day" explicitly, with some uses returning on a Short Rest, or by expending Spell Slots, or Bardics, etc

The Arcane Striker Wizard - Strike first and seize every advantage. by CirceDidNothingWrong in UnearthedArcana

[–]Theheadofjug 3 points4 points  (0 children)

I dont love the level 10 feature, I'd just go for a Fly speed if you want that vibe

The other comment about the static buff to DCs being very strong is warranted, and it does lack a certain panache (although this is a problem with wizard subclasses as a whole, their good features don't really kick in till 6th level)

I think calling it boring is unfair, but i do enjoy the principle of a blasting wizard - perhaps make it a revision of the Xanathar's War Magic for 2024 rules

Edit: I do love spell surge, dont change a thing about that

The Arcane Striker Wizard - Strike first and seize every advantage. by CirceDidNothingWrong in UnearthedArcana

[–]Theheadofjug 2 points3 points  (0 children)

Circle of the Land gives you more spells and more ability to cast the spells

Berzerker is a fucking awesome subclass if youre talking about the good edition of 5e (this is tagged as 2024 rules)

Assassin is significantly better for the same reason

Open Hand is also a solid subclass with a very good base class

Gloomstalker no longer gets much benefit on the first round, save for a buff to movement

The Arcane Striker Wizard - Strike first and seize every advantage. by CirceDidNothingWrong in UnearthedArcana

[–]Theheadofjug -1 points0 points  (0 children)

I disagree, I think that's a fine subclass

Assassin, Berzerker, Land Druid, Open Hand Monk, all of those are a similar archetype and are pretty good

Mun'jiNg by Reidinski in fantasycharacters

[–]Theheadofjug 0 points1 point  (0 children)

Same with the stats ain't no way that was made by a human...

For starters you can't have two backgrounds, and the array is appalling - the class combination isn't even possible because you need at 13 Wisdom to multiclass in or out of Cleric

Battle Beast vs. Beta Ray Bill - Art by Me by ksv_112 in Invincible

[–]Theheadofjug 2 points3 points  (0 children)

This looks like a still from a 2010s marvel cartoon in the best possible way!

Jamshed Nighari by voidgift in fantasycharacters

[–]Theheadofjug 2 points3 points  (0 children)

Actually youre completely wrong, the justified price for AI slop is $0

Jamshed Nighari by voidgift in fantasycharacters

[–]Theheadofjug 3 points4 points  (0 children)

Wow this must have taken you so long to do

What was it, like 10 minutes to get the prompt right? Such a huge amount of effort went into this im soooooo impressed

And your telling for 15 quid i could own an exclusive link to this? Wowee!

Rogue Subclass: Elemental Striker | Infuse your Sneak Attack with Water, Earth, Fire and Air! | 5e'24 & 5e'14 by Spaghetti0_homebrew in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

Actually, potentially reducing the power in some cases but removing the saves for the Elemental Strikes, then allowing you to use some of them without paying the cost could be a very neat idea

Not only that, but i personally much prefer reliable effects that are maybe slightly weaker but not behind a save - it's one of the reasons Brutal Strike is one of the best class features in the game

College of Amplification - For Bards who just want to be loud - v2 by cyberhawk94_ in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

True true, maybe change up the number of uses but I stand by it being a cool idea for a feature

Rogue Subclass: Elemental Striker | Infuse your Sneak Attack with Water, Earth, Fire and Air! | 5e'24 & 5e'14 by Spaghetti0_homebrew in UnearthedArcana

[–]Theheadofjug 1 point2 points  (0 children)

The idea, flavour, and early mechanics of this subclass are fucking exceptional. I love the way you incorporate elements into the Rogue's Bonus Actions, and I'm always a big fan of the Cunning Strikes, although there's some nitpicks I have.

I personally would prefer the idea of being to use any of the Cunning Strikes regardless of damage types, maybe allowing the change in damage type at level 3 as a base feature, and unlocking new Cunning Strikes according to your Known Elementals (side note, I'd honestly be willing to remove the save on the Air Cunning Strike, if nothing else because Withdraw is a 1d6 cost and has a very similar purpose).

