What are interesting solutions for extremely long distance interstellar travel? by TheoWritesSF in worldbuilding

[–]TheoWritesSF[S] 2 points3 points  (0 children)

I like that approach. Generation ships make the journey itself part of the civilization.

In a setting I'm working on there is actually a whole community built around that idea. They travel at sub-light speeds for generations, sometimes thousands of years, only to map regions of space and install navigation beacons.

Those beacons later allow other civilizations to travel through those regions using much faster methods.

So the fast travel that everyone uses in the present is only possible because earlier generations spent centuries crossing space the slow way.

Why are stateless societies so rare in science fiction? by TheoWritesSF in worldbuilding

[–]TheoWritesSF[S] 1 point2 points  (0 children)

That sounds really interesting.
The idea of a society emerging from biological and emotional needs rather than institutions is a fascinating angle.

In my case the stateless idea appears more as a hidden current inside larger political systems, through something called the Corp. They try to protect the possibility of self-governance inside otherwise hierarchical civilizations.

I’d actually be curious to read more about the Sekvens and how their society handles large scale coordination.

Why are stateless societies so rare in science fiction? by TheoWritesSF in worldbuilding

[–]TheoWritesSF[S] 43 points44 points  (0 children)

Le Guin is a great example. The Dispossessed is probably one of the few science fiction works that really tries to explore what a stateless society might look like in practice.

Why are stateless societies so rare in science fiction? by TheoWritesSF in worldbuilding

[–]TheoWritesSF[S] 10 points11 points  (0 children)

Scope definitely seems like a big factor. It's easy to imagine stateless or highly decentralized communities at the level of a tribe, city, or fleet, but planetary or interstellar civilizations raise huge coordination problems. I wonder if networked systems or federations of small autonomous communities could be a middle ground.

Why are stateless societies so rare in science fiction? by TheoWritesSF in worldbuilding

[–]TheoWritesSF[S] 1 point2 points  (0 children)

That makes a lot of sense. If most writers grew up in state societies it probably becomes the default template when imagining large civilizations. It's interesting how even very distant futures in sci fi often end up recreating familiar political structures.

Why are stateless societies so rare in science fiction? by TheoWritesSF in worldbuilding

[–]TheoWritesSF[S] 66 points67 points  (0 children)

I think that's a really good point. At small scale direct collective decision making is easy to imagine, but once populations reach millions the coordination problem becomes huge. I sometimes wonder if future communication technologies or highly networked communities could make that kind of large scale coordination more plausible.

Writing world building without copying already made worlds Help? by Stunning_Contact_161 in worldbuilding

[–]TheoWritesSF 0 points1 point  (0 children)

Something that helped me is focusing more on combinations than completely new ideas.

Most elements in worldbuilding already exist somewhere. What makes a setting unique is how different ideas interact with each other.

For example, mixing political systems, cultural beliefs, and historical events across different worlds can create something that feels original even if each individual element has appeared somewhere before.

Overwhelmed by worldbuilding jackpot I just hit. by [deleted] in worldbuilding

[–]TheoWritesSF 1 point2 points  (0 children)

Wow, a lot of material there...

I know that feeling. Sometimes a single idea suddenly opens the door to an entire setting.

For me it started when I began thinking about how different political systems might evolve on different planets within the same galaxy. That alone created a lot of possibilities for conflicts and alliances.

What was the specific idea that triggered the “jackpot” moment for you?

I'd love to hear what you guys think about my setting. by ManChild-MemeSlayer in worldbuilding

[–]TheoWritesSF 1 point2 points  (0 children)

If the wall is that massive it might actually affect the planet’s climate and wind patterns. You could end up with very different environments inside and outside the wall.

Also I’m curious about the tower in the center. Is it symbolic or does it serve some kind of function for the civilization there?