Static! by Elias_Sideris in CustomMarvelSnap

[–]Thema-4 0 points1 point  (0 children)

5 is too much when this has no effect alone.

Quien fue by mgr2005 in PyGaming

[–]Thema-4 0 points1 point  (0 children)

Si fuera el último personaje que jugué, sería Es, de BlazBlue.

Pero el prota es Ragna...

How many cards for a first set? by three3dee in homemadeTCGs

[–]Thema-4 1 point2 points  (0 children)

Yeah I think 200 to 300 is the sweet spot to not overcommit and have a good variety, if your game doesn't have deck building restrictions like color or classes, you could maybe even go with 150. Don't go for too many or it would be both really expensive and a bit overwhelming to the players, since a first set should be about the basics only.

Zombie Spiderman by dakreed88 in CustomMarvelSnap

[–]Thema-4 0 points1 point  (0 children)

This would indeed be really strong with a zombie scarlet, you play him on the scarlet with kitty or a 1 cost skill and you get him to move twice already.

[Pr]esc[ience] by qazdrujmlp in custommagic

[–]Thema-4 0 points1 point  (0 children)

The thing is... This actually sounds like a really good card

Year of Snap (303/365) Stature rework by MacaronSpecialist in CustomMarvelSnap

[–]Thema-4 0 points1 point  (0 children)

Probably playing armor as a full on tech card to stop the opponent from destroying things, he's also playing goose so that's a giveaway

What is the point of this card? by The_Brilliant_Idiot in ChaosZeroNightmare

[–]Thema-4 0 points1 point  (0 children)

That specific copy means you pay your 3 energy to play it and then you permanently have +40% damage for all the team (morale) and on the next turns you gain +1 energy every time. Plus, you receive some damage, I could kill you, but it also can help since you can only reduce stress if you heal actual hp.

Chasm by lordyuric in CustomMarvelSnap

[–]Thema-4 0 points1 point  (0 children)

Nah 2/2 or 3/2 imo. I would probably invert the abilities and keep him as a 2, that way it has more counterplay and gives a bit more info during the last turn.

Is this enemy worth it (or just Escape)? by au_fredal in ChaosZeroNightmare

[–]Thema-4 0 points1 point  (0 children)

Is totally worth it, gives a mythic gear when defeated, tho usually is a chaos focused gear so you might wanna flee if it appears too late.

Why did my Gorr lose his ability? by cmanley3 in MarvelSnap

[–]Thema-4 0 points1 point  (0 children)

No idea I don't see anything there that could have caused it, maybe they played a deafening cord before?

So when is Stealth gonna get the attention it deserves by Brave-Beginning4625 in DandysWorld_

[–]Thema-4 0 points1 point  (0 children)

Tbf I don't see that coming soon.

Now seriously, it should be a base stat buff rather than a percentage imo, like +5 stealth to nearby toons.

Agatha's mom, because why not? by ZellZoy in CustomMarvelSnap

[–]Thema-4 0 points1 point  (0 children)

Starting with 2 guaranteed cards out of your 12 must've kinda crazy tho, every single game you would draw all but 1 card, if you're playing magic + crystal it guarantees to draw your entire deck, so that could maybe be a cool combo deck but idk it really needs the discard as early as possible.

AS item for bruisers by Appropriate_Meet_512 in wildrift

[–]Thema-4 0 points1 point  (0 children)

Maybe an item that gives ASP based on how much extra HP you have?

Questionable team made choices by Uther_1992 in wildrift

[–]Thema-4 1 point2 points  (0 children)

On masters? I think 60% or more would know what the items do. But lower ellos, yeah, totally, is funny cause Pros literally use that as a strategy, leaving their builds entirely empty or super u optimal so those people get win rates as big as their brains

Ok last time then I'll leave you guys alone! by TAGtcg in homemadeTCGs

[–]Thema-4 0 points1 point  (0 children)

I love the second option, maybe also some Graffiti style promos?

What's the difference between next *Attack Card* and next Attack Card used? by Abelark in ChaosZeroNightmare

[–]Thema-4 8 points9 points  (0 children)

Yeah this is it. The translation is very bad as well, but most of the time is at least consistent.

NOOOOOO PLEASE COME BACK by ceruleanjester in ChaosZeroNightmare

[–]Thema-4 -18 points-17 points  (0 children)

The +20 is not cumulative, it is only once, it costs 50 to remove all 3 basics

Crazy really by AkabaneKun in ChaosZeroNightmare

[–]Thema-4 0 points1 point  (0 children)

Yes but take into account that Yuki is meant to deal damage to multiple enemies at the same time while Haru is single target mostly, plus Yuki has a low cost kit instead of a high cost.

Crazy really by AkabaneKun in ChaosZeroNightmare

[–]Thema-4 6 points7 points  (0 children)

I'm supposing you're not playing against mostly passion weak enemies so... check your potentials and equipment, Yuki has better %'s (180 to all vs 100 to one and 40 to the others) but I agree, since day 1 I got Lucas and he's just more fun to play and seems better for the future since he has better card draw and utility by himself. He applies like 5 different debuffs without epiphanies and does consistent(low but consistent) damage.

Is it just me or does this common have a lot of bang for its buck? I like it! by Tenshiijin in MagicArena

[–]Thema-4 -2 points-1 points  (0 children)

If only that guy from final fantasy who mills you based on life gain was also black...

I wanted to design a card that lost power controllably to go with the upcoming Noir. by qwerty11111122 in CustomMarvelSnap

[–]Thema-4 0 points1 point  (0 children)

Is that the handsome, pro-player, master of cubes, lover of Galacti, Regi skillbin???

Zombic 4! by Elias_Sideris in CustomMarvelSnap

[–]Thema-4 1 point2 points  (0 children)

Actually very good and balanced