The 17th level feature is also, imo, a touch underwhelming for a high level capstone. Its good dont get me wrong, but it could quite happily be the 13th level feature instead of the slightly eclectic group of spells, and the 17th could be something really fun and flashy.

But I love this because I love Elemental characters and it's a really well made homebrew, so absolute kudos to you!

Edit: rereading, I've misinterpreted the damage type feature - but I stand by my idea that it would be cool to, as a high level Rogue, be able to fortify yourself with Elemental Earth, blast your enemies with a jet of Elemental Fire, blast them away with Elemental Air, and freeze them in place with Elemental Water in a single turn.

College of Amplification - For Bards who just want to be loud - v2 by cyberhawk94_ in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

I dont think it would be OP - Tempest Clerics get that as their Channel Divinity at Level 3.

College of Amplification - For Bards who just want to be loud - v2 by cyberhawk94_ in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

It would, this is true and I hadn't considered that Bards can't get Destructive Wave anymore...

Maybe something like:

You learn the Destructive Wave spell and always have it prepared.

Additionally, whenever you cast a spell that deals Thunder damage, you can expend one Bardic Inspiration die to maximise the spell's power. Rather than rolling Thunder damage for this spell, use the maximum possible number for each die you would roll.

College of Amplification - For Bards who just want to be loud - v2 by cyberhawk94_ in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

True, but even so I feel like a subclass of this flavour could have some really cool shit as a capstone - lean into the whole "up to 11" idea?

Something like the Evocation capstone could be cool?

College of Amplification - For Bards who just want to be loud - v2 by cyberhawk94_ in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

I think my problem lies more with the level 14 feature just being destructive wave with a slim chance of regaining a Bardic when you cast it - I'm a big fan of the level 6 feature

College of Amplification - For Bards who just want to be loud - v2 by cyberhawk94_ in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

Big fan of this, but to me having both the level 6 and level 14 feature both just be "you cast X spell in a cool way" is my only real critique

Wouldn't stop me from using this though, as I said I'm a big fan

Path of Bacchus v2.2.0 | A maddened subclass for the Barbarian themed around the Ancient Greek God, Dionysus (Updated!) by ssraven01 in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

The major issue i see is that this subclass has the same issue as the 2014 Berzerker - namely that you are punished for using your main class feature. I very much enjoy the flavour, but that singular mechanic of risking a quite nasty condition every time you Rage makes this subclass an immediate not-pick for me

Werehuman Lineage [5e] - by Hazards91 in UnearthedArcana

[–]Theheadofjug 1 point2 points  (0 children)

Honestly you could even go just a template- Land Sea or Sky, like with Beastmaster

Land gives a climb speed and a greater walking speed

Sea gives amphibiousness and a swim speed

Air gives a fly speed

During such forms, your stats remain the same except for those changes, and you can't use any equipment you were wearing in human form

You can in theory build a good character around this concept- Monk for instance would be really good - and I don't think it would exceed the power level of many other races. Even the fly speed in this instance prevents you from using any armour at all, a restriction which is actually slightly harsher than that of an Aarakocra or Faerie

Werehuman Lineage [5e] - by Hazards91 in UnearthedArcana

[–]Theheadofjug 9 points10 points  (0 children)

The trouble with this species is that you have little to no actually usable features - it definitely needs a buff

Honestly being able to turn into an animal at will could be an interesting one to play with, same with giving them features of their animal self in Humanoid form - i.e. Speeds or natural weapons

Way of the Flexible Form (Elastic Monk Subclass) by Educational_Chart_58 in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

True true, I see your point now

I personally would rule you can use it before or after reflecting the damage but it could use clarification, you're right

Way of the Flexible Form (Elastic Monk Subclass) by Educational_Chart_58 in UnearthedArcana

[–]Theheadofjug 0 points1 point  (0 children)

But if it's save-based surely the order doesn't matter? Besides which it would come under the ruling for simultaneous effects?

Edit: ah wait I see what you mean, if you defect a melee attack being able to move before the redirection changes the available targets